Development Cycle Archive

Thread: 19 Answers (6-3-04)

CommanderRamius
Thu Jun 03, 2004 1:21 pm
#66






NoShields wrote:

Err....thats the BH question?


Somebody needs a slap for that!








Agree... however I dont think it's Tanks Fault.




....Heck ya the Gorax won. The Gorax pwns!!!




Ramius Cipher
MBH

garvin
Thu Jun 03, 2004 1:29 pm
#67






LuthianP wrote:

This is not a slight on you at all Garvin as you have been there to help our profession. But TH has a vested interest in sorting out Commando because he plays one :-( This however does not apply to all professions.




No offense taken at all...but one thing you should remember...While it's true that TH and JustG both play Commandos alot (as well as other professions), Commandos have also been one of the leading professions at receiving NERF's since the game left Beta...We've even had a stealth NERF of some sort in just about every one of the big publishes...We have Grenades that kill the user, a weapon that completely useless, A set of consumableweapons that a prime examples of cost vs. speed vs. accuracy vs. penalties that seriously don't balance out, and a Weapon that we are cert'd for with no specials or skill mods beyond Master Marksman...


So just like every other profession...Commandos are in desperate need of love too...and I would argue with anyone that we are being shown ANY type of favortism...I'd think it's more like "You only hurt the ones you love" when it comes to TH getting us NERF'd...heck look at his past posts where he, himself, has demanded that Commandos be NERF'd...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Thu Jun 03, 2004 1:37 pm
#68








Smuggler_Caylin wrote:


I will say this, Garvin has done a spectacular job pushing for commandos. He has done incredibly well and I'll easily say he is one of the better correspondents I have ever seen on there. TH is just simply able to represent commandos that much better as Garvin does work very hard.




Thanks Caylin...


Do you even realize what a tragedy it is that you are considering leaving us...Since the short time I've known you, I've seen the fantasitc job you do...


Iwill keeppushing for the Smuggler Revamp to come as quick as possible...not because I feel they are any more important then any other deserving profession, but because they tend to be used my so many professions...


How many Smuggler/Other Profession templates do we see out there...I often push the Commando community to consider enhancing themselves with Smuggler and Pistoleer...I know tons of Pistoleer/Smuggler Templates...


Fixing Smugglers goes way beyond helping just one profession...it goes to helping all those who dabble the profession...It also helps those not even associated with the Smuggler profession as just about EVERY combat profession uses Smugglers for slicing...I can't tell you how much love I have for Smugglers who put up with my "slice" /tells...It takes a rare breed to put up with that type oftell hell...


So again...any improvement to Smugglers is an improvement to all Combat Classes...Their Revamp should be a PRIORITY!!!




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

weaponmaster88
Thu Jun 03, 2004 1:37 pm
#69


i hate to tell you TH but u left out the creature that woulda won.... Spiderclan Elder from Dathomir would have crushed them all since hardly any of those other creatures could even do damage to it. took my group 40 minutes to kill lol.




Xerses- Master Jedi

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GetYourGameOn
Thu Jun 03, 2004 1:38 pm
#70

Combat Reblance better be as good as what they are sayin.. its pretty much the answer to every question . We have been waiting for this reblance along time, can you give us some sort of time frame on when you think it might come out?
MonroeThanes
Thu Jun 03, 2004 1:59 pm
#71

TH have you played a revamp jedi on TC2? Serriously, try it, as it stands now I'm a Master Lightsaber/Defense and have some healing and honestly I would do much more damage as a swordsman with an unsliced power hammer. It is something that needs to be looked at, I could barely kill 5 crazed geonosians but as a TKM or Rifleman I can kill them without breaking a sweat. This is not how it should be. Try it before you condemn it please



I'm Monroe Thanes and I approve of this message.
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OckVofad
Thu Jun 03, 2004 2:14 pm
#72

This is a constructive message for TH. I am posting this here b/c it seems the most appropriate place. Hopefully you read the feedback on this thread.


Let me preface this by saying that i have played several MMORPGs including EQ and UO. I am very used to how SOE interacts with its customers. Sometimes its great and sometimes it stinks.


The 19 answers thread has been great. Lately, not so great. Most of your answers have been: "Wait for combat balance" or "Wait for JTL".


At this point, if you find yourself answering a question this way, just stop and ask for another question fom the corespondant. I'd like it better if they would give you a question that you are able to give a straight answer to. Id rather see you totally shoot down an idea than give an obtuse answer.


I'd really like to see the 19 answers thread be used to give those of us who actually take the time to read the forums a "heads up". For example, you could take the opportunity to tell us abt some JTL content that is in the works for each profession.


Otherwise, i think you are doing a good job here (Im not butt-kissing). Thanks for your time.



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Marven_Darkfly
Thu Jun 03, 2004 2:20 pm
#73

I am very disappointed with the way the devs have been treating the smuggler profession. They ask us to propose a document after pushing back our revamp then they push it back to "after JTL" as though when space comes out they will even CARE about doing anything except sucking in new people with "space" stuff


/endb1tching





Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


PadreBook
Thu Jun 03, 2004 2:50 pm
#74



ccpeters wrote:

I've been reading these 19 Answers posts since you started doing them and, I have to say, they are the most laughable excuse for "answers" I've ever read from you folks. Talk about an obvious attempt to playcate the community's concerns since the forums were massively rearranged. You don't answer any pressing, legitamate questions on these posts and what legitamate questions you do show here are simply brushed off with "we're lookinginto that" or "watch for the combat revamp". It's like trying to communicate with politicians in Washington and expecting a substantive response.

It's silly and ridiculous. If you aren't going to give the community anything substantive, then it might be better if you stopped mocking us with these pathetic posts.






I concur, and I would like to add the reason that people one star you is that they are befuddled by the bonus answer this week. They fixate on the shiny rock and not on the substance. I hate to break it to you guys but most of those 'answers' were nothing more than redirection and stalling.

Padre
krawnight
Thu Jun 03, 2004 2:57 pm
#75

Thanks for the answer TH! Really cool that you do this!
SendricStarlancer
Thu Jun 03, 2004 2:57 pm
#76

I liked the creature contest. Maybe next time we can get a tournament bracket going and have them face off two at a time. Might make for an interesting thread.
PadreBook
Thu Jun 03, 2004 2:58 pm
#77



Downbeah wrote:

Lightsabers have been balanced against the system after the combat balance. For PvP specifically, Jedi Knights and above will be balanced for PvP play.

Thunderheart, you seem to be missing the point here. Armor Piercing is bugged. AP does not apply against something that is vulnerable to that damage type. Essentially putting lightsabers at AP0.
Perhaps the devs Think that sabers have been balanced against the system, but because of this bug they are not. Please review this, it is game breaking for jedi.





Exactly, in fact fixing this is critical for ALL combat activities as AP is one of the major strategic and tactical decision areas that COULD be significant in the game but as it is it's generally best to go with high damage kinetic weapons (or Blast as Dev's love Swordsmen) as nothing of note has a vulnerability to Kinetic, making ap2 scythes (+5 other weapons in the Swordsmen tree) and ap2 long vibro axes some of the best weapons, when really something like VL's should technically be more usefull than a LVA.

Padre
OdiousEncounter
Thu Jun 03, 2004 3:07 pm
#78






eRAZORNew wrote:
Must be convinient to balance something against something else at least 4 months away. Makes sense. Really!





Creature Handlers were balanced against the combat balance in DECEMBER. Judging by how that turned out, I'm going to LOVE hunting jedi with mid-level teras kasi after the publish.



----------Auriga Starlighter----------

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