Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
- most people wont use all 12 vendors...so you still get your sizable cut to the database.
- Meanwhile Merchants are a much more viable profession now able to offer their services to multiple crafters, or separate their good onto vendors with more focused product lines.
- The per vendor limit of 250 consistent throughout the merchant tree is also nice ... we can still drop hiring if we don't care what the vendors are wearing without feeling like we're getting a huge self-imposed nurf.
Numen wrote:
One suggestion.
For merchants, we can view all our items over all our vendors at once. Would it be possible to get that same feature for customers? So instead of having 12 vendors in the front room. You could have 1 or 2 and then 10-11 in the back room. 12 vendors per merchant is going to be a nightmare in malls.
Please work with DocSavag on these types of things so that when we do touch the Merchant Profession again in depth, we can include all the player requests and considerations...
Tengue wrote:
this whole idea stinks. All the other crafters are screwed. A tailor can have 450 items on a vendor easy. Ill be damed if i have to screw around with another person doing vending, it is already a big pain as it is. Dam good reason to quit swg.
It was my understanding that "all the other crafters" would want to be merchants to sell their wares.
Moepple wrote:
TH, thats not nice, thats a compromise I didnt expect, and you turned mysuggestion into something thats on the bottom end of what people might expect.
However, maybe you find the time to explain ab bit why there has to be a limit and why it has to be so low?
This is still below what a lot of us Merchant wants, and to accept it, it would be good to know why. In my Eyes, its not a balance Issue, because the number of available Vendors will go down due to the removal of exploited vendors we need high limits for those legal vendors. Otherwise noone plays Merchant and the economy is as broken in the future as it is now.
And btw, maybe you could peek into my post in the merchant-forum :-)
Shubashi/Gorath
Message Edited by Moepple on 08-16-2004 03:21 PM
As a database programmer the logic is simple. When you have to query a large array of data it takes longer than having to query a small array of data. Yes, it's the same amount of data overall but it's not nearly the same. Ask yourself this question:
Is it easier to eat an apple in one bite or in several small bites?
Until database query logic is improved there isn't much us programmers can do but give out bite-sized chewable data that the database can handle.
Thunderheart wrote:
Enix_Dayspring wrote:
Much better TH!
But I have to ask.
Why give us more vendors rather than justboosting the limit on them?
Because I could get higher limits this way
250 is a bit lite ... Considering a Master Weaponsmith ... and considering a "ranged" vendor ... that's only 62 items per category (pistols, carbines, rifles, special). On the melee side it's about right.
With 12 vendors I would end up with: Pistols and Carbines, Rifles and Specials, and Melee ... meaning I could have 3 or 4 locations depending.
Question: Back Packs ... do they count as 1 item as they currently do? or will then count whatever is inside them?
First of all, lets clear the air.. no you're not sorry for causing anxiety... In business, this is called the bait and switch..
Tarquinas
PlayeroftheDay wrote:
Moepple wrote:
TH, thats not nice, thats a compromise I didnt expect, and you turned mysuggestion into something thats on the bottom end of what people might expect.
However, maybe you find the time to explain ab bit why there has to be a limit and why it has to be so low?
This is still below what a lot of us Merchant wants, and to accept it, it would be good to know why. In my Eyes, its not a balance Issue, because the number of available Vendors will go down due to the removal of exploited vendors we need high limits for those legal vendors. Otherwise noone plays Merchant and the economy is as broken in the future as it is now.
And btw, maybe you could peek into my post in the merchant-forum :-)
Shubashi/Gorath
Message Edited by Moepple on 08-16-2004 03:21 PM
As a database programmer the logic is simple. When you have to query a large array of data it takes longer than having to query a small array of data. Yes, it's the same amount of data overall but it's not nearly the same. Ask yourself this question:
Is it easier to eat an apple in one bite or in several small bites?
Until database query logic is improved there isn't much us programmers can do but give out bite-sized chewable data that the database can handle.
I am pretty aware how a database works. But you did not read my arguments. The overall number of items will be greatly decreased by those changes. People will have to actually delete stuff cause they loose their thousands of items storage vendors.
That given, the database will be much faster cause its smaller. Beside the fact that todays databases are fast enough to handle the vendors as they are implemented now, as we can see, there has to be another reason.