Development Cycle Archive
Thread: Publish 10 Feedback: Jedi Revamp Part 2, The Jedi Trials
That's fine.
I have a problem though - I play a pure support character (Doc/CM).
I can only get 80k exp before I have to run back to the village and trade it in 1:10 (lousy rate).
My only combat skill is Marksman -> Pistol 4.
But yet, after trading in my pistol exp, combat exp - I was able to buy the novice combat prowes box.
(although I have no use for it at all, but hey ...)
But my main interest is in getting the Healing skill tree - and this is going to take ages, with the max exp set so low at 80k.
I can get 300k combat exp, 200k pistol exp, although I didnt go over marksman - but I can only collect 80k exp with my two elite Professions, Doc and CM - why ? Why can I only get so few exp before having to run back to the village, 6km from the closest spaceport on a planet I dont visit for other reason - as doc. Why the bad exchange rate of 1:10 ? People get so much exp killing mobs in a couple of seconds. I sit there and get a little by healing in group or buffing every 18 seconds. But yet, it's capped at 80k ... I dont see the point in that.
Why do I, as pure support player, get punished like that ?
Retarded.
NativeBlood wrote:
Isleh wrote:
Lysheny wrote:
You need either one more Corvette badge or a Warren badge and you should glow. Two of those content badges are a must as far as I know.
Which confirms what I suspected... Someone who wants to play a Master Tailor/Dancer can pretty much give up any hope of becoming FS.
It's becoming clear to me now that this game is a perfect model of the second Death Star. Operational, but so full of holes you can pilot a YT-1300 through it.
Not True!!
The Corvette is not required. I do not have it. Try something like this:
Badges common to those people who have achieved 'inner glow' include:
3 exploration badges (to jedi-related locations)
Jabba's themepark
Nym's themepark
a factional themepark
Theed Librarian
a profession mastery
Warren badges
NativeBlood wrote:
I forgot to add that Nyms and the Warren are piece o cheese cake, althought u may want to pick up Novice Marksman temporarily to ward off the baddies.
So tell me, how is a Master Armorsmith / DE /Merchant going to survive Jabba's themepark, Nym's themepark, a factional themepark & the Warren?
Yes, the warren is easy but that is because it's camped all the time. It's not suppose to work that way. If it gets fixed so it works like it's suppose to.... What about the faction parks? Do you think a Master Armorsmith / DE /Merchant can take out stormtroopers or rebels uncertified on a CDEF even with buffs?
You forget, The entire point of this massive change is so that people do not have to change professions to become a jedi. A player who wants to play a Master Armorsmith / DE /Merchant cannot complete all those theme parks without someone holding their hand and doing it for them. That is not very satisifing. The only way that a person playing a Master Armorsmith / DE /Merchant can complete all those theme parks is to change professions.
So.. lets see. I'm gonna grind out a combat profession so I can get my badges.Then only X crafting profession can complete this portion of the path to Jedi so I'm going to grind out X profession. Oh, and only medic can complete this portion of the path so I'm going to grind out medic and complete that section......
A grind by any other name is still a grind andthis time it's called "The Village of Aurilia".
What I see happening is a slow trickle away of people who play purenon-combat professions and an overall lack of new players starting out in non-combat professions.
Sleeper210 wrote:yes it seems like a rushed patch
Rushed patch? Try rushed game. The game should have been released this year. Half the stuff folks have been complaing about in the other forums would not be an issue now. Somebody at the office got greedy and wanted to cash in early, content be damned!