Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
WookieBounty wrote:
nolan007 wrote:
Brooks's Law: "Adding manpower to a late software project makes it later."
Interesting didn't know that...Thanks..
Its also more than a little trite. Brooks' Law assumues that the development staff is sized appropriately for the project. With the team divided to work on JTL it is no longer appropriately sized if it ever was. Remeber what the original release date was and how that was delayed? I imagine someone quoted Brooks' Law then as well.
At the rate at which bugs are being fixed it is pretty clear that the SWG development team is a little light on talent. Sure, hiring a few more heads won't get publish 10 out the door faster but once they have ramped up it will allow the development team to react more quickly to unexpected circumstances without impacting the project schedule.
Congratulations SOE, you are providing a prime example of how poor management can kill even the surest of projects. I hope that your competitors follow these boards closely and learn from the lessons that you clearly refuse to acknowledge.
Geral_Corasjo wrote:
*snip*
Publish 10.2 gives the entertainers can perform for an NPC audience to get a new song and a new dance?
Wasn't it originally new songS and danceS? And what happened to the Hutt Palace?
Good lord....my faith in this game just took a huge hit....
Verocit wrote:
Since I lost my hour-long really well thought out post to the ether, here's a just afew thoughts:
-Jedi Revamp is balancing Jedi combat. A combat balance.
1. -The Creators had a dream. To play in the Star Wars universe. To fight in the war itself. To fly in space. To be able to become a Jedi. Jedi and Spaceflight are contained within the broad envelope that is the GCW.
2.-Step back and look at the big picture. The Publish 57 picture. The 5-year outlook. These schedule changes take place, and will be completed, in the next six months. They are creating a game to endure, not to pander to the MTV generations quick-fix and me-want-now.
-JTL being called an "expansion" is a fallacy, I think. It's a completion of the whole. Jedi is also a completion of this whole.-Think of it like a pie-chart. The pie is, with equal thirds 1) Jedi, 2) Spaceflight, 3) Everything else. GCW/Combat is not part of this pie. It IS this pie. You cannot fix a pie that isn't all there yet. Unless you want a game that's about one slice. The vision is to have all these slices work together seamlessly.
-"If you're going through hell... keep going." -Winston Churchill
3. -Once the dream is complete, then they can fix it so they all work together, instead of it being a slap-on addition.
-The Devs are not trying to trick you. They are trying to help you. They lose sleep trying to make you happy.
-There is no possible way to please this many people all at the same time.
-Concede to the possiblity that the Devsknow what they are doing, and are smarter than you. It's possible, right?
4.-If you think they are just about the money, yeah, you're kinda right:but they are long-term investing. Making a lot of customers happy for years, rather than the few impatient ones happy for a few months.
-If you are thinking of quitting, or taking a break, maybe you should. But keep an eye on things, because that which is driving you away will be fixed. And by fixed I mean improved. And in that, right soon.
-...us trusting zealots will keep things tidy for you.
--Clove
Note the numbers, correlate my responses:
1. Yeah, you're right. Jedi does comprise one-third of this game's aspect. That's why it's based on the original Star Wars trilogy, where one-third of the entire Imperial Army were force users, and one-third of every dreg and smuggler in Mos Eisley cantina were sitting there floating their drinks over from the bar with their latent force powers. Good call.
2. This game shouldn't take five years to perfect after launch. We have communities that have shown more insight and production-quality templates and ideas for changes in this game in one week than the Dev team has put together in the last six months. Ever hit the smuggler board? If you haven't, I suggest you take that gibberish about how "long it takes" and shove it up somewhere uncomfortable. Aside from coding, the playerbase has LONG SINCE crafted perfectly usable suggestions and outlines, not to mention in-depth ideas for the Dev team.
3. Yeah, you're right. The Devs are automatically smarter than everyone in the customer base. Why? Because they have big, authoritative names like Q3PO, and Greenmarine. It's not like a good portion of the gaming community here isn't comprised of adults, some of whom even have a college education, and *gasp*... experience in programming and game theory.