Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

Mrjuice
Tue Aug 10, 2004 9:26 am
#66

Thank you greatly for the reduction to starport waiting times. A long awaited change has finally come.

SonVegeta
Tue Aug 10, 2004 9:27 am
#67

Travel: Decreased starport wait times to 5 minutes!!

SWEET JESUS YOU DID SOMETHING WONDERFUL!


THANK YOU!!!!


I spent 45 mins traveling from naboo to talus and back yesterday. This was a much needed change.
Tstorm
Tue Aug 10, 2004 9:27 am
#68

I know the decreased starport wait times are popular, but I have mixed feelings about this. As a player, I want to *play* and spending lots of time getting from point A to point B is annoying.

Starports, however, provide an important roleplay function as well as just plain making it more realistic. Decreasing the wait time where travel time when you board the shuttle is already instantaneous causes the roleplaying galaxy of SWG to effectively shrink instead of being the huge galaxy full of wonder and adventure that the marketing people want it to appear as.

I am a little disappointed that this change didn't incorporate things like decreased wait times for friendly factioned (in that city) players. For example, have a Rebel chartered shuttle that lands more frequently in the Moenia starport to take Rebel players (and only Rebel players) to other Rebel cities and Rebel bases. Imperials would have a greater advantage since Imperials control more cities, but this would encourage players to pick a side! Make it so rank has advantages as well with decreased fees (increase the fees for regular shuttles).

I understand that changing the wait time on the existing system from 10 minutes to 5 minutes was probably an easy fix -- one variable in the code. I do hope, however, that the Devs have greater vision for the future instead of just making things gradually easier on players. It seems to be an all too popular theme to lower the bar in the original game systems then raise it in an expansion -- it's great for marketing, but unrealistic from a player perspective.
Darmaul
Tue Aug 10, 2004 9:27 am
#69

Very cool, I can't wait to try the new doc meds. And the decreased starport times nice easter egg.





Dakkyyrr
Master Doctor/Master Swordsman

Oh so you're Darth Vader...and which one of these buttons do you press to call your mom to come pick you up?
/I keed I keed
jefdenbeffer
Tue Aug 10, 2004 9:32 am
#70

now it's gonna be a scared wait to hear something of the merchant stuff




÷UCC Industriesø ï Fine Weapons, Armors and Services ð
2 Master Weaponsmiths, 2 Master Armorsmiths, 4 Merchants and 20 vendors at your service !

STAFF: Jef (Melee Design and Sales), Zhakharthas (Gun Design and Sales), Sinbary (Master AS), Gohio (Master AS)
LOCATION: Eden Central Square - Naboo 4716/5754 - 200m from Eden's Shuttleport - 900m from Kaadara's Starport - Farstar Galaxy


Samca
Tue Aug 10, 2004 9:32 am
#71

Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3



So just how much was it increased?

On the same point of wookiee armor... the best (HAM wise) I've been able to find so far, the encumbrances were 430/473/264, I think this was mountain armor. Now, my action stats (maxed out as fas as I could take them in stat mig) are only 550/500. That would drop me to 77/27. This would essentially drop me to no action regen at all, and since I use carbines, that's my highest cost for special moves, which means this stuff is worthless to me in combat (I only do PvE)... is that right, or am I just having issues finding an armorsmith who knows how to make armor and get the HAM down?
earlmarinus
Tue Aug 10, 2004 9:33 am
#72




JustG wrote:



Travel: Decreased starport wait times to 5 minutes!!


Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3


Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.


Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.


Combat: Most current poisons & diseases will affect the target a similar amount of time.


Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.


Combat: Added message to target when they resist a poison or disease.


Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.

GCW Increased all turret hitpoints.


Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.


Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.


Message Edited by JustG on 08-10-200408:07 AM




Justg thanks for the best update all year. 5 minute starport times.. This is something I am happy about!




Opasish Starsider: Master Bounty Hunter / Master Carbineer / Imperial Ace Pilot

Blatel Starsider:Master TKA / Master Fencer / Master Swordsman

Shorym
Tue Aug 10, 2004 9:35 am
#73






JustG wrote:



Travel: Decreased starport wait times to 5 minutes!!






FINALLY!!! I haven't posted since we had that huge thread on Times vs. Immersion. All this time we should've had this change, why give it to us now? I'm not complaining that we have it, as it's about TIME we got it. But why the change of heart? Iposted so many times in that thread trying to get you guys to see it from the players view that we wanted lower starport times, but you simply ignored it. So what happened for us to get the change? Did you finally decide you wanted us to have fun PLAYINGinstead of STANDING around being bored?


Anyway, in my opinion, the 10 minute wait was one of the lamest things in the game. Reducing the time to 5 minutes is one of the BEST patches ever made to this game. Thank you, thank you, thank you!!!



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KorovaMB
Tue Aug 10, 2004 9:36 am
#74

WOOT! I agree with the sentiments posted above. The best mini-publish ever, and just in time for the resumption of bloodfin's server wide war.



Korova Tomap - Jedi - Bloodfin (semi-retired)
Korova's Revenge - Commando - Bloodfin
Erann
Tue Aug 10, 2004 9:36 am
#75

How about lowering the Stat timer for master ID's!!!!




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
Loki_Ashaman
Tue Aug 10, 2004 9:36 am
#76

Here's my take on it, bare with me:


Example 1: DocBob builds a poison resist buff, but he doesn't have good quality ingrediants and forgets to experiment because he's in a hurry, his buff has a 2% quality. DocBob buffs Steve with this poor quality resist buff. UberCM uses his 99% poison on Steve. Even though Steve's resist buff is only 2%, he still has a 5% chance to resist.


Example 2: UberDoc builds his 99% poison resist buff, and buffs Steve. NewbieCM wants to try his new toy, a 2% poison, and tosses it on Steve. Even though the poison sucks, it still has a 5% chance to stick.


Clear, yes no?




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Sesik
Tue Aug 10, 2004 9:36 am
#77

THANK YOU DEVS!!! The starport wait was god awful....immersion is nice and everything...but last night I spent 30 minutes waitingon shuttles doing just one BH mission....that isnt fun when my buffs are tick tick ticking away.






Sesik
Handing out diseases since 2003!
Kade_Deveron
Tue Aug 10, 2004 9:39 am
#78

One of the best patches in a long long time. Thank you devs! Nice work.



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Khade Deveron

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