Development Cycle Archive

Thread: Desired Rewards

Calimerion
Wed Oct 01, 2003 9:25 am
#742

"We agree that you should not be punished for finishing the task before we increased the reward. We will probably have an NPC who you can talk to who will allow you to restart the adventure from the beginning."


Thanks Q. But for now I will stop doing theme parks I have not completed yet. Not too fond of the idea of having to do them all over.

Gallbearer
Wed Oct 01, 2003 9:28 am
#743

Lots of great suggestions in here. Our designers have been talking about a few (and actually some are already in the works).

ANOTHER example of an answer that doesn't tell us SQUAT.

WHICH ONES are already in the works!?

Haven't you learned YET!?!



______________________________

ETO - Retired: Master Artisan, Master Architect, Master Medic
UmaruWorshyl
Wed Oct 01, 2003 9:33 am
#744

I like the idea about the schematics and love the ideas about decorative items. About the schematics being uuber, maybe you could go on multiplequest to recieve the entire schematic. THis way it would make players do just more than one mission to recieve insane weapons/armor. Just an idea.
Osmol
Wed Oct 01, 2003 9:37 am
#745

Whatever the drop is, it should be something that a crafter can take advantage of for the players benifit. Finding schematics, finding rare materials (in bulk of course or possibly adding a new resource to your survey tool temporarily), finding broken items we can repair, finding unique components (i.e. a super control unit), and maybe some items that are useful from the start, but lack something and can be greatly enhanced by a crafter (kind of like slicing, but more adding components and modules to increase quality).



Osmol Duran
Theed, Naboo (Kauri)
Master Artisan/Master Merchant/Master Droid Engineer/Bartender
Jedi Mind Tricks Alliance Shop, Naboo: -6620, 4300 (W of Theed)
Providing you with equipment, weapons, medical supplies, structures, and slicing services!
Gillgalid
Wed Oct 01, 2003 9:40 am
#746

Q, thanks forthinking aboutthose that have already done the quests with no rewards. I can't tell you how upset I was that I missed out on the Endor Helmet from Wedge.




Jedi Initiate Eriik : Starsider
Riflemen/Doc Eddard Stark : Test Center
UmaruWorshyl
Wed Oct 01, 2003 9:41 am
#747

Maybe i should clarify my previous post. You would go on one mission, ohh i don't know, on one planet and recieve PART of a schematic. Upon gettingpart of one, the player would have to go to another planet and search, the player is not told where it will be, for the remaining part(s), depending on how every many parts of the schematic there are. For ultra uuber items, make more parts to the schematic, whereas something that is somewhat rare not have as many. Maybe even include some of the GCW storyline in finding some of the REALLY good stuff, you know, just to get people involved. I know that that idea is kinda unuseable, cause that would kinda push faction quest, but these are just ideas.
eznihm
Wed Oct 01, 2003 9:44 am
#748

how about a weapon certification..


i think we need more weapon diversity anyway.. make finishinga theme park certify you for a special pistol or something.. a schematic for which is available regularly to crafters along the skill tree.. just that normally they dont make them or put them on vendors because only like 2% of people are or ever will be certified for that weapon. also make them hard to make items with rare components from hostile envirions.

JarellSecura
Wed Oct 01, 2003 9:46 am
#749

Love the idea about schematics...but my concern is two things:



1) how do you make sure that a crafter will give back to you the "uber" item on a schematic..I mean, not everyone knows a good crafter of every profession they can trust...so whats to keep them from just taking it and running off? ( not to say crafters are dishonest..but there are some who would do just this.)


2) and beyond that...with the crit rate that crafters deal with when making items..would these schematics have a 0% chance of failure..? the last thing you want is for that to happen after you just ran some long, multiquest in order to obtain the schematic, only to have that happen...( or, to have a dishonest crafter SAY it failed....)






IGN/.Gamespy Review of SWG folowup:
http://www.gamespy.com/articles/october03/swgalaxiespileon2/
Vlas
Wed Oct 01, 2003 9:47 am
#750

Not crazy about the idea of doing them all over myself. How about just tacking on an additional mission?
BlueNandruidh
Wed Oct 01, 2003 9:50 am
#751






Gallbearer wrote:
Lots of great suggestions in here. Our designers have been talking about a few (and actually some are already in the works).

ANOTHER example of an answer that doesn't tell us SQUAT.

WHICH ONES are already in the works!?

Haven't you learned YET!?!





You need to study and learn information pertaining to corporate heirarchy and design procedures. They -can't- just come out and casually mention things. Otherwise, they are now putting themselves in a severe bind, and can screw things up beyond repair (this happens day in day out with project managers who have no development experience agreeing to actions with the client without consulting the developers to see the feasability)...


When, and only when, they have held the appropriate meetings, discussed everything in detail and most importantly -finalized- the plan and get the round of approvals, then they can post on this with a specific list.


Patience, and understanding. Both serve you well!

Jacore
Wed Oct 01, 2003 9:50 am
#752

Q,


I agree that thsi is a concern. Can't you just wipe the counters to let everyone look like they haven't done them? This should not be able to be camped and done repeatedly.


I'd further argue that the loot should be one of several, and 1 try only. They should be roughly equal prizes but value would increase dramatically I think if even if it's a decoration prize, that you got 1 of small n unique and you didn't get the chance to do it again.


I think the best massive quest options are the ones in which multiple classes are required to complete (like faction bases), and at the end each member gets a unique loot for that class.


Thanks for reading this far in Q.


Jacore

Darthbosch
Wed Oct 01, 2003 10:09 am
#753

Instead of having to re-do the theme parks you should be able to talk to Jabba, for instance, and receive the rewards due for the tasks already completed.


"Jabba summons you to the Palace for a banquet in your honor". That would be a cool system message to receive.



Qizoot
Wed Oct 01, 2003 10:16 am
#754

I like the idea of these powerups that you craft into the ranged or melee weapons that give them bonuses, but most of them just aren't worth the time to pick up, I mean a +2 to take cover or what ever really isn't worth it. Also I never, execpt for when the game came out, get credits from any of my loots. I just finished teh sif dungeon on talus last night, got nothing, two vibroblades, thats it. That dungeon is really hard, really really hard, all the npcs have over 10k HAM and hit for well over 300 a shot, if they aren't using a special on you. And I got nothing but two vibroblades, thats pretty sad, not even 10 credits. How can scum like that fund their operation with no credits?



Qizootie

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