Development Cycle Archive

Thread: In-Test: Merchant Vendor Changes

SaberSWG
Mon Aug 16, 2004 3:40 pm
#53


While I didn't get my per vendor limit as high as I wanted ... I have to admit this is a good compromise...


  • most people wont use all 12 vendors...so you still get your sizable cut to the database.

  • Meanwhile Merchants are a much more viable profession now able to offer their services to multiple crafters, or separate their good onto vendors with more focused product lines.

  • The per vendor limit of 250 consistent throughout the merchant tree is also nice ... we can still drop hiring if we don't care what the vendors are wearing without feeling like we're getting a huge self-imposed nurf.

I have to make some adjustments to get my per vendor count down to 250 (would have preferred 350 ) but overall ... a decent compromise.


Thanks.




[Myshak's Melee] - Master Weaponsmith / Artisan / Merchant
Hundreds of melee weapons in stock! Check my vendor inventory and place special orders at PerfectionCity.com!
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Thunderheart
Mon Aug 16, 2004 3:40 pm
#54






Numen wrote:


One suggestion.


For merchants, we can view all our items over all our vendors at once. Would it be possible to get that same feature for customers? So instead of having 12 vendors in the front room. You could have 1 or 2 and then 10-11 in the back room. 12 vendors per merchant is going to be a nightmare in malls.



Please work with DocSavag on these types of things so that when we do touch the Merchant Profession again in depth, we can include all the player requests and considerations...







Kurt "Thunderheart" Stangl
Community Relations Manager
Tengue
Mon Aug 16, 2004 3:41 pm
#55

this whole idea stinks. All the other crafters are screwed. A tailor can have 450 items on a vendor easy. Ill be damed if i have to screw around with another person doing vending, it is already a big pain as it is. Dam good reason to quit swg.



... Some Dat Creature Handlers Will Return ...
CharPrime
Mon Aug 16, 2004 3:42 pm
#56

just like the housing item nerf, we came out behind again.



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

Sairnath
Mon Aug 16, 2004 3:43 pm
#57






Tengue wrote:
this whole idea stinks. All the other crafters are screwed. A tailor can have 450 items on a vendor easy. Ill be damed if i have to screw around with another person doing vending, it is already a big pain as it is. Dam good reason to quit swg.





It was my understanding that "all the other crafters" would want to be merchants to sell their wares.



Aries Denali
~ Commander Galactic Liberators ~
~ Mayor Ziost, Lok ~
PlayeroftheDay
Mon Aug 16, 2004 3:44 pm
#58






Moepple wrote:


TH, thats not nice, thats a compromise I didnt expect, and you turned mysuggestion into something thats on the bottom end of what people might expect.


However, maybe you find the time to explain ab bit why there has to be a limit and why it has to be so low?


This is still below what a lot of us Merchant wants, and to accept it, it would be good to know why. In my Eyes, its not a balance Issue, because the number of available Vendors will go down due to the removal of exploited vendors we need high limits for those legal vendors. Otherwise noone plays Merchant and the economy is as broken in the future as it is now.


And btw, maybe you could peek into my post in the merchant-forum :-)


Shubashi/Gorath

Message Edited by Moepple on 08-16-2004 03:21 PM




As a database programmer the logic is simple. When you have to query a large array of data it takes longer than having to query a small array of data. Yes, it's the same amount of data overall but it's not nearly the same. Ask yourself this question:


Is it easier to eat an apple in one bite or in several small bites?


Until database query logic is improved there isn't much us programmers can do but give out bite-sized chewable data that the database can handle.


LeBob
Mon Aug 16, 2004 3:44 pm
#59

TH


When this goes in, will players be prevented from using vendors if they already dropped the Merchant skills necessary to create that vendor?


I think I read this in the patch notes, but I wanted to make sure... if so, I think this will be a great change... too many people were taking advantage of the skill points...



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Hero_DarkJedi
Mon Aug 16, 2004 3:44 pm
#60






Thunderheart wrote:





Enix_Dayspring wrote:

Much better TH!

But I have to ask.


Why give us more vendors rather than justboosting the limit on them?



Because I could get higher limits this way





250 is a bit lite ... Considering a Master Weaponsmith ... and considering a "ranged" vendor ... that's only 62 items per category (pistols, carbines, rifles, special). On the melee side it's about right.


With 12 vendors I would end up with: Pistols and Carbines, Rifles and Specials, and Melee ... meaning I could have 3 or 4 locations depending.


Question: Back Packs ... do they count as 1 item as they currently do? or will then count whatever is inside them?






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Mafukie
Mon Aug 16, 2004 3:47 pm
#61

OMG 12 VENDORS!!! I LOVE YOU!!!



---------
Ocur - Lightsaber Master / 4040 Defender / 3402 Enhancer / 4000 Healer
Jenkey - 12pt Master Tailor / Master Artisan / Master Merchant
Mafookey - Master Doctor / Master Combat Medic
Canuk - Master Ranger / Master Swordsman
Martha
Mon Aug 16, 2004 3:47 pm
#62

soooooooo...what happens to existing vendors for people without any artisan/merchant skills? I have an ex-master merchant who currently has NO artisan skills at all, but has 6 vendors - will these remain in place with me simply unable to access them, or will they go away?


enquiring minds want to know...




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Valuthorax
Mon Aug 16, 2004 3:50 pm
#63


I still 100% disagree with a limit


What soe has done is said -- ok they will **edit** if we limit the vendors -- so through out a real low number -- then to look good we will raise it and they will be happy


Its still bul**edit**



Valuthor Rax
Wanderhome
MagenShae
Mon Aug 16, 2004 3:51 pm
#64





First of all, lets clear the air.. no you're not sorry for causing anxiety... In business, this is called the bait and switch..



for example:


once upon a time, on a thread far far away......


SW:G - we're going to limit houses to hold only 25 items


SW:G community - *big uproar*


SW:G - well, ok... 75 items per lot your house takes up, up to 250


SW:G community - oh.. whew.. thats much better than 25



I've seen this over and over in this game. Why you feel the need to cause an uproar, instead of just spelling out what you were intending to begin with, is beside me. It makes it much easier on the community in general if you're honest and up front with us from the beginning. You know what your DB restrictions are, you know what your servers can handle, just tell us. Its that easy. Quit being drama queens and be honest.


This is the reason you are losing so many quality players. The deception and baiting, then trying to come off as 'heros', when you know what you intended from the beginning, is just childish and completely unprofessional. Those of us who are not... as was categorized by some at SOE... 16 year old boys with nothing better to do than post to forums... would appreciate being treated like adults and not like children. I pay for this service, and expect honest, upfront, customer service in return. I follow your SOE community standards, and expect you to do the same.


Regards,

A'ier Crestingstorm

Master Doctor

BHSS
Tarquinas






~The good you do is never remembered... The bad you do, is never forgotten~
Moepple
Mon Aug 16, 2004 3:51 pm
#65






PlayeroftheDay wrote:





Moepple wrote:


TH, thats not nice, thats a compromise I didnt expect, and you turned mysuggestion into something thats on the bottom end of what people might expect.


However, maybe you find the time to explain ab bit why there has to be a limit and why it has to be so low?


This is still below what a lot of us Merchant wants, and to accept it, it would be good to know why. In my Eyes, its not a balance Issue, because the number of available Vendors will go down due to the removal of exploited vendors we need high limits for those legal vendors. Otherwise noone plays Merchant and the economy is as broken in the future as it is now.


And btw, maybe you could peek into my post in the merchant-forum :-)


Shubashi/Gorath

Message Edited by Moepple on 08-16-2004 03:21 PM




As a database programmer the logic is simple. When you have to query a large array of data it takes longer than having to query a small array of data. Yes, it's the same amount of data overall but it's not nearly the same. Ask yourself this question:


Is it easier to eat an apple in one bite or in several small bites?


Until database query logic is improved there isn't much us programmers can do but give out bite-sized chewable data that the database can handle.








I am pretty aware how a database works. But you did not read my arguments. The overall number of items will be greatly decreased by those changes. People will have to actually delete stuff cause they loose their thousands of items storage vendors.


That given, the database will be much faster cause its smaller. Beside the fact that todays databases are fast enough to handle the vendors as they are implemented now, as we can see, there has to be another reason.




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