Development Cycle Archive
Thread: Publish 8 Testing Feedback: Turrets with Manual Targeting
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SimpleSin
Mon Apr 26, 2004 11:33 am
#53
I personally love the idea of SL having control of the manual turret control... It gives me a perk to acutally be one, besides busting others bases... There are few enough SL's around as is... Why not give us a perk that works along with our broken profession... And master Sl only, makes it even more useful... i'm not even a master, but it's a good incentive if the turrets are beefed up a little, if not i would have a better chance takin' the enemies out with my looted CDEF.... Turrets need help...
but that's enough I've mixed a few things in there... But ohh well.. have a good one...
Simple Syn
Aenea-MC
Tue Apr 27, 2004 3:36 am
#54
on flurry where i play, having a manual target turret will do nothing..
I agree with everyone else here
1) bump turrets HP up to 500-600k..
or
2) make turrets 1/4 the cost they have now
or
3) give rebel and imperial bases both the equivalent of "nova troopers".. perhaps these troopers would be spawned ONLY WHEN a turret reaches 25% total hit points left
-Cixin Xofaw (4/4/4/4 Jedi Guardian - Flurry)
Quevey
Tue Apr 27, 2004 5:21 am
#55
i like your idea Aenea but the turrets ham needs to be increased as many have said also nova type defenders at bases is in dire need for both sides 1 problem with that though is defenders tend to wander way to far if they could restrict them some how it would be great. imho
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