Development Cycle Archive
Thread: New Team Comments Producer J. Allen Brack
Blair wrote:
......and relying on Thunderheart to answer questions as to why does X work the way that it does
Thunderheart is part of the problem, not part of the solution. he is quickly losing all credibility with the palyerbase. Many of us are tired of our concerns being filtered thru him or worse second hand to a correspondant and thru him.
With every week that passes and every post Kurt makes, it becomes more obvious that the team is really out of touch with the playerbase and disconcecting on many issues.
Maybe this new form of information exachange is working on your end but Kurt's poor communication skills and erroneous or vague explanations arent cutting it for us.
As players, I think we underestimate the work that goes on behind the scene's. Constant changes, bug fix's, graphical glitches and sound tweaks are often a major undertaking by the team, but we as players don't understand or don't appreciate it as much as we would other things. Major things like player cities, vehicals etc, are visable changes / upgrades. Geo is a physical upgrade, changing a light source or fixing a popular exploit that's been used by many is often more a pain than a fix.
Many of us have followed this game from when we first heard the distance war drums, pounding out the game details, we followed the ups and downs, we shouted out praise in producing the worlds we, who loved star wars, want to live in. This is no longer your project. This is no longer your game. It's ours. We are the paying customers and the people you have to try and listen too and please. I know you can't please everyone, but when 300 people all post the same problem, then it needs to be fixed or upgraded.
Allen's letter is like a beacon refusing to go out and shows a typical approach by any producer to flatter us with small talk whilst hiding or side stepping the real issues. Potentially, this game can go a lot further than it currently stands. We love this game and want it to work and last for many years. You may wonder what should be next thing to do in the game, but we players have probebly given you a life time of ideas and suggestions, but we can't see the problems and issue's that are really involved. Personally, the letter is white wash by the producer and I think we deserve better.
I want to understand why things are not possible or feasible. I know the development team is making an effort posting replys and trying to answer us, but let's start properly how we should go on... with straight answers and facts rather than speculation. We can help you all as players to make this game work.... and if the game works, you get more customers which is more money for the slave drivers who keep battering your door.
Communication is the key and you have taken some baby steps in the right direction, but now's the time to stop the bullsh*t and get down to the facts.
I think the real problem is with the computer industry. In the last couple years I have had to fire every programmer I have hired for incompetence at least 10 programmers now. Resumes are always good with up to 20 years experience, they can dazzle you with their talk, but in the end they can not perform. This game is not some huge mysterious black box it just needs a competent person overseeing the development process. A competent overseer would look at the customers top issues and fix those before allowing any more lower priority development. This game was not released last month or the month before there shouldn't still be bugs that are still there from the game release.
Endeva wrote:
As players, I think we underestimate the work that goes on behind the scene's. Constant changes, bug fix's, graphical glitches and sound tweaks are often a major undertaking by the team, but we as players don't understand or don't appreciate it as much as we would other things. Major things like player cities, vehicals etc, are visable changes / upgrades. Geo is a physical upgrade, changing a light source or fixing a popular exploit that's been used by many is often more a pain than a fix.
Many of us have followed this game from when we first heard the distance war drums, pounding out the game details, we followed the ups and downs, we shouted out praise in producing the worlds we, who loved star wars, want to live in. This is no longer your project. This is no longer your game. It's ours. We are the paying customers and the people you have to try and listen too and please. I know you can't please everyone, but when 300 people all post the same problem, then it needs to be fixed or upgraded.
Allen's letter is like a beacon refusing to go out and shows a typical approach by any producer to flatter us with small talk whilst hiding or side stepping the real issues. Potentially, this game can go a lot further than it currently stands. We love this game and want it to work and last for many years. You may wonder what should be next thing to do in the game, but we players have probebly given you a life time of ideas and suggestions, but we can't see the problems and issue's that are really involved. Personally, the letter is white wash by the producer and I think we deserve better.
I want to understand why things are not possible or feasible. I know the development team is making an effort posting replys and trying to answer us, but let's start properly how we should go on... with straight answers and facts rather than speculation. We can help you all as players to make this game work.... and if the game works, you get more customers which is more money for the slave drivers who keep battering your door.
Communication is the key and you have taken some baby steps in the right direction, but now's the time to stop the bullsh*t and get down to the facts.