Development Cycle Archive

Thread: Feedback: Jedi Bugs and Issues

wickedHangover
Mon Jun 07, 2004 11:49 am
#703

i noticed this bug, and i'm not sure if its a known issue, but looting from the radial menu does not always loot. I remember this problem from way back early fall. I'm not sure what the exact fix was but hitting ~ and then 1 even after the radial shows "Loot all" fails to loot the corpse unless you wait a few seconds.





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LeBob
Mon Jun 07, 2004 1:09 pm
#704




- Altered experimentation on saber crafting kit so it uses Jedi skills and not general crafting skills


There seems to be no change with this for me. When I use WDG tool at a WDG station, I am able to use one experimentation point, but when I use LS tool at a WDG station, I am not able to experiment at all.... also related is that I have Force Experimentation +20 in the FS tree and I, as well as others, am not able to use any experimentation points from this when crafting a lightsaber or when crafting a LS tool (which I am also able to experiment on with a WDG tool)...... the question everyone has is "Will there be / Is there a Saber Crafting Station?.... I'm not worried about where.... just let us know if this is what's gonna happen


- Added new music for salons


I went to the Theed salon on TC2 just now and there is no music there...


- Refined crystal packs are now under "component" instead of "ranged weapon component" in the crafting menu


true dat





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Fetch2
Mon Jun 07, 2004 1:21 pm
#705

Maybe so, but even those of us who have created characters on TC cannot test on TC2 due to the convesion bug. I have the components I need to construct a saber--except steel. and I trained only FS boxes and no jedi boxes. As a jedi on live, I am supposed to be able to train to Knight on the tc2.



yet, sadly, there is no response on this issue. just it sucks for you and maybe there will be another wipe.



Why isnt there any response about the inability to train jedi boxes??????


dunkan44
Mon Jun 07, 2004 3:30 pm
#706

When I meditate at the force shrine I get an email.

It says teh following:

Sender: unknown
Subject: The way of the Knight

@jedi_trials:knight_trials_begin_msg@jedi_trials:tatooine@jedi_trials:knight_trials_begin_msg_end

If I do it again it says

"Nothing Happens."



Ingame Name--> Dreydin CoE
TempusRasedal
Mon Jun 07, 2004 4:16 pm
#707

When I was attacking stormtroopers at with my (training) saber at the imperial prison, it wasnt doing any damage to them at all. I checked the combat log, and it said NO_GRAMMAR!



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Astharot
Mon Jun 07, 2004 8:55 pm
#708

when i heal bleed on some one else, i get this message "%TT dont bleed any more" (or somthing like this, but i have %TT, not the name of the char)
Kenbow2
Tue Jun 08, 2004 12:08 am
#709

JEDI BUGS:


Before the recent server wipe, I made my character and it allowed me to choose the FS boxes, then choose the padawan boxes so that I could be a Jedi Knight from the start. (THis is how it was suppose to work since i have a Jedi on Live.)


But after server wipe, I had to re-do my skills, as expected. It only allowed my to choose my FS skill boxes, then it said that i was finished my training. So instead of being a Jedi Knight, I am now only a basic Padawan, with only FS skill boxes and absolutely zero jedi exp to choose and no jedi boxes. On my toolbar, I still had all the old jedi force icons from when i first made my knight before the server wipe, but now the icons mean nothing because i dont have the skills to go with them anymore.


I tried to make a training saber, but didnt have any steel. Had to borrow some from a friendly player.





- I support keeping & balancing the current combat system You can too
damonbrinkley
Tue Jun 08, 2004 12:59 am
#710






eyi wrote:
Every char i create on TC2 is totaly blank... no profession (no jedi). no starter kits nothing... and yes i do have jedi on live server.






You can't just create a character on TC2. You have to have it copied over from TC when they did the copy. For a live jedi, Arjun posted a few weeks ago that you needed to create a character on TC before that Friday when everything was announced. If you didn't create a TC character then, you'll have to wait until Pub 9 comes out to see the changes and won't be able to test.



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Melee Extraordinaire
DarkShadow1313
Tue Jun 08, 2004 1:18 am
#711

more bugs, can you belive it.


1. When in PVP a jedi only does 10 - 20 points of damage. In PvE a jedi does normal damage.


2. Sabers still don't damage lairs.


3. The Enter/Exit option on vehicles doesn't work when combat is iniciated. Thus if I'm rideing I can't get off my vehicle unless I use the /dismount command or /peace continuasly while I'm out running what ever is attacking.


3. Stormtroopers have a Green Con when I have a training saber equiped and a White Con when I un equip it. ( I am a FS TKM on TC2)


4. No Jedi xp given for Force self healing.


5. When using healing my force bar is used even if I don't have anything to heal.





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Dajaan
Tue Jun 08, 2004 1:20 am
#712

jedi knight trials are not working:


"@jedi_trials:knight_trials_begin_msg@jedi_trials:naboo@jedi_trials:knight_trials_begin_msg_end" ç that's what u get ingame mailed to you



"in Yoda we trust"
MasterYoan
Tue Jun 08, 2004 1:29 am
#713

Bug already mentionned but anyway i do my job :


- No Jedi xp given for Force self healing. (TKM Master Fencer) = no possiblilty to gain jedi xp = no test


- When using healing my force bar is used even if I don't have anything to heal.








Skaan
Master Doctor MHS
Aartan Ridge Tatooine Farstar
yodafaans
Tue Jun 08, 2004 2:01 am
#714

well as i said i messed my jedi picking up do to not knowing anything about jedi. there nothing that tells how to do jedi oicking when you did the role back it was my first time and not knowing much about jedi in the game. info on it before you were aloed to pick would have help.



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Glzmo
Tue Jun 08, 2004 5:08 am
#715

A fewissues I have noticed:


- To heal states/poison/disease/bleeding does you have to target yourself first, which is annoying. Make healing states on yourself the default value, if the target is invalid for healing



- If you use most healing powers on yourself and others and they do not need it, you get the message 'XXX has no damage of that type' and you

don't heal the target, which is good, but it still costs you the full force as if you successfully used the power on them. This has to be fixed.


- You cannot heal yourself while in force meditation. It would be great if this would be addressed, as Jedi in the books heal themselves while inside meditation all the time.


- If you choose a template and have a few leftover skillpoints that you cannot spend on force powers, you cannot reach knight status. Suggestion: Using up all but 7 or lessleftover skillpointsenables you to become knight instead of having to use up all of the skillpoints for Jedi skills. This is especially an issue, because the only skillboxes requiring odd skillpoints are the master boxes. Another solution would be to fill up the 7 or less leftover skillpoints with force sensitive skills, costing 1 skillpoint each.


- kneeling at a Jedi shrine sends you a weird looking email that is hard to decipher, I suppose it should be a message about the Jedi trials


- Balance between different force masteries is non existant. If you are no master defender, you have no chance in PVP and PVE. Or if you choose nottotake thelightsaber tree, you do not stand a chance.


- Lightsaber damage is way too low. In PVP, opponents can regenerate each hit without much effort even without buffs. They won't even scratch buffed players. A fencer does more damage with a stun baton than a lightsaber does.


- Lightsaber specials don't have a high enough multiplier. Fencers, for exampledeal much more damage with their specials


- Force Power damage outputis tied to weapon damage output. This is bad as it requires a master force weilder to take the lightsaber tree to dish out some damage. But as saber damage is so low, it's still too bad to be worth considering for you cannot make gain enough XP with it. Maybe you should make it tied to the maximum force power value of the Jedi instead of weapon damage value.


- Forcerun1 seems to be broken as it seems tobring noadvantagesto normal run (except the flashyparticle effects at the feet, force power costand a TEF you getfor it) and is vastly inferior. Make Forcerun1 the speed of current Forcerun2 and make Forcerun2 faster than it is now but slower than Forcerun3 (somewhere in the middle of the two)



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