Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-8-04)

FalgornLightfoot
Tue Mar 02, 2004 4:39 am
#53

Thought it would be nice if coupled with each publish, the "Star Wars" intro changed... ie:




-Star Wars-

-Imperial Crackdown-

....................................

....................................



-Star Wars-

-Droid Invasion-

....................................

....................................


And in the movin text, was a description of what the publish was, kinda like a movie intro to each major publish. Maybe the last paragraph hints at the dungeon for 2 weeks later.


Would like to see more missions with good faction point payout.


Non Human faction pets like at-st's should not get destroyed, its horribly unfair. At least have them repairable at 50% the total fp cost of a new one? or a faction point per % damage.


Thanks for Fixing defence stacking, Getting rid of it brings back the potential for variety in combat. Good move.


Please Bring in the Deathmark system. Or at least allow Bounty Hunters to geta locationon any player.


For exapmle if rebel groupA defeat imperial group B, and groupB want to get their own back, they should be able to get a waypoint from a BH for one of the enemy players. The Bounty Hunter would type the player name into a field at a spy Net op, and be given the bio sig. he could then go through the motions with his arakyd droids and give a "last Known" waypoint for the group to follow up. This would mean that theBH would have access to all planetary maps at all times.Would be a nice pre-cursor to the deathmark system, and also allow for Bounty Hunters to give something more to the game.


Smugglers should have spice/weaon(non transferable) smuggling missions, with good rewards, but a significant penalty if lost/confiscated. The missions should interesct with and imperial patrol by design at some point.


Thanks.



Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
xUnkarNokataki
Tue Mar 02, 2004 5:44 am
#54

Hello,


There's a minor thing that I like to see In Game : Customizable Interface. I can't find an interface that I like, so why not make them customizable?? You know "Background Color : #FF0000" or with a color selector.


Okay that's not something important but I think it would be cool to have it InGame. =)



Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
SiliconSmiley
Tue Mar 02, 2004 7:39 am
#55

Bravo PithrenDarkstar. You've hit the nail on the head. Camps are now next to useless. I'm just a Master Scout and I'm lookig very greedily at that wasted skill points. I'd like to keep Master for the bonuses it yeilds, but it is so costly to have 4 useless skill boxes.


Perhaps entertainers were allowed to heal andbuff in camps they would find some meaning again.



Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

SiliconSmiley
Tue Mar 02, 2004 7:53 am
#56

Whoops. I forgot. Allow entertainers to heal BF in camps.



Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

Gromulis
Tue Mar 02, 2004 8:14 am
#57

Fix the armor problem for all species. Armor levels should be balanced for all.



_________________________________
Usky - TKM

Definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
SiliconSmiley
Tue Mar 02, 2004 8:25 am
#58






Kade_Deveron wrote:

I hope its appropriate to post this here. I am extremely concerned about the state of the GCW.



Right now, the GCW has little meaning. On the Naritus server, the war is dying. Players are refusing to build faction bases, refusing to fight, simply allowing the war to dwindle to nothing. There are many reasons for this. PvP doesnthurt players when they die, group TEFs are rampant, faction bases are meaningless as their functions are covered by player cities. The list goes on and on, but the bottom line is that the GCW needs some attention, and it needs it soon. Here's my short list of needed changes. Most of these are not new ideas, but have been posted over and over and over again. Likewise, many of these ideas wouldnt require recoding the game from the ground up, but tweaking of existing systems.




I agree with most everything you posted except this part about the war dying. I've seen other posts about the lack of any real action in the CGW or the lack of serious, organized ImperialPAson theirparticular serverand I am shocked. Scylla is infested with Imperials. I see a number of Overt Imperials running around Narmle, Theed, Coronet and even in Moenia. Lok is almost totally owned by Imperials. Players cities are raided every day. I have personally been involved in raids that boasted more than 30 or 40 players on each side. Some have been very lopsided, some have been long drawn out battles.


The war is very healthy on Scylla and in my opinion, the Rebels are losing. Badly. New Imperial towns are springing up all over. Imperials have moved into a number of previously neutral artisan towns and plopped down faction bases. More are showing up all the time.


My point is that this seems to be a server by server issue and not something that I would suggest requires a massive overhall of the system.


I do agree that there needs to be some penalties for dying in PvP, but not so much to discourage players. Clone killing is a major issue in player city raids. The cloning center is the most dangerous place to be as it seems to spew death right out of the door.




Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

aazatgrabya
Tue Mar 02, 2004 8:41 am
#59






Serendipity007 wrote:

How about a craftable set of sabaac cards or a sabaac table at cantinas?


In theory, up to four people could sit down at a sabaac table and play, bet credits and deeds, and have a small diversion from the daily grind.






Great idea,


Lets make use of those hotels/casinos. Certainly onShadowfire they are ALWAYS empty.


How about an elite entertainer prof: Croupier. Or even as a skill in entertainer. The games available to play depend on the Coupier skill level. There must be quite a few social games available already in the SWG universe.


aazatgrabya
Tue Mar 02, 2004 8:46 am
#60






virtualman1 wrote:



I've been wanting this since the game started, as well as the star wars chess game (ANH) although that may be a bit harder...







I can't think of a better mini-game to implement. Great idea!
darkwaveahi
Tue Mar 02, 2004 9:10 am
#61

i would like to see more bikes in the game. Like land speeders that held 2 people, and pod-racers.
parrothead69
Tue Mar 02, 2004 9:28 am
#62

Random imp squad's and reb squads going into enemy player towns and busting up some players.

Also they can damage buildings...need arch to fix them.

Bikes get damaged...need artisan to fix them.


You know keep the people that made these things in busness. Dont just let a arch or artisan do something one time and never have work again. Things need to be repaired, right?


FIX THE THEME PARKS

sorry...


Will we get more vehicles, mounts, articles of clothing, weapons, and lastly more armor to choose from.


Will i get a responce to this post...?



US Marine Infantry 2nd BN 6 Mar
Yea the Dress Blues are a pain to wear but they feel great.
Try them on see if they fit.
spikabrak
Tue Mar 02, 2004 9:44 am
#63

Asdarkwaveahi said could we have podracing like a podracing stadium and you can only ride them in the stadium and real people race in them.Also make it that they have to pay to enter a race or have a certain skill to enter the race.Also while the people are racing other people could bet on them.If you could make a massive screen and put it on the wall and watch them go round or have like a mini screen that anakins mother had to watch him race.


Maybe you could also have special events and put normal vehicles in a race.You could also even put tuning up vehicles to make them go faster.I REALLY REALLY HOPE UDO THIS IT WILL MAKE THINGS SO MUCH FUNNER TO PLAY AND MORE THINGS TO DO


Mani
Tue Mar 02, 2004 9:52 am
#64

Can we get a FACTIONAL window like the Skills window, where we can select a specific faction to display?
Onid4ever
Tue Mar 02, 2004 11:09 am
#65

What I think would be really cool is for the libraries you often see in Guild halls or in some houses, if you could actually pull out information on past events, history that has already taken place. Also you should be able to add your on information into the library. I know that I have often wanted to include what I know from school (Master Digree in Biology and Psychology) and want to intergrade it with my gaming. It would be really cool if we could write a few pages or so on a data pad and then insert it into the library.


Also, I liked the idea of a archeologist profession. It's a good way to develope a profession that isn't geared towards just warfare. It would definately give it a better feel as a realistic world. You may also find it interesting to introduce biologists that would be able to study the flora, and create engineered flora that crafters could use.The same with a biologist tree that could give out info to bio-engineers so they can incorporate it into thier bio-crafting.


These are just ideas that have popped into my head. Take them as you wish.



.:[ Onwyr Ogg ]:.
I tame wild kittens! They do bite from time to time.


"Nobody realizes that some people expend tremendous energy merely to be normal."- Albert Camus


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