Development Cycle Archive

Thread: Test Center Bug Thread Jun 13, 2004

Knord
Sun Jun 13, 2004 6:27 pm
#66

* /saberPolearmLegHit1 - Hits random pool
* Mobs warping. Mission and wild.

* Force Prowess/Melee speed. Doesn't look like it is applied.

Only used a 1st gen double-bladed saber.
Mistwaver
Sun Jun 13, 2004 6:34 pm
#67

Jedi Bounty Hunter missions are still a little buggy. Today a Bounty Hunter was able to successfully find out what planet I was on, and got a waypoint, but the waypoint was out of date and wouldn't update to my new location. Also, the Bounty Hunter TEF isn't working, but we were able to duel and it still gave me the "You have sucessfully defeated a bounty hunter, ruining his mission." message.



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
sciguyCO
Sun Jun 13, 2004 6:57 pm
#68

1) While in combat with multiple mobs, when your current target dies your sabre turns off until you attack a new target.


I'm not sure if it qualifies as a bug, since re-igniting it doesn't appear to cause a delay, but it is a little odd. If you stay in combat mode, should the sabre stay on?





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
aquaboy1976
Sun Jun 13, 2004 7:05 pm
#69

My 2nd part of the Knight Trials was to kill 3 enraged Kimogalas. I travelled to Lok and completed this requirement. No windows popped up saying to go on to more trials. So I killed 2 more enraged Kimogalas. No message still. I went to a shrine and it told me the I killed 0 of 3 enraged Kimogalas.




This is the sig of Kwame
Kavedawg
Sun Jun 13, 2004 7:52 pm
#70






Kavedawg wrote:


not so much bugs or jedi related



  • /applypoison does not drop into the combat que

  • /applydisease does not drop into the combat que

  • if an AOE stim is used from the quickbar /healdamage does not drop into the combat que (not sure of reg stims or single ranged stim from the quickbar)

  • While my Paddi was sporting the BH RIS armor, LS damage was reduced to a maximum of 12 points per hit (can't use specials, normal 1genLS base damage 250ish in paddi robe)

  • RIS armor stats seem low for the amount of work involved in aquiring the armor ( only if max stats were given to the gift armor, I would like to see a medium armor rating 8))

  • Wookiee's can't wear RIS

  • Squid and Bothan can't wear RIS helmets

  • lots of server diconnects going on....

  • jedi xp loss is an extream downer for the young paddi....at a neg 150k with no hope of regaining it without a skill reset







Correction: AOE Stims do drop into the combat que as /healdamage, just didn't notice before because it was used before combat was initiated


My padawan is novice LS / MCM / 4-4-4-0 Doc, and if I use poisons in my fights, Jediexperience is reduced for the Kill. This seriously hampers progression for the young padawan and makes it near impossible to advance if you factor in the death penalty. I am not sure if the same reduction is done for all damage types, but I am guessing at least bleeds would cause this type of damage as well. In my opinion600 jedi experience for a quanker is way too low, considering that if it were not for the auto buffs and self doc buff the darn critters would have chewed through me




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Sun Jun 13, 2004 8:07 pm
#71






Kavedawg wrote:





Kavedawg wrote:


not so much bugs or jedi related



  • /applypoison does not drop into the combat que

  • /applydisease does not drop into the combat que

  • if an AOE stim is used from the quickbar /healdamage does not drop into the combat que (not sure of reg stims or single ranged stim from the quickbar)

  • While my Paddi was sporting the BH RIS armor, LS damage was reduced to a maximum of 12 points per hit (can't use specials, normal 1genLS base damage 250ish in paddi robe)

  • RIS armor stats seem low for the amount of work involved in aquiring the armor ( only if max stats were given to the gift armor, I would like to see a medium armor rating 8))

  • Wookiee's can't wear RIS

  • Squid and Bothan can't wear RIS helmets

  • lots of server diconnects going on....

  • jedi xp loss is an extream downer for the young paddi....at a neg 150k with no hope of regaining it without a skill reset







Correction: AOE Stims do drop into the combat que as /healdamage, just didn't notice before because it was used before combat was initiated


My padawan is novice LS / MCM / 4-4-4-0 Doc, and if I use poisons in my fights, Jediexperience is reduced for the Kill. This seriously hampers progression for the young padawan and makes it near impossible to advance if you factor in the death penalty. I am not sure if the same reduction is done for all damage types, but I am guessing at least bleeds would cause this type of damage as well. In my opinion600 jedi experience for a quanker is way too low, considering that if it were not for the auto buffs and self doc buff the darn critters would have chewed through me








arrrgh


600 jedi experience was what was awarded without the use of poison (pure use of a light saber to kill)


410 was awarded with poison use


just my opinion, but if we are required to depend on both jedi and standard skills to progress and stay alive as padawan, I think full jedi experience should be awarded for the kill no matter the damage type as long as half the damage was done with a LS/ jedi skills; or some major adjustments to experience awarded, experience required to advance, and death penalty experience costs are in order




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
BobaStarrunner
Sun Jun 13, 2004 9:10 pm
#72

There is a bug related to Force Run and the Terrain Negotiation. My character on TC2 now has -66 Terrain Negotiation in the Skill mod list on the Skills window when Force Run is not activated. When I activate Force Run 2, it goes up back to 0 Terrain Negotiation. It should be +66 when using Force Run 2, and 0 as normal when not using Force Run.







Vigeant wrote:

shouldn't the terminals in the enclave show who is on limited ranks ?

i don't see such an option.







JustG posted how to see this in his Force Ranking System Feedback thread - just type /showCouncilRank. It will come up with a popup and you can see all the people in the different Force Ranks.





Raro Starrunner <LF> (Corbantis) Master Doctor, Master Rifleman, Aliance Ace Pilot
Raaro Starrunner <LF> (Corbantis) Light Jedi Knight

Kilje Rodal <CKA> (Eclipse) Master Swordsman, Freelancer Pilot 2/2/2/2

Duct tape is like the force: it has a light side and a dark side, and it holds the universe together.
Aeon-Hyperion
Sun Jun 13, 2004 9:44 pm
#73


I tried searching and seeing if this bug has been reported or not but didnt find anything about it:


when i use a special with my saber i get the message "you lose 1 point of jedi xp" instead of the usual gaining xp message. although i do get positive xp when i complete killing the mob. I'm not sure if this is what caused it but i noticed the loss in xp after i dueled another jedi, from there nothing but neg xp except when finnished killing.



**(Hyperion Power: Naboo, Serenity 3000, -5490)**
Sage1
Sun Jun 13, 2004 9:58 pm
#74

Hello, i stiil havent been able to log-in to any of the Test Centers for allmost 4 days now, ands i did a fullscan twice.


Also I have 1 wish before i cant play the Game anymore because of Bad sight and Neorological problems with my brain, Plz, Devs and ppl help my Final wish, i am not kidding.



Todd Reuschling

45360 Lostwood Ave

Lancaster, Ca


Im not lieing devs and other higher ups i will explain,,,,,, so hereis my email.


Kane_Firestalker
Sun Jun 13, 2004 10:37 pm
#75

While dueling a fellow light Jedi in front of the enclave, I was aggro'd upon my my own sentenal. How is this possible? We were not using AOE attacks, just auto attack. Also, why would they con RED to me? I am ranked, therefore they should show up as a purple dot.



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
AllServersAreUp
Sun Jun 13, 2004 10:39 pm
#76






Mellissandria wrote:

Ok....another hubby report...


The experience monitor has split so that while it is showing the xp from novice force healer, but at the botton, showing the title business I....and you can't resize or change it......this bug just showed up!!!


also you can't pull away from the character enough to see what kind of damage you might be doing to the tortur bull.....


Tor'ka TC2






Actually this one isn't a bug. Hover your mouse cursor over the EXP monitor and then roll your mouse wheel up or down. It works like scrolling a page. I had the same thing happen to me awhile back and thought the same.
ofim
Sun Jun 13, 2004 10:43 pm
#77

Well exp for pve kills and pvp is still way too low. Are you guys joking about this being the exp gain? You better be. from testing the ranking system i now have over 2million negetive exp and no pssible way to gain it back in my life time. WHEN WE ASKED FOR SABER AND JEDI EXP TO BE COMBINED WE DID NOT SAY TO GIVE US 300 EXP PER KILL, WE WANTED 3,000 JEDI EXP PER KILL FOR HIGHER LVL MOBS.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Newarr
Sun Jun 13, 2004 10:53 pm
#78

-Force Feedback, when attacked with a force move you do reflect it back but the wielder takes no damage above their head, it shows in the combat log but other then that they take no damage.


-Force Absorb still doesnt do noticable if any force pool gains from incoming force attacks.


-Force Absorb used with force healing on self allows you to heal yourself and put force power back into your force pool.


-No passive force powers grant jedi xp at all. (huge problem for those of us with passive templates)
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