Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-15-04)

Naufragus
Mon Mar 08, 2004 7:10 pm
#53






CommanderRyalis wrote:

About the Droid customazation:


I have aR5 unitthat I asume was custamized before I bought it, and every time I call it I get the message "your droids customazation has compleatly faded away" and it ends up being a random set of colors every time I call it.








been about 9 months and counting....i get it for a droid i bought BEFORE you could paint them so its never been painted....but for the better part of a year i anm greeted with that message everytime i call him...


i think that issue has been moved to the we cant really be bother so live with it file

Xenothaulus
Mon Mar 08, 2004 7:20 pm
#54

Can commando's heavy weapons please have the outdoor-only restriction removed? PLEASE? If we're in a dungeon, we're stuck with the flamethrower or the, haha, HAR, or weapons from other profs we've dabbled in. Don;t worry about grenades, they can stay outdoors-only and no one will miss them. (I use them on lairs for combat xp and that's it.) But the heavy weapons should have some sort of use outside of turret destruction and other GCW-related things for people that are PvE only.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
JediKozel
Mon Mar 08, 2004 7:25 pm
#55

Yay! I got a reply on my question! I've been blessed by Red Name! Ooh

Thanks for reply TH. I'm very pleased that scanning activity will go up in Pub7! Yay!



Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
KaernLegorah
Mon Mar 08, 2004 7:33 pm
#56






KiIIgore wrote:

irriterate




Given that "irriterate" isn't a word in any way shape or form, can somebody tell me what the crap he said???



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Reztarn
Mon Mar 08, 2004 8:24 pm
#57

Talk to us Wookiees!


We where told back in Nov that wookiee armor is being looked at. Now 5 months later you are still saying the same thing.


Actually you need to look at what you say TH "...more changes to the wookiee armor situation..." for 5 months ZERO changes have been made to the wookiee armor situation. This latest TC notes thing is a joke.


Honestly it is apparent that S#A has been done on the "wookiee armor situation" for the last 5 months and you have many of us ready to quit the game. I just lost a member of my PA last week because of this issue. I myself am forced to bottom feed game content and have only played for 2 hours in the last week the rest of the time being AFK camping which I get hate mail for.


PLEASE keep us updated with what goes on in the meeting later this week.



__________________________________________________________________________________
In Lady Regana's Service
Col Chowok : Master Creature Handler, Master TKA, Medic (Bria)
DVader539
Mon Mar 08, 2004 8:24 pm
#58


FaceInTheCrowd wrote:


KaernLegorah wrote:


KiIIgore wrote:

irriterate


Given that "irriterate" isn't a word in any way shape or form, can somebody tell me what the crap he said???



It looked like he meant reiterate.


Actually, I think he replaced some Ls with some Rs. It's very likely he meant to say "illiterate".



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

Vegas420
Mon Mar 08, 2004 8:48 pm
#59






Ocu_Lus wrote:
I've got a quick question.First, the new Geo lab is awesome, I made it to the bottom with a rather large group and the Acklay is cool. The TKM that was constantly beating on the thing looted some venom and gave out some to a lot of the people there. My question is,a lot of BE's were assuming that the "Secret Research Data" would be found somewhere in the Geo lab, but no one has found it. Is it in the game at all? A simple yes or no would be fine with me, it would help stop the "What's the secret research data and where can I find it?" threads in the BE forum. If we know it's not in the game, we can quit looking, but if it is, I'll start doing a lot of quests for scientists. Thanks.




Help me out here. I havent been through the dungeon on live. What is "Secret Research Data" and why do you think its in the bunker? Did the herald tell you that?



TH, this is rather disappointing, but none the less I haven't seen ifanyone has responded back to you, so if it has please forgive me. The Research Data is a new add-on for BE tissues. Much like our crafting process, no one has any real idea what it is, or how it works. We (being the BE boards) thought that maybe there would be something the Geo Bio Lab that would give us a clue. Silly us. I am curious as to why there is nothing in a Bio lab that a Bioegineer can use? Or is it there, just an ULTRA rare drop? If you're curious as to what we're talking about, please feel free to drop into the BE forum sometime. I know you get that alot (come to this forum, to that forum) but it wouldn't hurt


Anyways, What about this crafting nerf? Why is it coming to be, and who wanted it? So far from all I've sen the crafters are VERY upset about this, even those that exp doesn't matter to or only have one line to exp on. Did y'all (SOE) realize that this would sevearly cripple and aggrivate the weaponsmiths, armorsmith, BE's, etc..etc.. to an extreme degree? Is there a chance that this would not go in, considering the outcry from all the crafters?


And talking about the crafting process, the notes talk about jedi's not loosing looted components in crit fails. What about the weaponsmiths that use Krayt tissues, the armorsmiths and their looted components, and the BE's with their DNA samples? These are just as rare and/or unique as a pearl, or anything else in the game, and can take tons of time to try to get (try sampleing a mutant rancor ) How bout some love for them? But that might be best for an in concept thread.

Errack
Mon Mar 08, 2004 9:24 pm
#60

Go forward with this, and say bye bye SOE to myself and 4 other friends. That means we will leave with 5 accounts a month. Think we kid ? Ask DAoC and AO if we are serious. Hope this is not Ta Ta, but if it is just remember, with no customers (ie) paying accounts, and you can only rely on our other revenue streams for a bit.
Aultra
Mon Mar 08, 2004 9:24 pm
#61

Lately I have been having a lot of trouble with the mission relocation system. It seems that it moves my missions from potentially clear locations to a different location where there is usually at least 1 other lair within 15m of the current one. Anyone else having similar situations/problems occur?



Aultra Aikiwa - Naritus
Kristabel - Chilastra
cshauny
Mon Mar 08, 2004 9:46 pm
#62



Thunderheart wrote:
Guys - - the FS slot has not been turned off...

MathiusStonehammer wrote:

TH, I'm a long time listener and first time poster . My questoin pertains to wookiees andarmor. Now, i PVP very often, sometimes for hours a day and i waswondering if the devs have come up with something in regards to wookiee armor. I am a TKM / Master Brawler/Master Fencer and can take a pretty good beating but nothing likesomeone in full comp can take. I have no ranged mitigation (by choice) nor does my human buddy that i PVP with and he can take blaster fire MUCH longer than i can and we have almost the same template, his armor just sets him above me. If the two of us sqaure off and go TKM vs. TKM i can beat on his comp armor all day with VK's and hardly make a dent while at the same time he is hitting me for full damage. I have thought a lot on this issue and have serveral ideas.

1)Give wookiees a natural armor rating that willcompare in someways tocrafted armor. For one, i think a wookiee should have very high kinetic defense but possiblyvuln to heat. Don't make the vulnerablitystun damage, because thatis a rare type of damage and due to the fact thatit will be a natural armor, the vulnerability should be a somewhat common type of damage. Maybe even a few vulnerabilities like heat/electricity/blast. That would nearlycover a weapon in every classes arsenal.

2) Allow Armorsmiths to craft wookiee armor. Personally i don't like this idea due to thefact that wookiees are supposed to be naturally stronger than other species but if natural armor isn't going to happen then this is the only other option i can think of.

Thanks for listening TH, hope my input helped. If you need a wookiee helperin this issue let me know.

woolie

Valcyn

Proud member of the 20's club


Thanks Mathius. I'll be meeting with JustG, Blair and Runesabre later this week to talk about some more changes to the wookiee armor situation. Ill have a post afterwards, I'm sure







It is good to know that you guys have atleast noticed this matter but PLEASE give us a solution soon. We have , in a sense, been broken since launch. I've lost count of the number of times that even my opponents have told me that the reason i've lost in PvP is because i'm a Wookie. How crazy is that?!?

Also, you posted in the Core Systems I believe saying that you guys already had a lot of love planned for us Wookies, including some surprises but that you couldn't reveal anything yet. This was a couple of months ago. What happened with all that stuff???

Please do not give us a temporary 'fix' like AR1 because that does nothing. INFACT, IT IS WORSE! There have been plenty of posts in the Core Systems forum which shows that, since most weapons can penetrate AR1, the damage we Wookies will take will be much worse that us having no AR rating at all!

If you are going for the innate armour, then please do something like AR3 so that the damage we take will be relative to someone who wears good armour. Also, resists would be a great idea. We're not asking for the crazy 80-90% resists that are there on Composite armour. Don't make them very low (like the awful resists on Marauder armour) as that won't really serve a purpose.

If you are going to go the route of craftable armour you should first know that it is NOT something that goes against the continuity. There are posts in the Core Systems forum that show that. Some examples are Chewie wearing some kind of BH armour in one of the EU books, Wookies wearing armour are to be seen in Episode III apparently, Chewie wearing armour in the original script for the original trilogy, Wookies wearing armour in some of the other SW games. Also, no where does it say that Wookies CAN'T were armour.

You should also realise that one of the benefits of creating craftable Wookie armour is that there will be new demand for Armoursmith services which is the kind of interdependence you guys have been striving for.

I realise that you guys have a lot of issues to deal with but this should be a MAJOR issue for you guys to deal with because we Wookies are BROKEN! The extra HAM that we have does nothing in relation to even half-decent armour. We need a fix and we need it bad. Not a half-measure like AR1 or Marauder armour but a proper solution.

Please help us as all we're asking is to be on a level playing field with the rest of the player base.



Charm-O-Shaun
Resource Vendors at Zlatan's Vendor Mall [Offer items here]
/waypoint -375 -5480 Coronet

MonroeThanes
Mon Mar 08, 2004 10:14 pm
#63






Thunderheart wrote:

Guys - - the FS slot has not been turned off...




MathiusStonehammer wrote:


TH, I'm a long time listener and first time poster . My questoin pertains to wookiees andarmor. Now, i PVP very often, sometimes for hours a day and i waswondering if the devs have come up with something in regards to wookiee armor. I am a TKM / Master Brawler/Master Fencer and can take a pretty good beating but nothing likesomeone in full comp can take. I have no ranged mitigation (by choice) nor does my human buddy that i PVP with and he can take blaster fire MUCH longer than i can and we have almost the same template, his armor just sets him above me. If the two of us sqaure off and go TKM vs. TKM i can beat on his comp armor all day with VK's and hardly make a dent while at the same time he is hitting me for full damage. I have thought a lot on this issue and have serveral ideas.


1)Give wookiees a natural armor rating that willcompare in someways tocrafted armor. For one, i think a wookiee should have very high kinetic defense but possiblyvuln to heat. Don't make the vulnerablitystun damage, because thatis a rare type of damage and due to the fact thatit will be a natural armor, the vulnerability should be a somewhat common type of damage. Maybe even a few vulnerabilities like heat/electricity/blast. That would nearlycover a weapon in every classes arsenal.


2) Allow Armorsmiths to craft wookiee armor. Personally i don't like this idea due to thefact that wookiees are supposed to be naturally stronger than other species but if natural armor isn't going to happen then this is the only other option i can think of.


Thanks for listening TH, hope my input helped. If you need a wookiee helperin this issue let me know.


woolie


Valcyn


Proud member of the 20's club





Thanks Mathius. I'll be meeting with JustG, Blair and Runesabre later this week to talk about some more changes to the wookiee armor situation. Ill have a post afterwards, I'm sure










do NOT give wookies natural armor comperable to crafted armor, light AP is fine, but they should not have higher than 30% resists to anything, they will have no encumbrance to go along with this



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
PsychoticChipmunk
Mon Mar 08, 2004 10:47 pm
#64






DVader539 wrote:




DVader539 wrote:





LLJK_Griz wrote:





Thunderheart wrote:






DVader539 wrote:

Here's a real, real, real simple fix for you.

Spraystick is supposed to be Acid damage
Tusken Rifle is supposed to be Kinetic damage
T21 is supposed to be Blast damage




The correspondents and I have looked at this many times. Sorry, but its not an easy change. Damage types have a relationship to damage and by changing the damage type, it also changes the damage modifiers (numbers) and throws them out of whack. This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC.



If that is true, then why did the Tusken start off as kinetic and then mysteriously change to another useless energy rifle around publish 4? Why has it taken this many months of weaponsmith and rifleman correspondents complaining before we got ANY response on this?




First off, thank you TH for a response to this issue. Before you read anything else in my response, please understand I am directing no anger at you, since I know you are only fielding the question, and are not responsible for the error nor ignoring the error.


With that said, LLJK_Griz makes a very valid point. If it's not an easy change, then how did the Tusken Rifle change it's damage type? If it was unintentional, then I'd like to meet the unlucky guy who by-mistake did the complex job of reprogramming it. If it was intentional, then I'd like to meet the doofus who went to all that complex work to screw up a weapon. Or is this a case of "if you had a dozen programmers sitting at a dozen terminals typing randomly, in twelve days they would reprogram a complex variable of this game"? of course that last one was a joke. I hope...


Finally, what bass-ackwards logic made the Dev team make a weapon's stats not variable-entry based? That being, a weapon's code is a string of numbers, each number representing a stat. Like 1=energy damage, 2=heat damage, 3=kinetic damage, etc. Then a seperate function takes certain numbers during a fight and puts them through an equation set to figure out damage and such. If the Dev team made it any more complex than that, then please hire my service of logical thinking. I'll sell you my services at a good price since I'd enjoy making this game better. (p.s. I'm serious.)








I'm also curious as to how this is too difficult to change right now. And it is quite an important issue to bring up before the weapons balance because it has been an issue for...let me think now. About 4 months has it been? Maybe even longer then that. With the exception of the jawa ion rifle (stun)and the SG (cold) we have energy as our damage for every single other weapon in game. I don't see how asking for 3 more is that unrealistic especially when those 3 "extras"are what we had at launch.


Actually now that I think about it...is the T-21 supposed to be blast? I thought it was always energy. So that means we just need you to fix 2 of our weapons so congrats, your workload is a little bit less.




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
KaernLegorah
Mon Mar 08, 2004 10:54 pm
#65






DVader539 wrote:




FaceInTheCrowd wrote:





KaernLegorah wrote:





KiIIgore wrote:

irriterate





Given that "irriterate" isn't a word in any way shape or form, can somebody tell me what the crap he said???






It looked like he meant reiterate.




Actually, I think he replaced some Ls with some Rs. It's very likely he meant to say "illiterate".




I'm gonna have to go with FaceInTheCrowd on this one, because he said "I will irreterate." You couldn't say "I will illiterate," unless of course you wanted to go for 100% non-sense



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
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