Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-7-04)

CorporateDan
Tue Jun 01, 2004 1:56 pm
#53

Make a poll with the topics the devs think need discussing. And we will vote which one to discuss. So when the next week comes you will know what we feel needs to be discussed, and have that as the issue we will focus on in a roundtable thread.



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Bowoci
Tue Jun 01, 2004 4:28 pm
#54

The Dev's changed the format of these forums and gave us this "Weekly Roundtable" Discussion Thread. If it's too hard to respond to the issues raised here (althoughfor the most part... the issues are mostly on the same core topics)and you would rather have yet another new thread w/ ONE single issue each week that will more than likely get us a "canned" response.... then you need to either remove or rename THIS thread... perhaps the Biotch and Whine w/ NO Cheese thread. All we want is a response to our concerns and massive complaints. If this thread is to become nothing more than a place for us to RANT... without a response from you... then this thread is useless:X






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Chickenlad
Tue Jun 01, 2004 5:00 pm
#55

I think it's a great idea, but I think in order to prevent heavy-handed admins from deleting posts that aren't "on topic", you should, nay, need to start another thread called "Possible Bugs and Issues", and sticky it.


There needs to be some way for players to communiate bugs/issues to the devs besides the /bug report command which is one sided. Further, the devs should have a continual flame lit under their collective a$$es, space expansion coming or no, as a reminder of what is still broken in this game.


If you think the current system of "bug reporting"is enough, I will gently remind you of the friday forum of not so long ago in which skill tapes were explained to us in wonderful detail. Yes, btw,I will let you live that down - when it's fixed.


The forums were "streamlined" to foster better communication (read: the open forum was closed and people were told to take bugs, etc. to their respective server boards)...communication has not improved, and some would say, it's only gotten worse. If you're going to limit the scope of the roundtable discussion to just one topic, you need to leave open another area for reporting known issues.


Of course, that's just my opinion. Personally, I appreciate it in my business when customers let me know what isn't working as intended.


ElvisTheKing
Tue Jun 01, 2004 5:01 pm
#56

TH - I am sure you have read the DWB feedback. Are there any plans to change the DWB? If so, when?


Lastly, please understand and convey this to the devs that the DWB is un-fun. There is no fun to be had there, so people will not go. I am sure you can read the stats on the numbers of folks that go in.


I play this game for fun. If there is something that is un-fun, I won't do it. The DWB and post-nerf Corvette are both in this ballpark.


Thanks.





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mmaughme
Tue Jun 01, 2004 5:42 pm
#57

When we lost our SWG Discussion Forum (which I still object to, btw), we were told this thread would improve communicaction. It hasn't. In the Discussion forum, we were able to start threads on topics to which we wanted feedback. Instead, you threw all of us into a single thread (this one) were none of our topics are getting addressed.


A topic of the week will not do the trick. If you look back at the previous week's "discussion" threads, you'll see hundreds of topics which have yet to be addressed. If we spread these hundreds of topics out to one a week, they'll still never get addressed.


Give us back our SWG Discussion Forum, so we can start topics we want discussed. Obviously asking questions or lodging complaints in this huge thread isn't doing the trick, but at least in the Discussion forum we previously had, we could start a topic with a clear subject line addressing the issue we wanted to bring up.


But shoving all of us into a single thread is not working. Is it any wonder we're frustrated?





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JerikArca
Tue Jun 01, 2004 6:22 pm
#58

Hey Thunderheart why doesn't the dev team come up with a Holonet Newsletter with updates on what's going on in the rest of the Galaxy. This way the dev team can give hints of upcomming events, tell of how the war on other fronts is progressing, and the general status of the galaxy. I'm sure Lucas Arts could supply the dev team with tons of material fromStar Wars lore tofill a monthy newsletter. Perhaps there could be small weekly news updates, and large 6 month Newsletters? Just my two credits.



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Dozer2
Tue Jun 01, 2004 7:55 pm
#59

I was just wondering why DE-10 Pistol Barrels don't have stats on them. Currently the pistols being crafted are terrible, bewteen 3.4 and 4.4 speed and 200 and 350 max damage. The damage is allright, but the speed is terrible, and the 3.4 second speed is using Krayt tissues. Without tissues it is over 4.0 seconds for sure. The gun itself is just a Berserker Rifle turned into a pistol. So i guess the big thing we need to know is if the DE-10 barrels will be getting stats, or not. I don't want to waste my good krayt tissue on a poor quality pistol that only a Master Pistoleer can use. So can we please get an answer on the DE-10 Pistol Barrels.



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Mordoc
Tue Jun 01, 2004 8:17 pm
#60

So Thunderheartis this week's topic just that a round table should stick around? Or is there a topic we should discuss further here this week rather than the suggestions posted so far?


I do think a poll system for topics in following weeks is a good suggestion as to how the dev team can find the more immediate pain points of the community. Loyal SWG player here since day 2, but BH is breaking my heart.





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shinton
Tue Jun 01, 2004 10:12 pm
#61

DEVS, fix the slingshoting already!!! I'm sick and tired of being warped 100m-500m away from my bike every other time I dismount! WHEN ARE YOU GOING TO FIX THIS???


Also, please make players non-attackable while they are loading. Recently I took a trip to the Crystal Hunter Cave. Got about halfway through and realized I needed better armor or buffs. I left the cave, and headed towards the small imperial encampment 100-200m away. Logged out.


The next time I logged in, when the loading bar hit about the halfway mark, the combat music que's up. I'm thinking to myself, this can't be good. Sure enough, when the game had finally finished loading, I had been logged back in to the crystal hunter cave, right in the middle of a spawn of FS NPC's!! Not to mention the fact that I was dead from not being able to defend myself or run away from being attacked while the game was loading!


Make a globalfeature, just like whenTEF, that you cannotattack/be attackeduntil maybe 1 minute or so after YOUR computer has finished loading upthe game.


/endrant




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McJesus
Tue Jun 01, 2004 10:23 pm
#62




Thunderheart:


From what I've read, publish nine will unleash the entire force progression trees, from a website that it will not let me post. Search google to find it, although I'm sure thunderheart has seen them.

Now, as you can see, the top tier of that is the jedi trials, publish 10. In what ways will the "jedi trials" differ from the force progression, which appears just to be more skill trees added to the game?







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Hero_DarkJedi
Wed Jun 02, 2004 12:00 am
#63

Greets ...


That's a great idea, having a topic of the week.


How to choose? well, you could take the feedback from the live ... then put up a poll on what the *next* topic should be, or just a general poll of lets say 10 topics ... then choose the top topic (or topics) for that next week (or weeks).




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TalonKarrdeTN
Wed Jun 02, 2004 12:01 am
#64






Thunderheart wrote:





Squidwalker wrote:

Thunderheart, if you are able to have a back and forth convo with us in a thread, then yes that would be a great idea. I know in last weeks thread many of us wanted more clarification on what you meant by the number of players effecting the numbers of lair spawns. We never heard back from you at all after that.






Well, when I posted that information, that is how the system works. Since then, I've done some follow up discussions and I'm concerned that something else is happening and we've been looking into it.





Just an FYI Kurt, but the problem that you gave that answer to has been happening for months now off and on on Tarquinas at any rate, and most notably on two planets: Rori and Talus. And usually when it happens the conditions are the exact opposite from what you described....normally there's very few people on the planet as a whole and you'll run or ride, either one, for 10-15 minutes at a time and the only times you'll see anything spawn at all is when you get near either a city or a POI. Out in the wilderness though in the middle of nowhere, nothing. I've noticed it several times because over the past few months both Rori and Talus have for whatever reason been the planets where the best medic-needs meat has been, and yet it's been a pain to try and get any because of this problem. In particular on Rori the last big higher quality avian spawn there, I bugged this several times, but that's been several weeks back now.






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wickedHangover
Wed Jun 02, 2004 12:06 am
#65






Thunderheart wrote:





Squidwalker wrote:

Thunderheart, if you are able to have a back and forth convo with us in a thread, then yes that would be a great idea. I know in last weeks thread many of us wanted more clarification on what you meant by the number of players effecting the numbers of lair spawns. We never heard back from you at all after that.






Well, when I posted that information, that is how the system works. Since then, I've done some follow up discussions and I'm concerned that something else is happening and we've been looking into it.







Thunderheart:


Could you please supply some sort of ETA when we may get an answer on this issue? I know you guys got a lot going on, I understand that but also appreciate any efforts made to correct this ASAP.


Much appreciated to hear this went further than we were aware of.


-wicked





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