Development Cycle Archive

Thread: State of the Game... more info...

Westpark
Thu Mar 25, 2004 6:18 pm
#66

hmm.. any more ways you can kill pvp?



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SkyPreacher1
Thu Mar 25, 2004 6:21 pm
#67

So I get 1 starred off the bloody forum.


Why because I don't think Just G is doing squat. Why cause his word is like sand, it drivels out between my fingers and runs away to be found no more.


4 bloody months Ch has been waiting for the rest of the combat rebalance. 4 months we have been the laughing stock of SWG. In 4 months we have seen TKM and CM and Rifleman rise above the rest of the unwashed herd. No crying now is there. Yeah good for you, glad you are happy.


The one profession that wasn't borked out of the gate has been nerfed to death. Hope you Devs and all you dabblers and all you whiners are happy. We didn't want much, we were happy with the skill tree redistribution, even a slight down turn of pets but you have broken the profession JustG and I am supposed to stand up and cheer for you? I don't get it.


You have broken Brawler and Swordsman with the dismantling of Warcry, another big cheer? The Droid Invasion was a huge bust, yeah another cheer?


Give me something to cheer about ok. Fix something. Fix BH, fix pistoleer, fix CH I don't need another bloody dungeon to go to so others can yell at me and scoff and mock. I am tired of your lies, just once say what you mean, mean what you say and do something positive for the game.


If you doubt me check out the CH forum, I dare you, I dare you to post and leave your name. I dare you to answer our questions. It will never happen.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Vinaddar
Thu Mar 25, 2004 6:56 pm
#68

I would like ti chime in on SkyPreacher's post ehre. I was an MCH since early release and I loved it with all my MMO playing heart--until it was gutted in the CH Nerf. I am now a TKM--tried it to open my FS slot and kept it for the perks even though I prefer to use other combat skills. I do not now, nor will I ever believe that ANY player should be able to tank as well as a Mauler or Rancor. It is just stupid to think of that happening when we look at the movies behind this game.


Case in point: Luke (a.k.a. the Jedi Knight at that point) survived an encounter with a young Rancor only because he avoided being hit. He knew 1 hit would be the death of him--like it almost was from the much smaller Yeti-like critteron Hoth.


For us to be able to tank creatures that can now chew up Rancors and Maulers--and every other pet we have--in seconds is rediculous. CH pets should be the premier tanks in the game, period, end of story.


As a former master of all the melee clasess save Pikeman (gonna try it after you get some love cuz you poor bastages got nothing but screwed so far), I say with no reservation that your high end CH pets SHOULD whoop my arse if I take them on toe-to-toe and they should tanke NS's and Krayts and such far beyond my abilities--anduntil that day comes to the game, the class is broken.


Vinaddar


Former MCH, missing my pets to this day (/pets the icon of Chaos and Carnage in his datapad.)

SrinKnorei
Thu Mar 25, 2004 7:16 pm
#69

some of us may not be able to enjoy these new upcoming features (not even patch 7 for some of us!)because we are unable to even launch the launchpad due to some sort of network error, yet nothing has changed on our sides of hte connection. (i'm not the only one still having this problem) how about we get someone to take a look at the network connections, settings and servers at SOE from top to bottom to see why the launchpad is malfunctioning?


we'd all appreciate it, i'm sure. ^_^


i wish i could be excited about the new upcoming entertainer additions, but i am so bummed right now that i can't get into the game. i am losing hope that i will even be around for the new publishes.



Sarah H Longley _ iNDUSTRYTHiRTEEN.com
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SrinKnorei
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Isijj Asiit
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TechBoss
Thu Mar 25, 2004 7:57 pm
#70






Vinaddar wrote:

I would like ti chime in on SkyPreacher's post ehre. I was an MCH since early release and I loved it with all my MMO playing heart--until it was gutted in the CH Nerf. I am now a TKM--tried it to open my FS slot and kept it for the perks even though I prefer to use other combat skills. I do not now, nor will I ever believe that ANY player should be able to tank as well as a Mauler or Rancor. It is just stupid to think of that happening when we look at the movies behind this game.


Case in point: Luke (a.k.a. the Jedi Knight at that point) survived an encounter with a young Rancor only because he avoided being hit. He knew 1 hit would be the death of him--like it almost was from the much smaller Yeti-like critteron Hoth.


For us to be able to tank creatures that can now chew up Rancors and Maulers--and every other pet we have--in seconds is rediculous. CH pets should be the premier tanks in the game, period, end of story.


As a former master of all the melee clasess save Pikeman (gonna try it after you get some love cuz you poor bastages got nothing but screwed so far), I say with no reservation that your high end CH pets SHOULD whoop my arse if I take them on toe-to-toe and they should tanke NS's and Krayts and such far beyond my abilities--anduntil that day comes to the game, the class is broken.


Vinaddar


Former MCH, missing my pets to this day (/pets the icon of Chaos and Carnage in his datapad.)








You bring up an interesting point that has no simple answer. While it makes logical since that a rancor should out tank a puny humaniod, even in armor, it also makes since that a rocket launcher should turn that same rancor into a pile of goo in one shot. Storm Troopers are killed/incapped in one shot from Han's pistol, but take 10s of shots from that same type of pistol in the game. I think you see my point, while it logically makes since for stuff to function differently, the game does not follow logic.


I do agree the creature handler was nerfed too hard AND that some creatures are still broken. I also think that the melee professions should be good at tanking. If the melee professions are worse than pets, then whyhave melee professions? As it is buffs and armor are required to tank effectively. Why makeit evenworse?




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"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
taloncard
Thu Mar 25, 2004 11:31 pm
#71

WIth all due respect to the wisdom of this decesion.

CH was the first profession to be balanced according to the original balance plan.

To quote TH "Creatures and pets will seem too weak for a couple of months......untill we are finished"

THis leaves CH in a poor position indeed. Our pets tanking abilities are easily outdone by most Meele classes, as a result we have lost our niche in the scheme of things.

Is there a plan to rebalance CH so that it becomes a viable profession untill the Combat balance is fully executed. Or is CH going to be left in the limbo that is has been in since the great Creature adjustment patch (patch 5)?

Given this recent announcement, as Customers we deserve an answer of some sort.

Thank you




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Pluto9Moon
Thu Mar 25, 2004 11:41 pm
#72

JustG,


Some day you will address the CH community. It will always be with egg on your face.Postponingthe rebalanceproves the major incompetence that leads the Dev Team at SOE. You can work on Space Expansion all you want. And the Dev team can spend all day flying Y-Wings as per the Stratics Chat. But you cannot explain why you nerfed our beasts, ignore our bugs, explain why we are the only profession with weapons timers, or even at this point convince me you give a spit.


For that I will reward you with the only loyalty I feel you deserve. The truth, this game is in the tubes. Tell marketting to get off your backs that SE will not launch. The fan base is poofing. I have it on good authority that the beast master in FF11 works. I want to stay but you nor any other Dev is making that possible. I will not spend 50 bucks on an Expansion at any time in the next two years if the playability of this game does not get better. The Illuminati Cirlce of Devs can keep the Secrets to themselves. But it is no secret we people playing SWG tell our friends "if your not a Star Wars fan, play another game."


The only thing keeping me here is Mr. Lucas' wonderful insight and ability to stir my imagination over the years. My friend in game who I dearly love. And the fact I will stay CH until the Devs delete if from the Game or TH drops over from a coronary that there is still that one last CH.


Fanbois. Hit the one stars. LOL. /bird



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
JezabelleSWG
Thu Mar 25, 2004 11:44 pm
#73

JustG:


I fully understand that significant changes such as combat rebalancing, the Jedi system changes and even the GCW re-vamp all need time. I want to thank you for communicating that schedule for us, that was very cool and much appreciated!


However, can something please be done on an urgent basis regarding the game breaking GCW bugs that are ruining the fun of it for many of us? In particular, I am referring to the shifting of base vulnerability times as a critical flaw that needs a fix asap.


As you can see, this was to be fixed back in September of 2003 but never was:






Posted by Q-3PO on 08/27/2003:


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=17705#M17705


Other fixes in the pipe



  • HQ privacy & permissions: soon, you will no longer be able to declare a factional HQ as "private" and bar opposing faction members from entering. Similarly, various other "norm" /command abilities used for structure interface have been disabled when used in the context of a factional HQ.
  • HQ vulnerability window changing with each server reboot: soon, this too will not be the case. The original intent was to allow the instant of structure placement to dictate the owner’s (and owner’s faction’s) time commitment. The cycle will be reinitialized upon the placement following the patch in which this code is integrated, or (for those that choose not to redeed your HQ) at the time of server reboot with said code. My personal suggestion is to pay your maintenance and redeed your HQ prior to this patch. Failure to do so will result in your vulnerability window being chosen for you and customer service will have limited ability to assist with altering the selected vulnerability window.





It was listed as being fixed in the patch notes from Publish 7, but the times are still migrating and worse than before.


These bases are major investments of faction points, and to lose them to a 5 a.m. raid without even a fight is beyond disheartening. This is a critical flaw that has been in existence for 7 months and should be moved up on the fix list to being a #1 priority, considering the fix for it in Publish 7 didnt work.


Please address this for all of us GCW participants, Imperial and Rebel alike who wish to continue being involved.


Thanks!


Skedoozy
Fri Mar 26, 2004 1:00 am
#74






nolan007 wrote:



JustG:


Any plans to incorporate Star Warsy things into the game?

http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=10715


You can fix professions and add dungeons with all sorts of cool monsters.... but, please add aStar Warsy feel to this game.



Do you all plan to.....



  • Fix the bug where we warp 100m from a /dismounted vehicle?


???


Game breaking? Maybe not. Extremely annoying and has been in the game forfar too long? YES.








You can fix that one yourself by standing positively still before mounting your vehicle then waiting 2 or 3 seconds after you're on before starting to move. Ever since Ive done this technique I have never warped. It should be a Tuesday Tip or put on the Launchpad so everyone can know.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Limbonik
Fri Mar 26, 2004 1:00 am
#75








JustG wrote:

I'll respond to some of the more popular questions about the State of the Game here:


Why is the Jedi Revamp being done before the GCW revamp?


Two reasons: First, the GCW revamp is a long-reaching, complex set of changes. It will take awhile to define, design, and implement it. Along the way, each publish, we are working on fixing broken things with the GCW to make it more fun. The large overhaul is a mid-term goal. Second, we really want to stop the hologrind. We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can. And yes, we are aware that we are the ones that put the system in place. This was not what we intended, but things have evolved to this point.





So what you're really saying is: "The Galactic Civil War for all intents and purposes has been broken since the start of the game and we've known this...yet have done nothing to begin implementation with a new system."


Points:



  • GCW broken since release.

  • You all have been aware of this.

  • You all have done nothing to work towards fixing this yet.

  • You still consider Jedi more important than all of us from Day 1(2) who are desperately waiting on this update. You assume since you've made us wait since Day 1(2), that another few months doesn't matter to us.

  • You will fix Jedi first, even though there are professions from Day 1(2) that have needed fixing moreso than 4% of your customer base. (Smuggler, Pikeman, Commando, Droid Engineer.)

I guess what I don't understand is: If something has been severely broken and/or crippled since the very first day of release, why is it not being given the priority to be fixed? Why continue to let us customers suffer who have had to deal with this since Day 1? Is our money not as good as the 4% of the servers that are Jedi? Because if you answer "Of course your money is just as good as the 4% who are Jedi" - you sure aren't proving it to us.


Okay, here's an idea:


Knock it off with all the new content!!!!!!


We don't need new content when there is still old content that is broken!


We need bugfixes, hotfixes, profession fixes before we need something like freakin' Mandalorian armour. We need the Galactic Civil War fixed before the Jedi get special treatment again. We need game breaking stuff fixed before we get another "Ooooh, Ahhhhh" dungeon.


Have you even looked at the state of this game, let me refresh peoples' memories.



  • Armour holes

  • FD base shutdowns

  • Covert base shutdowns

  • Dead base shutdowns

  • Combat Medic throwing farther than 64m

  • Base times migrating

That's just a fraction of things that have plagued us since the first day of this game! And yet you guys focus on other *cough* "priorities", and the rest of the system fails. Doesn't anybody get that?


Look we know how many people have quit this game since release. We also know they outnumber the new subscribers. But still all your priorities are messed up! DeathWatch? Star Destroyer? Jedi?


Somehow, it just doesn't feel like Star Wars Galaxies: An Empire Divided - it feels like Star Wars Galaxies: A Jedi Coddled.


Sorry for the rant, but I feel I've spent just as much money on this game as others have. And we're sick and tired of watching the whole "majority > minority" thrown out the window when it is needed most.




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Locky-1138
Fri Mar 26, 2004 1:02 am
#76

thank you very much justG, this kind of communication (the state of game address, and this thread) are exactly what we need.


thanks again





- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
Seomon
Fri Mar 26, 2004 1:19 am
#77

Here's a simple request. Make the Correspondent Forum Read-only for the normal people. That way we know what the Correspondents are saying, and can base our input off that. The Correspondents might be doing a good job, but we don't know.


We put up something for the Correspondent, the Correspondent doesn't say anything, and we're left in the dark. Then, when things roll around, you get a bunch of people who are pissed off. I've been here since launch, and really thinking about quitting, since there's too much emphasis placed on 34 people to see what you're doing, instead of the whole community.





§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Piratejoe37
Fri Mar 26, 2004 1:25 am
#78

I have to agree with saying that fixing the Jedi system over your combat sytem is just plain bad game management on the Devs part. I know I can get a bit irritated in some of my posts but you Devs I know your human and make mistakes just like everyone but if you go ahead with your plans to work on the Jedi Publish's first you are making yes another mistake to compound those you have already made in the past. In this game the bread and butter of your game is the crafting system and your combat system. The crafting system appears to be working pretty much ok but your combat system is is horrible fiasco. Now I dont mean to hurt any of your Devs feelings but you have been making one mistake after another it seems and this timeline you have planned is another testomony to either bad management or lack of experiance. You need to address your most prominents problems first and then address the issues that affect a smaller customer base second. You are going to feel a serrious hit when World of Warcraft and EQ2 hits the stores as customers flock to try the new thing and buy making only a few thousand Jedi Customers happy and leaving the Mass majority of your customers having to wait disgrunteled....well lets just say that I would not want to be the one to have to answer why I lost 50,000 accounts in a month to bored players.



Miichael Gonzales
Master Carb (No not the cut the Diet Carbs)
Master Squad Leader
Novice CU player....what the heck everything changed since I last played!!

Oh were oh were has all the Imperials gone oh were oh were are thee.
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