Development Cycle Archive

Thread: Jedi Punchlist Response 6/24/04

Atanmir
Thu Jun 24, 2004 6:34 pm
#66



Chianti wrote:






How about you make the skills actually DO SOMETHING FOR US THEN. Other novice professions give mods, etc that work for us.





Wrong not all the novice profession gives mod you use on elite ones, look at all the artisan elite profs, artisan prereqs don't do anything to them. What about marksman combat line for CMs? DO CMs use aim or tumble to throw theyr poisons? What the use of unarmed for smugglers and commandos? Do BH get any advantage from trapping IV when hunting theyr marks?


Please stop to gry about your prerequisites, accept them or change profession.






Cahausto Lightstar
Master Smuggler
Colonel
Near Moenia/Naboo/Chilastra

indyferret
Thu Jun 24, 2004 6:41 pm
#67






Thunderheart wrote:



I have an update for you on the Jedi Punchlist items.The first items are new Punchlist items and I’ve updated some of the older issues throught the post and towards the bottom of the list I included some cool info from Shug_Ninx:









Thundernerf wrote:


This will be especially true when Jedi are given the ability to block ranged attacks back at their opponents. Melee attacks are something the Jedi should be wary of.





HAHAHAAHA!



Was wondering if you did this, TH, or if you weren't paying atention?


Kane_Firestalker
Thu Jun 24, 2004 6:42 pm
#68






Thunderheart wrote:






Please remove boots from the Wookiee robe models.



The robes are a one piece item and would take a lot of work.I’m sorry, but the code doesn’t support an easy switch here.This item is a lot of work and in the future when we can revisit these items, we all feel its more important to pursue getting hoods onto the cloaks.








Its about damned time



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Downbeah
Thu Jun 24, 2004 6:46 pm
#69


It would be prudent for all Jedi to make some room in their personal inventory to prevent any unforeseen technical difficulty in the process.

--------------------------------------------------------------------------------


ROFLMAO, this phrase "unforeseen technical difficulty" has been used about inventory so many times now. I know it's something you guys decided to use for the situation, but come on, you are not fooling anyone.


How many times can it happen, be verified, and be a known issue, before it becomes a "known issue" dev style? If it's been a problem over and over, How is that unforeseen?


TH, why dont you just say, "Unfortunatly there is a technical difficulty that requires all jedi to have ample inventory space for the conversion to work properly".


lol, not flaming here... I just think it is very funny. No big deal really. Unless some people don't hear about it... Perhaps send out an email to all jedi the day before patch warning them?


ok one more time for postarity: ahahahahahaha "unforeseen".
ArianSix
Thu Jun 24, 2004 6:48 pm
#70





Thunderheart wrote:




Allow people to board shuttles even if in combat On TC2/3 Jedi with force run can engage an overt and dance out of range without attacking to grief them into not being able to shuttle.


No, we cannot allow this.It opens up too many opportunities for grief and PvP exploits.






TH, I see your argument, but what about the reverse situation?


By doing this, you're openning up Jedi to a whole bunch of grief and PvP exploits. Some kind of solution to this problem must be figured out because you know exactly how this will turn out.


Jedi *will* be griefed hardcore without some sort of protection from this.


Rival Jedi will be camping star ports in large groups. BH as well will be camping star ports looking for their prey. Once combat is started, the "starter" will just run off an hide to buy time while an army of soldiers and/or Jedi arrive to finish the job.


As you said once in the past, if something provides the potential for griefing, people will use it to grief.


This is an open-ended invitation to make life for Jedi hell. If this is abused, we'll just end up with a ton of unhappy players.


Can you ask the devs to work out some solution to this problem? Should this happen on live, it will definately be considered a game-breaking issue.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

GrafBenDa
Thu Jun 24, 2004 6:58 pm
#71

If this Th's story was meant to show how TKA's can effectively combat Jedi, doesnt the Jedi in this story admit he fought without using any force powers or force enhancements?


If he did, he should have won by a large margin
Derp-on-Flurry
Thu Jun 24, 2004 6:59 pm
#72






neinnunb wrote:





So if a doctor rez a Jedi, then the Jedi can bypass the penalty? I see this as possible loophole to penalty.








Im not sure where you've been for the past six months? Jedi can no longer be rezurected.







|JTF| Master Trader with over 930 Points of Experimentation

RozhlokLightningskull
Thu Jun 24, 2004 7:02 pm
#73






AtPlay wrote:





BFDVepier wrote:

BH's would like our camping, traps and rifle requirements taken away since we don't use them. I believe Smugglers and Commandos would also like unarmed 4 removed as a requirement too. It's only fair right? or does the game just revolve around what Jedi want?






There is a significant difference between *DONT USE* and *CANT USE*. While I agree that the Survival and Rifles line are wasted (there have been hints at Fan Fest that BHs will get traps to use vs. humanoids), you can still use rifles with mindshot, throw out Adhesive Mesh and pitch an Improved Camp. Aside from a couple of the Force Sensitive skills, a vast majority *CANT BE USED WITH JEDI SKILLS*! See, there is a difference.






So Jedi can't use Terrian Negotation that they can pick up in the FS trees? They can't use ranged and melee defense that they pick up in the FS trees? AFWIR, all characters are certified on CDEF weapons so Jedi can *USE* ranged weapon and melee weapons and they can use the accuracy and speed mods in the FS trees as well, correct? That's FS branches you *CAN USE*. You *WON'T USE* them... but, then again when was the last time you saw a MBH fire a rifle or throw a trap? Or a Commando switch to his carbine for a leg shot 1?


So what were you saying about *DON'T USE* and *CAN'T USE*?





/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Kriel
Thu Jun 24, 2004 7:02 pm
#74






Atteke wrote:





Thunderheart wrote:





BabyRancor wrote:

TH - the sticking point here is that the FS skills currently do nothing for the Jedi. People would accept keeping those skills if the bonuses applied to the Jedi (Melee accuracy, defence, etc).


Currently it's not like novice marksman - as that has usable skills and bonuses. It's more like taking away 24 skill points completely from a player.


Simply make sure the bonuses in the FS trees function properly and the problem goes away.







Fair enough BR - - I'll bring it up in tomorrows meeting and make sure we get that confirmed.










Ask them if BH can drop the Rifle tree from Master Marksman and 3 trees from Master Scout while your there since they don't help us at all


p.s Do Commandos need Unarmed 4? if they don't then they may want to drop that tree as it doesn't help the Proff in any way.






dont forget about bio-engineers, give them back medic crafting, this list goes on and on...
Derp-on-Flurry
Thu Jun 24, 2004 7:10 pm
#75






GrafBenDa wrote:

If this Th's story was meant to show how TKA's can effectively combat Jedi, doesnt the Jedi in this story admit he fought without using any force powers or force enhancements?


If he did, he should have won by a large margin





Mr.Spanglwasnt telling a story he was quoting.


Obviouslyyou did not read any of the PUNCHLIST other than what interests you, do us all a favour and stop wasting our time with meaningless posts of non-sense.





|JTF| Master Trader with over 930 Points of Experimentation

Derp-on-Flurry
Thu Jun 24, 2004 7:16 pm
#76

This is a Jedi Punchlist forum


Please goto the Professions forum and create a thread.. Its thats simple


Where are the Forum moderators to delete posts like Mine here for wasting peoples time.??E?E??E??E?




|JTF| Master Trader with over 930 Points of Experimentation

Zarathustra
Thu Jun 24, 2004 7:23 pm
#77

TH,


The Devs also realize that the FRS system will be have been a huge waste of time with the huge melee weakness of jedi.


If all of our xp is coming off of PvP, most servers don't have the jedi population to have Jedi vs. Jedi PvP. BH's don't bother hunting us anymore because Jedi got a huge boost in saber-blocking. The general PvP population are the ones we're going to HAVE to be on for advancement, and most of the serious PvP groups have templates that will cut through a jedi for the most part. Take in Poisons/Warcrys/Melee Defenses/etc... It is going to be a joke if we even see someone get to Rank 4 except on the few servers with a high enough Jedi population.


We're being put in such a frustrating spot here. We have the Devs saying, "we're going to put you in XYZ position" you have every other prof out there going "Don't let jedi ruin PvP", we're asking for the tools we need for advancement in PvE and for the higher up PvP levels, which we can't get.


At the same time, you're going to hear every prof come back and say, "You spent so much time putting in the enclaves when you could have been working on the GCW or Combat Revamp". I just don't see how most of this will work out for the better and health of the game as well as the mental health of the dev's who read the forum posts.



~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~

XellossMetari
Thu Jun 24, 2004 7:32 pm
#78

Kriel... I see your point, the problem is Jedi are currently broken though (on TC2). People complained it was bad before.


Apparently those who wish to never see a "jedi" anywhere have won, and the Devs have implemented a pogrom against force using characters. They have used some clever political techniques, like appearing to agree in principle with those who had issues from the Jedi standpoint and thus brought in robes and saber damage type , though in the final outcome are making the actual implementation end up anywhere but in Jedi favor.


The devs have now stated clearly that Melee classes are supposed to be stronger than Jedi, and in actuality DOT stackers are also now much much stronger than Jedi.


They have taken a stance that the single reward for being a Jedi is the title. I'm a gamer, not a SW fanatic, I could care less about a title. I went and spent the effort to get Jedi to have the class that was viable vs most if not all other classes to one extent of another, because I think the paper-rock-scissors PvP formula is the single worst PvP balancing concept ever cooked up. Now this extremely long, boring , credit-intensive class is only viable vs pure ranged classes as well as toned down significantly for PvE. It doesnt take a genius to see why I, and many others are unhappy.


The catcher here is that many people, probably most... and most Jedi havent activly tested this, especially recently, and wont understand the actual implications of the numbers as they currently stand until the patch is done, implemented, devs have moved on, and start saying "we'll be rebalancing everything at combat balance". It wont hit the masses as to how bad this really is untill its THEIR Jedi on live.


I agree that there are other classes that certainly need looked at and fixed. I for one think a toon should be able to be a BH, and have a wider selection of combat choices. A BH is someone who hunts bounties, not necesarrily a pistol/carbine user for example.But keep in mind, aiding and encouraging the destruction of the Jedi class wont garner you much support for making your own class more fun when your turn finally comes.
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