Development Cycle Archive
Thread: Desired Rewards
"We agree that you should not be punished for finishing the task before we increased the reward. We will probably have an NPC who you can talk to who will allow you to restart the adventure from the beginning."
Thanks Q. But for now I will stop doing theme parks I have not completed yet. Not too fond of the idea of having to do them all over.
ANOTHER example of an answer that doesn't tell us SQUAT.
WHICH ONES are already in the works!?
Haven't you learned YET!?!
Q, thanks forthinking aboutthose that have already done the quests with no rewards. I can't tell you how upset I was that I missed out on the Endor Helmet from Wedge.
how about a weapon certification..
i think we need more weapon diversity anyway.. make finishinga theme park certify you for a special pistol or something.. a schematic for which is available regularly to crafters along the skill tree.. just that normally they dont make them or put them on vendors because only like 2% of people are or ever will be certified for that weapon. also make them hard to make items with rare components from hostile envirions.
Love the idea about schematics...but my concern is two things:
1) how do you make sure that a crafter will give back to you the "uber" item on a schematic..I mean, not everyone knows a good crafter of every profession they can trust...so whats to keep them from just taking it and running off? ( not to say crafters are dishonest..but there are some who would do just this.)
2) and beyond that...with the crit rate that crafters deal with when making items..would these schematics have a 0% chance of failure..? the last thing you want is for that to happen after you just ran some long, multiquest in order to obtain the schematic, only to have that happen...( or, to have a dishonest crafter SAY it failed....)
Gallbearer wrote:
Lots of great suggestions in here. Our designers have been talking about a few (and actually some are already in the works).
ANOTHER example of an answer that doesn't tell us SQUAT.
WHICH ONES are already in the works!?
Haven't you learned YET!?!
You need to study and learn information pertaining to corporate heirarchy and design procedures. They -can't- just come out and casually mention things. Otherwise, they are now putting themselves in a severe bind, and can screw things up beyond repair (this happens day in day out with project managers who have no development experience agreeing to actions with the client without consulting the developers to see the feasability)...
When, and only when, they have held the appropriate meetings, discussed everything in detail and most importantly -finalized- the plan and get the round of approvals, then they can post on this with a specific list.
Patience, and understanding. Both serve you well!
Q,
I agree that thsi is a concern. Can't you just wipe the counters to let everyone look like they haven't done them? This should not be able to be camped and done repeatedly.
I'd further argue that the loot should be one of several, and 1 try only. They should be roughly equal prizes but value would increase dramatically I think if even if it's a decoration prize, that you got 1 of small n unique and you didn't get the chance to do it again.
I think the best massive quest options are the ones in which multiple classes are required to complete (like faction bases), and at the end each member gets a unique loot for that class.
Thanks for reading this far in Q.
Jacore
Instead of having to re-do the theme parks you should be able to talk to Jabba, for instance, and receive the rewards due for the tasks already completed.
"Jabba summons you to the Palace for a banquet in your honor". That would be a cool system message to receive.
I like the idea of these powerups that you craft into the ranged or melee weapons that give them bonuses, but most of them just aren't worth the time to pick up, I mean a +2 to take cover or what ever really isn't worth it. Also I never, execpt for when the game came out, get credits from any of my loots. I just finished teh sif dungeon on talus last night, got nothing, two vibroblades, thats it. That dungeon is really hard, really really hard, all the npcs have over 10k HAM and hit for well over 300 a shot, if they aren't using a special on you. And I got nothing but two vibroblades, thats pretty sad, not even 10 credits. How can scum like that fund their operation with no credits?
Qizootie