Development Cycle Archive

Thread: Player Cities: Where we are and where we are going.

DarthSamus
Tue Nov 18, 2003 1:07 am
#53

I agree with everyone stating that the current cap should be LIFTED, not just raised. Player Cities shouldhave an economic function, not some arbitrary limit. If you can't get enough people into your city to pay taxes, then you don't thrive. Period.


And raising the mininum number of citizens for an outpost to 10 is way wrong. Leave that at 5. PLEASE. That's all an outpost is. An Outpost. It's not some thriving metropolis. Heck, if we are to believe in the cities that exist now, there are some cities (I'm talking about the static game cities, not player cities) that only seem to have about a half dozen citizens, based on the NPCs in them.


Many of us have long awaited the day that we could start a small city and then try and get it to grow. Now, only a couple days after release, I already cannot place a city hall in a location that some friends and I picked out the during BETA to start a city. Sure... I could have had a city hall on patch day... if I was dumb enough to pay 750k for the hall. Most of the Architects were bitten by the same greed bug that the Creature Handler's were bitten by, due to mounts. "Since it's new, let's charge WAY more than it's worth."


I am very dissappointed in the way the cities are being handled so far... and I'm sad to say that THIS is the FIRST thing that has made me reluctant to play. Something that we were promised since Beta.. something that would make SWG better than all the other MMORPGs... and 95% of the players can't enjoy it.




----------|||||[ ohlo da'aguia ]|||||----------
No longer believing the lies
RETIRED


Onwego
Tue Nov 18, 2003 1:08 am
#54

OK I need some clerification.......


My guild lived on Moenia, Naboo. when the patch went live we struggled hard to get a city placed.....lost naboo, couldn't go Tattooine.....finally found a place on Talus.........we have the proper amount of citizens to keep the city......here is where I am confused.


SOE: are you saying that the cities on the secondary planets (Talus and the such) will not be able to grow into larger cities cause your going to place a cap only allowing the main planets to have their cities grow?


If that is the case I personally will be very discouraged........and so you know that I am not the only one check out your radiant server on Dearic, Talus. Our city is called Mazius, created and ran by our guild MazX. The other city is ran by at least three guilds.........we shared land on Naboo with those guilds and by co-incidence plotted land near each other once again......I believe we are talking about a few hundred players (Your customers) that have spent alot of hours, credits, resources (building homes for new citizen's) and I know that my citizens are not done moving since I am helping them to carry their items and wares.......now look across the board on this.......add the number of players on each server....thousands of paying customers would not be an understatement right? I know that most of the players would not have even dropped a city on the secondary planets if you capped the number of cities that would be able to grow......


If I have a say in this being a patron and paying customer to your servers I would have to say:


NO CAPS on existing cities...........period. That is information that in all rights should have been provided to us prior to going live. It was hard enough for us all to even get a city. Do not be parcial, all I am asking is that you give everyone the same oppurtunities to grow no matter what planet they are on. Keep it equal across the board.


I would like to see a responce to this thread as I am not speaking on my own behalf, but on the behalf of all the players who have invested time, credits, resources and last but certainly not the least real money. Players that I know, players I have met and players I have never even seen be it the server I play on and all the other servers out there.


If I am wrong in my understanding please accept my humble apology and help me to understand what exactly the changes are going to be.

Lndi
Tue Nov 18, 2003 11:03 am
#55

I fear this second LandRush that may be coming. To make this a race is wrong. To force your player base to play in areas they don't want to only hurts the game as well. When the novelty wears off they will either go back to an area they feel comfortable with or leave the game entirely.


Wouldn't it make more sense since you say smaller outposts would not hurt server stability to just lift the caps completely and let the player base determine which cities make it or fold?


The new exploit out now where people from different servers trade lots with each other to assure a city is adding way more to each server population and will only lock out more people that actually play on that server.


If you go with the current proposal.You have to make it so people have to be there every week to vote and not just place houses and leave them for others to maintain while assuring that resident's vote forever. In this way the majority of these cross server deals will fade out.


Most big groups have been together from the start and can assure a real city growing, yet so many were left with nothing during this last LandRush and the next will be even worse sincethey will not have to train as politician or run out totheir spot to place the cityhall.


Why not just lift the capsand allow the player base to decide which city flourishes or folds? Leave the min required residents at 5 for an outpost, but up the requirement for a level2 even higher like 30.When a city has reached the second level makethe requirementless again for each level to go back to original numbers? Example 5 citizens in 24 hours to keep a cityhall but to go to level 2 would take 30 people, level 3 would be 40, level 4 would need 50 and 80 for a level 5. By making your resident requirements larger at the level 2 and level 5 stages would make only the most determined groups progress while still leaving the outpost status open to all. This would also reduce the amount of people feeling they need to recruit ghost citizens from other servers. City progression does not have to be in even increments. Use the increments to control and direct cities rather than blocking people out.


I play on the Kettemoor server and our group like so many others have planned and worked together for a city for months. I do not believe we deserve a city more than a small group but I do believe we need to be allowed the chance to make or break it. The current caps and proposal of possibly another landrush is just not fair.


I truely believe if the larger communities are not able to build after the next fix many will begin to lose their people not only from their communities but from the game.


I know your job is not an easy one. You must make sure you are fair to the little guy and the large communities but some creative thinking may be the answer.


I ran the following ad recently on the Kettemoormessage boards. Please go look at what we have accomplished. Or visit any other large group that missed out in the last LandRush. Then see if you can come back here and tell us all our dreams will be subject to the next LandRush lottery.


I f you do take a look you can see the amount of planning and joint effort that went into this. It goes way beyond getting materials to make a deed.


_______________________________________________________________________________________


I would like to invite any Imperials looking for a home to visit us north of Theed at -4157 +6398. We are an Imperial community hosting the largest Imperial population around the Theed area. Small PA or guildless players are welcome.


Come take a strollon Imperial Ave. Or a walk down Vader Ln while visitingour shops that have been centrally located for your convience. We offer quality products made by our Master Artisans. We currently have a master weaponsmith, armoursmith, tailors and architects. For those who enjoy the SPICE of life jog right on over to Jabba Rd. (currently under construction) If culture is your style visit our Musuem and Civic Center in Emperor Sq.


Our Musuem is currently closed to the public while under construction. Opening date to be announced. Found something you would like to share witheveryone please see our musuem curator. (Suma) All donations are greatly appreciated.


Host your next party in our New Civic Center. If you have an occassion to celebrate we can accommodate. Main floor can be custom decorated for that special wedding or celebration. Putting on a Fashion Show? We have dressing rooms and walkways to make that impressive showing of your clothing line. Come sit by the fire and relax in our New UnderWorld room. (perfect size for those bachelor parties)


If fighting is your game we offer our own battlefield area directly north of town. Banking is accessible as well as regand faction terminal missions.


We currently house 60 Imperials. We are a controlled build so please see one of our city planners before you build (Aphrael, Lndi, Isoldi, -strider-, Niara)



We are currently seeking:


Dancers/Musicians


An individual or guild to run our Red Light district. Prefer Rpers and Entertainers. If you would like to start a guild for this please see Aphrael. She can help set you up. Cantina can also be supplied when available. Much is expected of this position. Building the cultural aspect of the city is high priority.So please be prepared and come willing to work. We need organizers who want a place to performand an audience to perform those plays, concerts and dance routines to. Now is the time to get in on the ground floor and help shape this community.


A webmaster


A chef



I just want to thank all of the people currently in our community. Together wehave proven that a city is more than a cityhall. All our city buildings are made and ready to place though. Wish us luck on the next landrush!


Lndi


______________________________________________________________________________________




Lndi Proclaimed Dark Mistress by the Rebellion. (be careful I may eat your children and imprison your old while weaving spells to steal your men.)
Eske
Tue Nov 18, 2003 11:53 am
#56

heres my probelm the day of the patch i went got the skill ran back made the house and within 8 mins of the server being up i was out of a player city now u say that changes are being made and so on


ok does this mean i will get a chance to maybe place my city or do i still have to wait and have this useless skill till you finally say its time and all the caps are lifted


we already placed 10 homes in the area but there is another city 600m away and closing


so i guess if i can't place it this time that my spot i went out and looked 2 hours for will become the player cities that is moving towards us


and also i have this skill that is doing me no good and i am really starting to get poed to the point where i would just rather say forget it and quit SWG then waste anymore of my time and money


i waited 3 months for a player city and never got one i waited 4 days for a mount never got one went hunting for holocrons never got one


so what has SWG given me!!!, nothing but an empty pocket where 15 bucks use to be


SO GIVE ME MAH PLAYER CITY ALREADY!!!!!!!!!!!!!!!!!!!!!


THATS ALL I ASK


lol




Eske Ivip

Master Architect-Master ShipWright <16>-Master Pilot-ONE Empire

Eske's New Ship Parts Inc Now Open In The IHQ Mall

DocSavag
Tue Nov 18, 2003 2:52 pm
#57






Q-3PO wrote:
We're having an issue with the Dev Tracker that will likely take another day to fix. I'm responding to this thread from Thunderheart so it gets put on the Tracker. I'm not going to do it for all of his posts, just a couple key ones. Feel free to use the search feature in the meantime.





I remember Holo had the same problem once and you had to post behind him for a day or so...hmmmmm do you do this just to get attention Q?







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



hasibert
Tue Nov 18, 2003 2:54 pm
#58






Q-3PO wrote:
We're having an issue with the Dev Tracker that will likely take another day to fix. I'm responding to this thread from Thunderheart so it gets put on the Tracker. I'm not going to do it for all of his posts, just a couple key ones. Feel free to use the search feature in the meantime.




the search is broken too, it shows only posts to 20/24




Character Names:

Janom Mosak on Gorath | Eve'line Mosak on Starsider

SWG :: Database |[The German SWG Fanpage]|
RozhlokLightningskull
Tue Nov 18, 2003 3:05 pm
#59






Q-3PO wrote:
We're having an issue with the Dev Tracker that will likely take another day to fix. I'm responding to this thread from Thunderheart so it gets put on the Tracker. I'm not going to do it for all of his posts, just a couple key ones. Feel free to use the search feature in the meantime.




Tried the advanced search on TH. Lastest post I got was from like 10.24.03.




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Drakforge
Tue Nov 18, 2003 3:16 pm
#60

5 PA's (Imperial) decided to work together for our city and now have 48 citizens within the outpost boundry. (over 60 more waiting for the city to grow and hit them).


My Questions are:


How long will it take for the city to grow to stage 2?


Once at Stage 2, will we be able to move things around to a more managable distance between buildings without lossing out 2nd Stage?


With Each citizen we add does it effect the growth cycle positive or negitve in refeerance to the time it will take to react the next stage?


Is it possible to have our faction base(s) within city bountries, or would it be better to place them around the cityright outside the max size city bountry?


Thanks,


Brink-


Kauri





Been there... Done that..
*Kauri*Interpid*Test Center*
Traigus
Tue Nov 18, 2003 3:17 pm
#61

Search reports backwards.. the last page has the most recent threads.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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DocSavag
Tue Nov 18, 2003 3:17 pm
#62






RozhlokLightningskull wrote:





Q-3PO wrote:
We're having an issue with the Dev Tracker that will likely take another day to fix. I'm responding to this thread from Thunderheart so it gets put on the Tracker. I'm not going to do it for all of his posts, just a couple key ones. Feel free to use the search feature in the meantime.




Tried the advanced search on TH. Lastest post I got was from like 10.24.03.



Don't resort them it screws it up. Leave it at the default sort and just go to the last page. His latest posts appear there..or some of them anyways. I think there are some missing from that list.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Scorus
Tue Nov 18, 2003 3:48 pm
#63

The search feature doesn't help, in fact that is the problem. It truncates searches at 1000 and cuts off the most recent instead of the oldest messages. So searching for TH's posts there will only give you the same ones you can find on the Dev Tracker...



Scorus
Slythetove
Tue Nov 18, 2003 3:59 pm
#64

What about people who are covering the voting booth with objects such as crates so that no other candidate can even register to run for mayor?


Please address that, and make these guilds accountable for it.





--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
Droids N Things - Southwest of Bestine at -1883, -4468
(moved 100m because of player cities)

Whitus
Tue Nov 18, 2003 5:55 pm
#65

Any chance of making an 'outpost' city hall look different to a 'metropolis' city hall? having that huge beuatiful looking building in a teeny tiny outpost of about 10 houses i think looks a little out of place, it should be a little smaller i reckon



_Whit Anexus________
http://www.aartanridge.org.uk

FarStar - European Server
Unlocked Fri. 18th June 2004

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