Development Cycle Archive

Thread: Publish 10.3 -- Bug Thread

Baleorg
Fri Sep 24, 2004 7:29 pm
#53

[FARSTAR]
1) Crappy resources on all planets regarding FLORA resoruces (ok might be bad spam, buts its REALLY crappy regardless what i harvest, i cant even extinguish a CANDLE with the current rori funghi)
2) i dont get ANY twohand XP atm (not capped), sucks
3) warping critters..
4) did i mention crappy flora resources?
5) *cry*





Selling Medical Supplys (Cures/Woundpacks/Stimpack/etc)
-nOx- Inc. Corellia Outland 2530 -2540
IGN Baleorg

Baleorg
Fri Sep 24, 2004 7:45 pm
#54

ah almost forgot
5) averaging system broken.. only "averages" OQ only (the green overlay on resource)





Selling Medical Supplys (Cures/Woundpacks/Stimpack/etc)
-nOx- Inc. Corellia Outland 2530 -2540
IGN Baleorg

zazo
Fri Sep 24, 2004 8:40 pm
#55






AxiomJolla wrote:

Tiggs, Major problem that CSR's have returned submitted tickets for saying, we know but can't help..


Whip - Phase 2


There are 6 missions, adn they send you from dath to endor.

While on Endor you are to find shipwreck and grab supplies.

This mission, for some people, has been completed by another person, and Whip(in village dath) just keeps telling you to get back out there and find supplies. I have found several crash sites, and even a site with a crate of supplies, but we can't pick it up.


This is a known issue, but I have read no public word from Devs admitting there is a problem fix in place.


This has happened to more than 10 people on Lowca..I'm sure there are more.


Well, there IS a Problem.



Ax




same issue on bria with at least me and 2 others that I know




Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Lorrothmos
Fri Sep 24, 2004 10:18 pm
#56






Gaenjin wrote:




Valdamar wrote:





EvilHomerSimpson wrote:

Phase 2 Crafter Quest Bug:


(1) If you leave Dathomir after you start the quest and before you finish it, the next time you arrive on Dathomir you get "failed quest" message. You then cannot progress in the quest but the BLL will talk to you as if the quest is active.


(2) After completing 10 items many people are not getting the FSbranch unlocked or any feedback.






Same thing happened to me and I would like to see this addressed as well before I put anymore items on the Binary Load Lifter.



Same here. I cannot get dialogue to restart. I'd better not have to restart, either... espec after scrounging for resources for 3 items so far. /hinthint







Same thing happened to me too. Only i put all the tenitems into the binary load lifter before i noticed it. I also noticed that the misssions are missing from the force crystal mission log.

Message Edited by Lorrothmos on 09-24-2004 10:19 PM

MathiusStonehammer
Sat Sep 25, 2004 12:22 am
#57

DB from a BH DOES NOT CLEAR THE MISSION FROM THE TERMINAL. Need i say anymore?


woolie (the savage beast)
Tenfo
Sat Sep 25, 2004 12:23 am
#58

Stealth nerf on weapon decay... please investigate.



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Fezzig
Sat Sep 25, 2004 12:31 am
#59






Tenfo wrote:

Stealth nerf on weapon decay... please investigate.







Weapon AND Armor decay.


My scythe cost 3 million creds. I used it for 2 hours killing nightsisters, when I suddenly noticed I was doing crappy damage. I looked at the condition and it was down to 60. I had just repaired it the day before and it was at about 580/600 when I started killing nightsisters. 500+ condition loss in 2 hours is just insane on a weapon, especially one that cost millions of credits. And after that 2 hours all of the armor I was wearing had dropped well below 50% condition, when most of it was almost completely repaired before going hunting. I really hope this is a bug and not a nerf.





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Geko26
Sat Sep 25, 2004 12:32 am
#60






Tenfo wrote:

Stealth nerf on weapon decay... please investigate.







Stealth nerf?


No, its probably a BUGin decay and was supposed to be like this all along.... they just now got around to fix it. Doesn't really surprise me... Over a year now and my pets STILL poof back to my datapad and have HORRIBLE pathing problems.

Message Edited by Geko26 on 09-24-2004 12:34 PM

Mastivo
Sat Sep 25, 2004 12:41 am
#61






Ciredor wrote:


Ok, as per your post, you want to open lines of communication. I appreciate that a great deal. I and many folks have already posted these two, identical issues. Now it's your turn. Lines of communication mean one or more persons speak and then there is a response. If there isn't any response, then this is not communication. Even a statement like "We realize there are some bugs with Phase 2 and we are working on fixing them but can't give an eta yet" would go a loooooong way because what it says is "we are reading your posts, realize you're frustrated and trying like heck to get it fixed as quickly as we can".


Thanks and eagerly awaiting some word.







Well said, buddy! If this is to be a thread for communication, where's the responses from the SWG dev/rep community? Tiggs responding that someone shouldn't misquote her and shouldn't post if they don't like something is not really communication. It's someone popping up their head and then ducking again. Like Ciredor said, just posting something saying they hear us, feel our pain, etc is a form of customer service and is appreciated.


Now, today I logged on after sending in a CSR ticket and I have to admit, I didn't get the cookie cutter response completely. The rep, JimmyB, actually mentioned they had sent something in to development andapologised and said how CSR values my support and "more importantly, your time". Did it fix Whip's quest? No. But it did make me feel a little less frustarted because someone commiserated with me and actually said they were sorry? Yes!I know it's not his fault the quest is bugged and so does he, but he did the best he could as a customer service person by telling me he couldn't fix it, that the development team was notified and that he was sorry on behalf of the company. That was a bit of communication.


Now, how about some here?






MERLAINE



(gggggggggggggggggxnnntnn-DA-nntnnnxggggggggggggggggg)


Rouge
Sat Sep 25, 2004 12:53 am
#62






Gawzeera wrote:

as some one mentioned earlier, when larger creatures and npc's on any planet when they are about to die and decide to turn and run they tend to get a massive warp and in some cases this warp is straight up in mid air.

so far i have had this happen on Dathomir with craggy bolma's and rancors.nightsister slaves, singing mountain clan slaves and nightsisters. I have also had this happen on Talus with huf duns and torturs and binyare pirates.

it has occured when i have been group hunting or solo hunting.








there's nothing like the feeling you get when you kill a Kryat Dragon and go to loot it, but it's corpse is 100m in the air, even placing a camp below it didn't help





vRhianna Redmoonv
TFirst Human Master Dancer on the Scylla Server T
Est. July 11, 2003

Many patches ago, on a server far, far away....
"Don't start trashing my brother, you cantina rat.
Take that back or I'll smack you so hard your head-tails will pop off!"
- Mission Vao -
dice_40
Sat Sep 25, 2004 5:02 am
#63

fs ranged speed is buged. don't get any benefits as a master rifleman.
mobs in caves spawn only once per day. maybe its buged maybe you changed it. a comment to that issue would be nice

greetings
golan
MillaMerani
Sat Sep 25, 2004 5:03 am
#64





a) Mobs still warp away when their HAM is down to almost nil


b) Active POI waypoints do not deactive after I leave the planet in question


c) After the recent failed mini-publish some Nvidia card users experience high ping rates, choppy animations despite relatively high FPS indications, very low sent data rates (0- to 20) and disconnects, while ATI card users seem to have no problems (this is a result of a quick inquiry among Nvidia and ATI users after reading several complaints on chat channels).


Correction: A friend from my server talked to a CSR, this issue is resolved and was a result of incompatbility between the recent update and certain firewalls.


d) After several bug reportsthat I submittedthere are still items on which the /moveFurniture up command does not workoccasionally(the other /moveFurniture commands work fine, and the Move Up command in the radiant menu, too)



Message Edited by MillaMerani on 09-25-200405:13 AM


Message Edited by MillaMerani on 09-26-200404:00 AM

Message Edited by MillaMerani on 09-26-2004 04:00 AM



- Please nerf Benny Hill
SarakKye
Sat Sep 25, 2004 7:34 am
#65


So here we go again..without fail and with little doubt:


Keldarin and crew cannot get the TEF/Vis/BH Bounty mechanics to work. They have been trying for several months and its just not happening. By their own admission they think it's cool and all but also extremely difficult to manage and problematic at best. Until you guys have the time to revisit the implementationjust shut it down..that is the right thing to do for everyone involved. This may be a game but it's also commecial software that should have a particular quality bar associated. Nobody would allow any functional area of system to persist if was damaging to the end-users/ consumers. Would Amazon continue to allow "refer an item tofriend" if each time you ordered something they suggested, the friend got charged for it? No.


Let it go and please stop with the evasion and denial. It doesn't work stop damaging the game. Get if fixed...for real..and then put it back after extensive testing, not 3-4 days like you just did. Get to work on fixing BH, Smuggler, Commando, CH, Jedi etc..get the professions really in line and then work on content.


I want to add one other thing - I like the bounty missions too! I think they are cool because I enjoy the PvP aspect and it provides content to me as well. But as I said, it is very, very defective and needs to be really and truly fixed.

Message Edited by SarakKye on 09-25-2004 09:44 AM





Qodis, Imperial Officer (-CU-)

Dark Jedi Knight / Ace Storm Squadron Pilot
...and an all around nice guy


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