Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
chuppacabre
Sat Jul 17, 2004 2:27 pm
#833
I know it's been said a hundred times already, but 75% PvP reduction on CM poisons and diseases.
Gangstarofdeath
Sat Jul 17, 2004 2:38 pm
#835
Make it so only guild members / guild officers (or officers of theEmpire/Alliance within the guild)/ guild militia - any one of those - of the person that placed the base may check vulnerability times.
Message Edited by Gangstarofdeath on 07-18-2004 01:30 AM
spooooks
Sat Jul 17, 2004 2:56 pm
#836
-75% pvp reduction for poison and disease
-Make Buffs craftables items from doctors(no more waiting in line)
-Reduce Buffs 50%
-Reduce armor
-Do something about DOTs
-Please do this before Jump into lightspeed(you will have enough bugs to worry aobut when that game comes out)
PvP is getting stupid when I can fight someone for 20 minutes because we both have crazy buffs and armor. It usually ends with the person who applied the most dots
novafluxx
Sat Jul 17, 2004 3:03 pm
#838
A better pistol or two, for pistoleers. (Higher damage range)
Dragula65
Sat Jul 17, 2004 3:08 pm
#839
Give commandos a hvy repeating blaster rifle like the ARC (advanced recon commandos) clone troopers and i wouldnt minde having the armor as well.
surreal2000
Sat Jul 17, 2004 3:10 pm
#840
This has been said but....75% reduction poison/disease in PvP. Please?
Rikalonius
Sat Jul 17, 2004 3:27 pm
#841
Allow Human traps, and camoflauge to work against Player Characters, ie making them disapear from radar until they are visually spotted and clicked on. This would revive the tailor profession as well.
Munter
Sat Jul 17, 2004 3:54 pm
#842
Well..well...give me more and the other one less
Combat balance is all about who builds the better template..it is all about EGO, isn't it? I WANNA WIN !!
The JTL combat balance will be just the same mess as the rest of the game is now. Trigger happy PvP's crying out because their Char and Starship is not the best killing machiene. Players wanna be Jedi. Why? Because they want to boast they are the best and can kill everyone! This game has turned out to be played by a community me thinks it was (in the begin) not designed for at all, the 10 till 17 year olds letting out their frustrations.
Ok, what has this all to do with combat balance. In RL combat balance is all about preperation, skill and strategy. In RL no one wins every time. In RL people get really killed and don't just reclone after a few seconds. In SWG (as it is) combat balance is nothing like that but the cry is .....GIVE ME A BIGGER GUN AND NERF THE OTHER GUY !!
Me right now thinks is was wise to put JTL ahead of remaking the combat Balance. Cry, cry....
First of all it brings more trigger happy 11 year olds to the game and hence more money for Sony.. 
Second ..and more important...it hopefully gives the Devs more time to think about a sound remake of the Combat Balance. Hopefully when introduced the new combat balance will not just be about bigger weapons and nerfing butabout skill and strategy.
Fighting is a serious business. I wanna be be a great warrior...war is not great ! I hope SWG will go back to what Star Wars was created to be in the first place. Justice, Truth and the struggle for human dignity ..well, basically the American Dream as it was in the1960's when I was a teenager 
utahraptor-strife
Sat Jul 17, 2004 4:59 pm
#844
Fix the way loot is, if grouped everyone should get 1 of the same item that is looted!
Comyn
Sat Jul 17, 2004 5:15 pm
#845
Make the requirement for smuggler be *any* two lines of combat as opposed to only unarmed and pistol.
-C