Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
ArchEnemy828
Fri Jul 16, 2004 8:45 pm
#638
lower the chances of dodging, couter attacking, and blocking lasers, this isnt the matrix nor are most of these melee profs a Jedi who can block them..
ArchEnemy828
Fri Jul 16, 2004 8:47 pm
#639
yea make the Scatter pistol harder to block, i can understand a jedi blocking a bolt (maybe two if they have a double saber) everytime a laser is fired, but when a gun fires multiple bolts at once that is breaking my confidence
salvestrom
Fri Jul 16, 2004 8:50 pm
#640
A revamp of the HAM system might solve alot of problems.
For example, only 0 health can incapacitate, while 0 mind or action have different negative effects. 0 Mind, as it does now, would prevent a doctor from healing. It might also have minor affects on player weapon speed, and defenses.. 0 Action would have a much more noticeable affect on weapon speed and defenses.
ArchEnemy828
Fri Jul 16, 2004 8:52 pm
#641
make all profs be strong against certain profs, weak against others, and ok to about half of them
jamntoast
Fri Jul 16, 2004 8:52 pm
#642
Remove mind damage/poison/disease (leave mind costs for specials/heals as is),increase battle fatigue and allow battle fatigue to reduce buff duration/effectiveness once a threshold fatigue value is reached.
ArchEnemy828
Fri Jul 16, 2004 8:54 pm
#643
lower the amount of loots with DOTs by at least 75%, every melee PvPer and their grandma has a DOT weapon now a days, and in some cases two or three
Message Edited by ArchEnemy828 on 07-16-2004 08:56 PM
ArchEnemy828
Fri Jul 16, 2004 8:55 pm
#644
Make it so ranged weapons with DOTs are fire, and melee weapons with DOTs are only poisons/diseases, in real life how many swords actually cause fire? and how many bullets have poison tip?
ArchEnemy828
Fri Jul 16, 2004 9:02 pm
#645
maybe this would help balance Ranged vs Melee PvPers
maybe make melee profs unable to preform special moves with the exception of lunge WHILE running...
i would like anyone to try and do some of these jump-up-in-the-air-while-doing-a-triple-backflip-to-hit-some-guy-in-the-face-with-their-swordspecial moves while running, seems imposible dont it?...
JediKozel
Fri Jul 16, 2004 9:04 pm
#646
Thunderheart wrote:This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.If you could change ONE thing in combat in the "here and now", what would it be?Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post itExample:
NecrozDarksoul wrote:Move poison cures down to the medic tree just short of Master Medic.
Thanks
Buffs are too powerful. reduce their effect. With current buffs, a single player can get 3K HAM stats, which will allow a player to solo almost everything. I've seen non-Jedi players soloing Krayts ...
Tripping
Fri Jul 16, 2004 9:06 pm
#647
Make the launcher pistol AP1(it shoots rockets for heaven sakes, Flamethrower AP2, HAR AP3 (so it's actually worth something) and remove our special delay timer, we alreadyget a2x melee damage penalty.
Tripping BIllies
Grid_Rroji
Fri Jul 16, 2004 9:23 pm
#649
Thunderheart wrote:
Please provide ONE item and please keep it to one sentence.
"Keep up the great work!" 
Ice-Cold
Fri Jul 16, 2004 9:24 pm
#650
Pistoleers should have a choice to dual wield and at least beable to defeat Padwans for pete sake!