Development Cycle Archive

Thread: State of the Game Letter from JustG

Angetenar
Wed Mar 24, 2004 5:25 pm
#53

Jeebus crimy!?! Is that guy even old enough to drink?



-Baccaror
Webels do it with the lights on.
JTGAlpha
Wed Mar 24, 2004 5:25 pm
#54

/emote takes JustG's letter and dumps a bag of salt on it.


"There. Take it with that much. I'll be back with more."


/emote walks away whistling.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Sahnd
Wed Mar 24, 2004 5:29 pm
#55

Many people are worried about the communicated timelines and priorities. Realize that there is no way to keep everyone happy. JustG is now saying "Doing it right is better than doing it quickly." The changes are on their way, and we just need to be patient. They are doing well, and the changes look great.

To those of you who are really upset by this letter, please realize this is a game. We should all be playing to have fun. If you are having fun, then great. As long as you are having fun, that's what's important. If you are not having fun, go ahead and cancel. I'm being serious. You can always keep tabs on what is happening here because the forums are now public. If in the future you think the changes look fun, you can always come back. If you're not having fun, then why are you paying your subscription? I hope this isn't coming off as a flame or a troll post, but rather a wake-up call to relax and examine your recreation.

Thunderheart, the changes look great. JustG, stay on target. Should be awesome. I can't wait to get my new computer in and get back on Test Center.

---Stootee
nolan007
Wed Mar 24, 2004 5:30 pm
#56




JustG:


Any plans to incorporate Star Warsy things into the game?
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=10715



Do you all plan to.....



  • Fix the bug where we warp 100m from a /dismounted vehicle?

  • Fix the bug where we have to close 100 extra "compose new message" dialogs?

  • Let Wookiees use the C12 grenade that everyone else uses for combat xp?

  • Give us a reason to use creature mounts like a+25 terrain navigation (or more)?

  • Fix the "repair bug" with vehicles when we take flights? So that artisans can sell the vehiclesagain?

  • Save the positon of the combat queue so I don't have to shift it around everytime we login?

  • Fix the bug that prevents us from saving our profession tagwhen we set it to nothing?

???







~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

StarSiderShadrach
Wed Mar 24, 2004 5:34 pm
#57



Incarnation wrote:
Plz tell me we aren't going to be seeing Jedi or Chefs in Mandalorian armor TH....





Why don't you want to see Chefs in mandalorian armor? What did we do to you?
garvin
Wed Mar 24, 2004 5:35 pm
#58

I will take a quote from JustG's letter and make it BOLD and REALLY BIG to show you people who are whining to give it a rest.


This schedule can, and most likely will change.


Ummm....I hate to throw logic at you convincing arguement...but if people didn't complain, whine, rant, **edit**, moan, disagree with, or generally rebel against things how would JustG or any other Dev know that the schedule needs changing?


It's the bitchers, the moaners, the whiners, the ranters, the complainers, etc that get's the changes needed actually changed...No matter what change someone suggests about any aspect of this game, someone has to come along and label them either a ranter, whiner, cry-baby, complainer, etc...






Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

NarCranor
Wed Mar 24, 2004 5:39 pm
#59

This was about the best post ive seen from you guys yet. In the interest of community feedback, id like to offer some suggestions on what id like to see from some of these publishes.


Corvette Mission: This sounds really fun, and I am eagar for it. However, I would stress the importance of getting the corvette deck plans correct. There is a deck by deck map of a corvette in the rebel alliance sourcebook from WEG, and in the classic trilogy cross sections book. People recognize the interiors here, so please get it right.


Star Destroyer Mission: Again, this sounds even COOLER. However, I really want the map to be to proper scale, and its ok if I dont have access to every room, but scale it properly for a star destroyer and make the map as close to what is presented in both the star wars technical journal and the classic trilogy cross sections maps of a star destroyer.


the instanced mission concept is great, im so glad things are going to be done this way instead of differently. My only concern would be that if I take the mission with my group, and then a friend signs on later, is there any way to add him to our mission? or is he stuck out of luck?


Deathwatch Commando Mission: While I forget if shug is haden blackman or not (the guy who would know the most about this, since he wrote the mini series that defined mandos in modern continuity, he may want to recheck his continuity on their availability as a combat force in this era. Assuming you plan to use them anyway, please include in the "quest" some kind of explanation as to why they are still around. Id hate to see continuity abandoned to provide mando armor for fanboys.


as for the smuggler and squad leader revamps, its about time. I only ask that you please listen to some of the ideas the community has for each of those professions, and go with the ideas that make for the best game play (not neccesarily what majority says)


All in all, I applaud you guys finally sharing some information our way and giving us a detailed glimpse into the dev cycle. I personally feel that we should get an updated version of this list you have presented in the team letter on a monthly basis. The other thing that might be nice to include on the list is either the month or quarter of the year that the publish or update is loosely scheduled for.


I understand that the list is not set in stone, but more information like that will really placate the community, and keep us focused on working with the devs on shared objectives, instead of everyone flaming or complaining or flailing about in every direction.



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
phillyo
Wed Mar 24, 2004 5:42 pm
#60

i get one star'ed because i now enjoy the game, and think they actually have some good ideas now? ha!
nolan007
Wed Mar 24, 2004 5:45 pm
#61






Elvandar01 wrote:

I also don't see why so much time is being devoted for revamping Jedi. If people wanted to be Jedi and be immursed in a surreal Jedi system, they can play KOTOR for it. It accomplishes it much better than SWG. Yet basically the next 4 publishes revamp 3 professions and continually focus on more Jedi changes... I mean honestly, why not fix the regular professions before taking 3 publishes to revamp something that players can get a better experience from in another game?









Because it absolutely sucks for starters....zero defenses (ie. horrible for PvP) and TONS of broken specials and boring as hell.... Jedi is suppose to the ultimate end-game of SWG.






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

jefmes
Wed Mar 24, 2004 5:47 pm
#62

Good to see what direction we're heading, but I have to mirror some of the concerns other players have regarding more basic game issues. For one, JustG made a comment:


"...Colorization of droids and vehicles by non-master artisans."


Non-Droid Engineers still can't color their own droids I'd assume this is definitely a bug then. I'm primarily a Droid Engineer, so many of my concerns are DE related.Many people are discouraged that we DEs can no longer color the droid chassis for display purposes. In addition, there are still issues with droid experimentation having no value in the other categories, Droid Armor results are currently bugged it seems and inconsistant, and droids with multiple defensive slots gain no benefit from multiple armor plates. And really, what about the huge desire for even having these droidekas and Battle Droids as CL10 craftables? The desire is there, and they don't HAVE to be "uber-droids".


Along those lines, there has been close to no official discussion on what we will be seeing for the NEXT publish. There have been some brief discussions, but those of us in the thick of it don't even know what's coming. Far reaching goals are great, but we do need to make sure the here and now is taken care of appropriately. I'm truly afraid that if we don't get many of our Droid Engineer issues resolved THIS publish, we may get pushed to the back burner for a long, long time. I mean, just look at that schedule you guys have! Very ambitious, very cool, but also must be a very big strain on your resources.


Lastly here, I agree very much that the GCW -needs- to take precedent over and Jedi revamp. I know the insanely dedicated hologrinders want the Jedi system fixed, and the path you guys are taking sounds great, but we NEED the GCW to bring things alive for the veteran players. Every week it seems I'm seeing another PA mate leaving for other games because they just don't have any motivating factors to keep playing. And these are people who have been with this game and this time since the dev boards, since beta 1, and have put lots of hope and time into the game. I hate to see them giving up. I mean, really - the game is Star Wars Galaxies: An Empire Divided, not Star Wars Galaxies: Path of the Jedi!


Anyhow, I'm still here for the long haul, but as a dedicated Droid Engineer, Rebel, and long time SWG follower I'm concerned that the issues that are close to MY heart aren't going to be taken care of. And that's all each and every one of us can ask for really - that things we care about are given their proper attention. Thanks guys, and good luck





Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
nolan007
Wed Mar 24, 2004 5:48 pm
#63






Khalaermol wrote:

To those that are offended that Jedi>GCW, let me ask this...








Also, GCW isprobably major new coding.... tons.


Jedi "revamp" is probably much less code.





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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Daker-Naritus
Wed Mar 24, 2004 5:48 pm
#64

Oh my FREAKING God!!!!! Gary's letter is AWESOME...I am about as excited right now as I was the first day I logged on and started playing.



TH, JustG, and Runesabre...kudos to you for a job well done... You are definately taking the game in the right direction, and I think you for helping me to have a good time night after night (with even better things to come).



Thank you!



p.s. Developer communication lately has improved 300%...please keep talking to us, we love it!


Renairdor
Wed Mar 24, 2004 6:03 pm
#65






Elvandar01 wrote:

I also don't see why so much time is being devoted for revamping Jedi. If people wanted to be Jedi and be immursed in a surreal Jedi system, they can play KOTOR for it. It accomplishes it much better than SWG. Yet basically the next 4 publishes revamp 3 professions and continually focus on more Jedi changes... I mean honestly, why not fix the regular professions before taking 3 publishes to revamp something that players can get a better experience from in another game?









Pretty simple reason really. About 50% of my PA of 40 or so wanted to play as a Jedi. The majority have never played a MMORPG game before. Many do not come to these boards. But none want to sign up for a linear, vanila, EASY, game such as KOTOR (Great game - but only so much you can do in single player).


And Jedi Academy etc... is just a twitch/clone/battle fest. Not much roleplay opportunity or character development. Fun for a while, and for it's FPS meets StarWars kick, but after a couple weeks I don't know a ton of folks really getting 'into' it.


For a large number of players , playing a Jedi is the MAIN appeal to them joining SWG. Sure, not everyone, but certainly a number of folks I know. Opening the Jedi slot was 'the very difficult thing, but very rewarding' thing to do. That's how it was originally put forward in concept.


Folks still say Jedi are 'too numerous' but I so strongly disagree. Everyone who wants to play Jedi in a MMORPG have come here to do so. No one should be denied this joy, and it's really the main attraction for myself and a number of 'the fanbois' who remember being impressed by the opening of Episode 4, and awed by the empires attack on the Rebel base at Hoth.


So then we had the permadeath Jedi, with a game system that was somewhat shaky and felt 'rushed' because numerous other combat changes had occured before the first jedi unlocked. Damage mitigation and template stacking, with 90% armor being 'common' being among some things never really taken into consideration pre-jedi. The 'profession grind' was terrible and ruined PA's, burned out players and made it so where a profession you played and took your time with was FUN, when rushed it was severely cheapened. I did master CH in three days. Never tamed more then two pets- one very good example of just blasting through a profession and missing the whole fun.


Now that also being said- the combat revamp is going to take a LOT of time to do it right. As well, many professions HAVE had a ton of fixes. I remember BH missions being even buggier then now, with more payout. Pre-swoop bikes. And soon starports will be faster (thank goodness, I hate wasting my game time!!) so their hunt will be more enjoyable.


Pikeman had some weapon tweaks. Many combat classes gained damage mitigation. Melee classes received center of being. Chefs were COMPLETELY redone. Bio Engineers were just about completely redone too! Architects have a TON of new buildings and some very cool lamps. Vehicles and mounts are in, Droids are in (sure they seem a start right now, but I get the feeling the next round will be pretty neat).


Let's give some credit where it's due- the Devs are not 'forgetting' about any profession, it's just the Jedi's time to get fixed up. I sure do not want to 'lose' more friends to a holocron grind, or burnout after mindlessly completing 30 professions they are not interested in. Nor do I want to see Jedi so 'unfun' to play that the main reason a lot of my friends play, goes away. Make constructing a saber more involving and challenging, and Jedi have some customization in skills and abilities too


Anyways, just my thoughts on the subject. I think a heck of a lot HAS improved, it's just easier to see what's still 'broken' then appreciate all the great changes in the past 7 months or so...


Ren

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