Development Cycle Archive

Thread: Desired Rewards

Alesis
Fri Oct 03, 2003 2:55 pm
#859

I'd like really high quality materials. Maybe 500 units of something that rarely spawns. Deeds? How about things that would temporarily give you the skills of a proffesion you don't have, like a chemical that would mask your scent even if you're not a scout or revive someone if you're not a medic.



The best possible reward? Extra skill points.








Col. Arlo Justice: Master Artisan, Master Weaponsmith, Master Droid Engineer, Freelance Pilot, AAInc Council Member
Col. Jas'n Justice: Master Pikeman, Master Carbineer, Rebel Pilot




RelixLTD
Fri Oct 03, 2003 3:44 pm
#860

well that has to be the simplest problem to solve yet. the way to keep the crafter in business and the quests have purpose is make all loot dropped parts that crafters can modify or add to their products driing creation. For example a very sweet sheild or layer from say the jabba quests could make a nicely more powerful composite armor helmet etc.


Or a really awesome reinforced sword core from the vallarian assassins ruins in beggars canyon. Or even better a part that's used in creating an ultra power ful tuskan rifle that drops from the tuskan chief in the tuskan bunker aka imperial base graveyard. These nice loot items would be used up in the creation process and give added xp bonus to the crafter as well as perhaps FSCS secret modifiers to help boost the chances of unlocking the slot.


The only drawback is players would have to know that their loot wasnt stolen so a message system announcing crit failures in the area needs to be implemented. IE "soandso" crits failed trying to create composite helm. special layer was destroyed. Item materials were destroyed. Its a bit off topic but that would reduce greif from players creating items for others using customer supplied materials.


PROBLEM SOLVED..


Tenfo
Fri Oct 03, 2003 3:53 pm
#861

I'd like to see more high-end weapon - armor components to drop. This still enables crafters to be involved in the process of creating them and gives players better equipement ultimately also.


Currently the only really good weapon and armor components drop from Krayt or Kimos which are over hunted and very hard to get.




l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
cntrybrian
Fri Oct 03, 2003 4:16 pm
#862

OK first off this is prob never gonna get read cause its so far back but if anyone of importance reads this it would be nice.


Stuff that should be added most has been said already i know


1.SCHEMATICS everyone has said it , it would be an obvious hit so put it in.


2. A New Title i think would be amazin does nothin for combat or takes anything away from other people but it shows off what you have done.


3.I saw someone say a new skill which I think would be a great idea nothin powerful just somethin with a cool look to it instead of the little + for a medic change it around make it look cooler, maybe even make it profession/race specific say u have to be a master wookie bh to get it.


4.Cloths npcs have the SWEETEST lookin cloths i want a nightsister robe or marauder armor so bad.


5. Def make loots better based on lvl of mission / creaturs u have to kill i did the missions from the prisoner on dath i mean come on u kill a jedi master and loot NOTHIN i was very bummed about that.


6. Make the missions more interestin they keep gettin harder but they are the same mission go kill him deliever this just diff skins. When i did the third mission for the inquisitor i had to kidnap a singin mountain clan trainee when she joined my group she went overt reb so i had to go kill everything imp at the prison that i had to go close too it almost seemed like a diff type of mission (wink) (wink) maybe make a bodyguard or escort type of mission where the person u are protectin u have to take them through some hostile to them area. But if u do make sure that they take orders like a pet to stay and not just run up and attack an AT like mine did. lol.


Also this is a little off the subject here but at's are to powerful or at least rebs need somethin to make it even maybe keep the at's but make Merc's available to overt rebs or somethin that u can hire for cash maybe make a class a real hw class with a gun that does some dmg to somethin with heavy armor.


Im a BH 0-0-4-4 ch 3-4-0-0 and pharm 4 in med with 3 heavy weapon specs and my gnarled rancor out i cant even tough an at. I actually got a large block but they static and i just sold it cause i didnt want 15 novice imp commandos to come up and just blow it off the planet.



NIKILK tempest server AH Cantina




Nik - The former Wookiee Nikilf
Wanting to buy High str Mind Fire Weapons
Stebedog
Fri Oct 03, 2003 4:25 pm
#863

Here are a few ideas.



I like the art, badges, titles and such, but here are a few different ideas. Thes would of course be for epic length quests



1. At the end of a quest you meet a "superslicer" who can take an EXISTING weapon and upgrade it to uber levels (this would have to be the highest end weapon of it's class of course - like the elite carbine). Weapons would still be sold by crafters and in time these items would still wear out.


2. Same thing for armor.


3. Some kind of "galactic travel pass" which would allow the owner to travel for free from starports. This would be extremely valuable for anybody who does a lot of travelling. I know this may not be a good idea since the devs are looking for money sinks and this would degrade one of the biggest.


4. Finding a "super image designer". I think I read that there has been some interest expressed by some players in changing their race, but it has been decided that it might not be feasible to make that an image designer skill. Keep it that way, just let the "super image designer" do it.


5. A personal deflector shield that could be worn IN ADDITION TO whatever armor/deflectors the players already has.


6. Allow the players to have 11 lots for homes/harvesters/factories instead of 10.


7. I think it was mentioned before but a couple of extra skill points.


8. A few extra permanent stat points


9. A wookie can get an implant to allow him to SPEAK other languages instead of just understanding them.


10. Pocketed belt that actually has pockets you can store stuff in (unless that is planned for tailors later on).

Jangdafeth
Sat Oct 04, 2003 12:05 am
#864

Rugs....like in the Darklighter house


As stated before *special* schematics that are one time use, that produce a factory/crafting run of a very unique item.






Gaarymbac and you can have it all,
my empire of dirt...

mrbleemo
Sat Oct 04, 2003 2:12 am
#865

It's already been said in some capacity but....


Titles


You do the borvo theme park, you get the title of, "Borvo Heavy."


You do the Nym Theme park, you get the title, "Pirate of Nym"


You do do leser corsec police mission you get the title of "corsec policeman", where as if you do the corran mission, you might get "corsec officer" or something.


And so on and so forth, this would make your character feel more unique and add roleplaying options. I'll give an example. I was in the Lok cantina and i'm not big into roleplay myself, but i decided to roleplay a pirate, i started rambling on about scroggedies and swobs and it got a laugh. It would have been much cooler if i was doing all that and i actually had the title of Nym's pirate. It's not much but it just adds a new flavour. You have rebels who work for nym too, or Imperials with RSF ties or Jabba thugs who are working for Borvo secretly as well.


It is relevant and it doesn't take away from the crafters, which i am all for. Obviously the downside is the factional missions, as titles are alreayd in place here, maybe just more faction points for them, to add a new way to get them instead of the usual boring missions.


NEB




NEB
BuildABetterRancor
Sat Oct 04, 2003 3:02 am
#866

I haven't seen this suggested in the first couple pages of responses, so i'll suggest it - what about very minor but permanent power-ups to characters, like a 10 point permanent bonus to your action pool, or a +1 to your creature level maximum - some minor improvement in your character that has little total game effect but does make you ever so slightly better on a permanent level - perhaps even a single extra skill point for a monthly quest or something - as long as each person can complete each quest only once, hundreds could be completed without seriously disrupting the game and still add a great deal of motivation - unusual badges, schematics, and perhaps even lump sum xp awards for specific skills also all seem like good ideas - anything other than weak versions of stuff you can already get from crafters, at least for final missions like the Jabba's palace missions.
619-707
Sat Oct 04, 2003 4:21 am
#867

hehe, a quest to become a wizard-like force wielding character, like in star wars =P

Kwonryo
Sat Oct 04, 2003 5:16 am
#868

Most have been said already.



Rare schematics for Chefs,Tailors,Architects,Weapon and Armorsmiths and Bio-Engineers with limited use, 1 or 5-10. Can be a new type of food, drink, furniture, clothing, house etc


Rare drops of weaponry, armor and such, just with a unique look and some other differencies, not better stat-wise than any crafted item.


Items with skill bonuses : Rescue +1, DNA sampling +5 etc and the like


Trophys, like Bol skulls to put on your wall inside your house for example.


Quests/Missions that can give a little bonus to one or more stats (focus, con, action etc). From+5 to max +50.


Quests/Missions that can give you more skillpoints or even new skills.


Items that crafters can use to make better items i e skillenhancers or statenhancers to incorporate in clothing,armor,weapons and the like.


Badges, Titles etc


A Unique Boss-type Creature in the Dungeons, which will require different strategies to defeat.


Squill Caves having a Squill bigger than the others called The Squill Overlord or something.




Pagerot
Sat Oct 04, 2003 6:10 am
#869

If it would be a really tough quest, I'd love to see it giving you badges, in case of faction missions. I mean, who doesn't love badges? Badges rule. In case of other missions, there would be really sweet to see something really special, like no-one else has. I have no idea what though.



~ Pagerot


Keiyla
Sat Oct 04, 2003 6:12 am
#870

What motivates me to do quests:


1) Is it interesting/unusual? I don't like doing the "Do you have a job for me?" NPC's. Go here, do that, and you get a pittance of credits and you're done. Booooring. I like the NPC's that interact with you and you can't guess what they are going to say next or have you do. The ones that have stories that actually have something to do with what they are asking you do to do. I enjoyed the Imperial and Jabba's Theme parks, but I prefered certain parts over others. Vader's quests were more story-oriented and I liked those. I also loved the part of Jabba's where you had to interact with a base and blow it up...now THAT was interesting!


The bug bomb quest makes you go to a different planet, and run around and do different things, and your reward is unusual. I can't use it, but darn, it it's COOL.


I like the thief missions too, where the NPC's aren't found just anywhere, you find them in odd places where other players don't go.


2) I like rewards that are unusual. Perhaps a higher credit reward would help make things interesting, I get kinda tired of getting 10 credits after going all over heck and back with no idea what's at the end. "Broken" items just aren't interesting enough, I have a house full of them. I can't bear to sell them to a junk dealer for 7 credits when I spent so much time to collect them. I see things decorating NPC homes/cantinas/guild houses and I would like to find items such as the ones that exist there. The "gambling table" for example, i REALLY want to get ahold of. Or some of those cool plants that architects can't make. I don't mind buying stuff I want from crafters but crafters can only make so many items.


3) I like badges as rewards, too. They are a permanent piece of my character that says "I did this!" And I would go through a whole lot of trouble to collect a lot of badges. I spent weeks on Intellect, and I'll spend weeks more on the rest of the known Hero quest soon as they fix it. =) I'd love to see badges as rewards for theme parks or complicated quests.

Epsilon9991
Sat Oct 04, 2003 3:38 pm
#871

we want unique loot
what can be unqiue...for example, 3 time of use schematic of some unique weapon
you can make 3 weapons from it, and then it dissappears
but it should be unique...with unique attributes and unique look
not the same schematic as an ordinary weaponsmith can produce
same goes for armor and other stuff
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