Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
My opinion is that Force Sensitivity should not be a "mysterious" path. First of all the last time they tried to come up with a "mysterious" path the best idea they had was grinding out 5 random prof's... yuck!
With that in mind I'd say the path should be clearly defined just like the way the Jedi advance to knight status now. They now exactly what they have to kill, so should we. Lord knows the only "mysterious" path they're gonna come up with now is kill X amount of a certain type of creatures like a laundry list. Kinda weak if you ask me. Even the hermit quest (which was once "mysterious") is now camped like a French Brothel.
On top of this I have a suggestion for a Force Sensitive Veteran Reward.
For those who have been in-game for a year they should just be given their Force Sensitivity status and be able to start working on those skills. Reason for this is that the Veteran reward ships are being given to anyone in-game 6 months which shafted the people who have been here a year. (And no, I have not been here a year... 9 months... lol)
Making the new path visible would make up for the holo-grinding mistakes, as well as leveling the playing field.
The Jedi are out of the box now, why not make it easier on us this time.
- Give those who have ground out X amount of professions their Force Sensitive status as a reward.
- Give 1 year veterans immediate Force Sensitivity as well (for stiucking with the problems over the past year)
- Make the path clear for those who want to either continue or begin their quest to be Jedi.
Either that or make it fair and change the way Jedi currently level towards being ranked, make their path mysterious and you'll hear screams like you've never dreamed on the forums.
iskareot wrote:
TheNarcis wrote:
It shouldnt be a mystery like the old way. That just frustrates too many people.
But have it so it tells you something new to do each quest after you complete the previous one. And have it all random order for different people so the "walkthrough" isnt on the web.
Also dont make it uber harder now, because it wouldnt be fair for people that have been playing since beta and have not unlocked. It should be no harder than it has always been.
ROFL, now this is the first post to this... GUYS ARE YOU KIDDING?
DO YOU WANT THEM TO FREAKING HAND IT TO YOU? lol then what about all us that grinded harder longer since beta too...? Do we get extra extra UBERNESS? <----- yeah I know stupid .. I mean if you get yours then I want more(Do you get my point yet to this)...
Keep it a freaking secret good god, look at what the HOLOS did man. NOW ,you want it back and not only that you want it given to you... SO what about all of us that tried all kinds of crap to unlock? Do we get a prize?
I mean you played since beta , you knew the risks and when we all found out how to unlock it was called CHOICE.. simply that. Do profs or dont..I did got a jedi- I chose that.
MAKE IT A MYSTERY, JUST TO AT LEAST STAY CONSISTANT WITH WHAT WAS DONE IN THE PAST.
Good Grief , 10,000 kids want the easy way in.. I say crap on that make them work hard like we had to...
Just giving it away is what anyone would want, I mean why work at it right? Hell- I say this, if they want to give you that, then they should give the ones that did it the old hard way some sort of special status, I mean I say this with respect: "If you get yours then I want mine"...I earned this freaking JEDI... the old hard way..
/end rant
go out freaking side and get some air.................
This is exactly what I'm afraid of, some current Jedi that think they did something amazing because they had more time than me in game to hologrind. I hated the hologrind, I could've done it and would have been Jedi for a while now but I didn't want to.
NEWSFLASH: Hologrinding was in no way a reflection of effort, just excess time. Hologrinding did not prove you were a capable combatant or an accomplished crafter, thus proving you are a better player than the rest.
I'll say it again, hologrinding was known so the new way should be also.
Its a real problem for the the Devs to make what we (the gamers) want.
Because I read the complete threat and I see its about 50/50 what the players want.
Thats because there are two types of players: 1.) The alltime player who plays every free minute
2.) The family guy who plays one or two hours per day
So its logical that type 1 will have it unknown because he had the time to get force sensitive even if it takes 1000 hours.
If you are a type two player that solution will be worse to you because you dont want to play 3 years to get jedi.
Now I personally think you should make it known, BUT take away the second slot.
Why?
Thats simple: If every player knows how to get jedi everyone will get it because he can earn money with the second slot. Now take away the second slot and you will not have so many people who make jedi. Also make that a player has to choose: non jedi skills or jedi. Dont let jedis be other professions.
Then you shouldnt have an overrun of jedis.
with best regards
Fonti Ice