Development Cycle Archive

Thread: IC4: Path of the Jedi

AntiXryst
Fri Feb 27, 2004 1:11 pm
#625


Two things, please:


1. Jedi Exp:


Now I understand full well that being a Jedi is supposed to be hard, time consuming, etc. However, this game was purchased by me for two reasons: A. not supposed to be a grind fest like my 3 year EQ stint; B. I wanted to be a Jedi.


So far the latter has been accomplished, but as a result of grindage. Finally I get my Jedi and I have to grind more, not to mention remove my arm and my leg and barter it off for credits to afford components (see below, #2.)


Jedi exp should be able to be awarded by quests as well. You can add Jedi exp instead of money to existing quests. You could make Jedi specific quests, perhaps via our trainer. Something other than kill, kill, kill, and so on.


2. Crystals, Credits and Pearls: Oh My!


Crystals should be craftable/foragable. Period. Pearls should be the uber duber saber crafting component. So the rich can have something, but the poor aren't left out in the cold.




Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


linawindsong
Fri Feb 27, 2004 1:32 pm
#626

jedi should also have meditate of some sort atleast light jedi should since they like to be calm and at peace if just a style of sitting great or maybe way to increase force regen since we can have same one as tka's just some thoughts. Also questable or fordage able crystals. and a more rare kinda damage for light sabers since they always show as devisating damage



Prince Howling Windtalker
Master Bounty Hunter Of Valycn
PLTucker
Fri Feb 27, 2004 2:19 pm
#627

This may well have been mentioned before, but I'm not reading through 28 pages of posts to add my 2p

How about making unlocking your Initiate slot reletively easy, but make advancing through the ranks much harder? I'm actually in favour of the notion of your current character becoming Force sensitive, and slowly turning into a jedi, rather than have another slot unlocked.

My reasoning behind this is that everyone wants to try a jedi, its human nature, the seemingly unobtainable. Now if you make progression up the ranks a very long and hard process, the people that just want to try it out can do so, but not necessarily be very powerful for a long time.

Yes there'd be lots of the lowest rank running around, but only the very dedicated will ever advance from that stage.

I also love the previous ideas mentioned of having quests with multiple outcomes towards the light or dark side. I think an important aspect of this is to not have the player know that the quest they have done contributes to their light/dark points or whatever. If everyone knows that doing x in mission y gives you light points and z gives you dark points, it discourages the player following an ethos throughout their jedi's life, which is very important for jedi. Pretty much everything a jedi does should contribute to whether they are light or dark sided, not just static quests. Hidden faction points if you like. We could get some great moral dilemmas in the form of quests.

Also as previously mentioned, quests should be about much more than generic killing or escort or delivery quests.

Finally I totally agree that any route to jedi should not mean any kind of camping whatsoever. Camping is the bane of MMORPGs in my opinion, and is one of the many reasons I love SWG so much I know it has camping in it but nothing compared to the likes of EQ.

I understand that some of this may be very hard to put into a game, but I'm speaking as a casual/medium core player, not as a programmer

Sorry if this post jumps about a bit but I'm a scatterbrain



Rebekkah WineStar
Infinity Server
Rippen208
Fri Feb 27, 2004 2:36 pm
#628

"A Jedi's Journey"

I work with a friend who also plays this game, and just today we were discussing better ways to become a Jedi than just grinding unwanted professions. It often comes up because his holocron said weaponsmith, and he dreads the mindless clicking he is currently having to do. Here's what we came up with, as succinctly as I can explain it:

Make it part of the STORY, which I'll call a Jedi's journey. For example, you have a "journey" consisting of several sections (or mini-quests), which when strung together should make make one long, rich, immersive story, with that glorious reward of Jedi at the end (provided you do it right). Each section is a different mini-quest, with a particular task(s) to be performed or choice(s) made, depending on the circumstances.

Some examples of a Jedi's journey:

1. In one part of your journey, let's say you have to search a planet(s) for a particular relic(s) which is/are buried in some cave in a remote area, and you must use numerous linked clues (perhaps provided by local npcs) to discover it's location. Perhaps you also must possess certain skills from a certain profession to look for and/or acquire the relics, the acquisition of which sends you to the next part of your journey. This helps to keep professions in general an important part of the game, and also ties them into the Jedi story in a meaningful way.

2. In another part of the journey, you have to befriend an npc of a certain profession (weaponsmith, artisan, etc) and serve as his apprentice until you become a master in that profession, thereby retaining some of the profession-grinding, but having to grind only one (my friend says he'd have no problem finishing only one profession).

3. In another part, you must befriend a whole npc species, speak to their leader, and perform a certain number of tasks for them, like say building them a certain item (a building, weapon, etc) from a schematic they give you, healing their sick during an epidemic, or killing a certain high-level creature that is terrorizing them (they give you a general area and you must find it), or entertaining their guests at a ceremony or ceremonies (e.g., as a dancer). In return for your service to them (which service could be related to the skills you currently possess), they give you what will send you to the next part of your quest.

4. In another part of the Jedi journey, let's say you must find a particular npc on a planet, and he asks you questions related to a Jedi's character. Depending on what George Lucas' and the developers' philosophy of what a Jedi should be (after all, this is a story of good vs. evil, so character is involved with Jedi, whether good or bad), maybe the npc asks you what you would do in a certain situation, or maybe your response to background events in the game. There should be 6-8 possible answers to each of these questions (not 2-3), all made to seem legitimate. But in reality, some of these answers would lead toward the dark side, some to the light side, and some causing you to completely "fail" in your journey toward Jedi, and the entire quest ends. In other words, 3 possible outcomes, one being a complete failure, the other two leading on to future sections of the journey and generated according to your answers to the questions. This would also cause a roughly even branching-off of dark and light Jedi, but still according to player choices. See below for answers to objections.

5. Maybe in another of the sections of your journey, you must bring along someone of the appropriate profession to aid you in completing your quest, like say, a doctor to heal the sick of a certain species (or an architect to build a hospital for the doctor), an artisan to mine for a certain special resource, a ranger to hunt down something that is terrorizing a local species, a droid engineer to construct a special droid, and so on. Again this makes professions valuable and makes them as well as other players part of each others' stories. Players could name their terms for their help, whether it be credits or items. Perhaps it could be items which might help them along on their own journey.

These are just some ideas we came up with, and it seems that the developers could come up with more ideas like this which make it all seem like a true "journey". Feel free to post your own ideas for each section of the journey, but I think the basic structure is sound.

Added comments:

- As far as failing on the journey, I realize some players would be angry if they failed and had to start over. But for one thing, you simply must provide for the possibility of failure (which is only temporary anyway) or else everyone will eventually be a Jedi. For another, it is hoped that this quest (and the entire game by this point) would be enjoyable and immersive enough so that players would simply keep trying, rather than leave the game in frustration. They could not blame their failure on the game itself, the developers, or anyone but themselves, thus taking away excuses for giving up or leaving the game. Also, the possibility of failure adds some risk, and thus more immersion, to the game -- remember this is a story after all. Failure (which in this case is only temporary) is as much a part of the story as success is.

- Each of the sections in each journey must obviously be different for each player. Maybe have a large bank full of these mini-quests from which to generate a certain number (perhaps a varied number within certain parameters) in random order, to make up the entire Jedi Journey. And obviously each one of these mini-quests must have different circumstances, for example different species, planets, questions, etc. Again there must be a large number of these in order to make each player's journey unique. More planets and species, maybe with the Space Expansion, would also add much to the setting.

- A journey like this wouldn't be accessible by a newbie, due to the fact that he must possess certain skills and be able to use certain tools/weapons in order to complete the journey -- skills which would not even be known to him until he reached each part of the journey. Thus again, professions are not cancelled out by the existence of this journey, they are amplified and made part of the story. Players are thus also required to invest some time into the game in order to begin their journey at all. And most importantly of all, anyone can do them, not just powergamers.

Would love to see some replies on this. Thanks.

Rippen
moley
Fri Feb 27, 2004 10:01 pm
#629

What about still using the holocrons, but instead of grinding the traditional way, i.e. dancing while afk or running around killing, the holos open quests where you can grind entertainer by entertaining certain npc(s) or groups. Then, after the fs character is opened, straight quests are opened, and depending on how you go about completing those quests, decides if you are of the dark or light side. I think someone mentioned still using the holos before though so i give him/her credit.
GrafvonSoden
Sat Feb 28, 2004 1:02 am
#630


I'm not a Jedi yet, But someday will be hopefully . So I'll add my 2 credits.


I have not read any of the books but have seen the movies of starwars. Most of the time there seems to be a Jedi Knight/Master and a Padawan/learner.


I think it would be decent if someone who is a Knight or above teamed with an initiate, they would both get like 5% more jedi xp (sort of like crafting practice). But only while in a certain range of each other and actually playing together. We would then possibly see a better representaion of what the movies depict.


And after thestudent reaches Knight, the teacher could get another student and the former student could start teaching a newcommer. I guess what I'm trying to say is that a student can only get the5% if teamed with a knight or above and a knight could only get the 5% if teamed with a student below knight level - but only one student.


The teacher would automatically get some AP because he has "Trained" the student at each new level obtained by the student.


I could forsee the Jedi community becoming closer knit group that way too. Although it may be close already, but not being a Jedi, I wouldnt really know.


I think it would add to some of the emersion to be able to say "I was taught the Jedi arts by Jedi Joe who was taught by Jedi Oniwon Kobe" etc. (please excuse names - it's allI could come up with at the momnet )


But if you choose to train alone, then standard xp applies.


juado
Sat Feb 28, 2004 1:36 am
#631

I would have like the jedi duels to achieve certain levels. Like duel a master jedi to achieve master jedi once one has the skills necessary. Also for all characters i reccomendo this: 1) Once someone masters a profession it is fairly boring because there is no where else to go so i reccomend that for example a master bounty hunter gets certain skills as like master bounty hunter level 1 level 2... ect. Therefor people have something to strive for to become more than just master bounty hunter. Also make getting level 1 or 2 master BH really hard like a BH quest.

I'm sorry if this is a little off topic but it can also be applied to jedi master jedi level 1 and ect. I feel strongly that the deavs shold take this into consideration,



Contact Juado ingame if i win no wp atm for delievery.
My valcyn game name is Juado please e-mail me if you need any harvestors,minerals, or weapon powerups. My store is located on Naboo, keren 2988 3835

Click here to support Glzmo's great Visions to save SWG!

The Official Guide to the Hero Ring!
The only War we ever fought was within our own hearts. Weapons are only tools just like a mouth can be a tool to great evil, then why do we complain about guns in school and not about what people say in schools?
ZebStokes
Sat Feb 28, 2004 2:53 am
#632

Thunderheart and the community... hello.


I havent been posting or reading for a bit, as I have been trying to land a job in the "real" world (and thankfully have just done so). I will be leaving Galaxies for 3-6 weeks as I go off and try and eek out a living as a camera assistant.


Although I haven't been reading, I have been playing and jotting down innumerable ideas for my favorite game...


My mantra as always is, "Content, content, content". ...and I am glad to see the devs answer with the genosian BioLab, very fun, very tough.


JEDI


The Jedi path should be a mysterious, difficult, and enjoyable journey. First of all, new holos. ONE holo per player... and it gives you CLUES to the missions you have to do. It is supposed to be the embodied spirit of a past Jedi Master. It is your teacher, since there are none to be had. (or are there?... more on that later) It should be precious... if u lose it or if it is destroyed... it should be VERY difficult to get it back!!!! Second, i think the secondary FS character is a bad idea. Jedi should be the SAME person with a FS slot unlocked. (I know this wont change, but I had to out my two credits in)


The missions to unlock the force sensitive slot in the first place should be designed around some jedi pertinent skill like crafting or fencing, or the creedo of the Jedi, "There is no anger, there is peace", etc. All missions should have a positive and negative way of finishing, depending if the person seeks the Sith or the Light. (a yin and a yang if you will)

There should be a time and a place to use violence, and a time and a place to "talk" your way out of a situation. If you botch the mission, the holo should cycle to the next stanza of the creedo "There is no emotion, there is only peace" (or whatever) with a fresh mission to highlight THAT lesson. EACH lesson should have 3 or 4 missions for it, so if you botch a mission... and it cycles back around.. you DO NOT get the same mission to complete that step on the path to Jedi... If you FAIL the lesson 3X... you do not LEARN it... perhaps forcing you to the dark path if you do the opposite of the stanzas?!...


These missions MAY entail you to learn new skills, but should NOT force u to master a profession. You should only have to gain enough skill to perform a certain task that ENABLES you to complete FS quest. (The idea here is you are making your character more "rounded". You learn a certain deal of crafting to complete a quest so that LATER your char has an idea of how to "create" his or her lightsaber (a whole other class of missions).


These missions might include:


Winning a fencing tournament (dueling skill) Perhaps a glowing vibroblade duel to the death (ala the Last jedi comic)

CH skills... PROTECTING a lair and the critters inside if seeking the path of the light, and helping in the slaughter if following the path of the sith.

MUSICIAN (this relies on my suggestion of MUSICIANS having SINGLE NOTE CONTROL of their instruments for composition purposes... see earlier posts) Musicians could find the "perfect song" with a quest giving them music composition pages.

MEDIC missions are paramount. A Jedi is a healer and a bringer of compasion. Missions where a FS slot seeker must race to save people from a "speederbike accident" or "pirate attack"... dragging incap npc's, and HEALING them, stopping their bleeding, etc.. before they die.


Quests should have mazes, logic puzzles, be multi-tiered, and be profession specific. (See earlier posts for MORE mission ideas) There should be FS QUEST DUNGEONS (smaller ones) like the Dagobah cave!! Places where you may have to fight or finesse'.


There should be JUDGEMENT MISSIONS where established Jedi pronounce sentence over quarrels... the answer could affect faction numbers, townsperson affiliation, etc. (Good = Peacekeeper... Sith = Spreader of Chaos.)


There should be GUEST JEDI!! (There are a few still around... like Vida Bin Loda or whatever her name was)


There could be VISION QUEST MISSIONS solo missions that take you on a "psychological" mission. (A mission that takes place only in the "etheal") You COULD meet Jedi like YODA or OBI WAN there!! Also SITH JEDI like EXAR KUN, Jorus Caboth, etc.


FACTION AFFILIATION should also affect your jedi path... There should be NO Rebel Sithlords or Imperial Jedi masters, you know? I believe that if you seek the path of (good) Jedi, you should not be aligned with any inherently EVIL factions! (i.e. Tuskens, Lord Nyax, Jabba) To open the FS slot... you should be forced to "level out" your faction affiliation. Sith may have no POSITIVE affiliations, JEDI no negative.



Once Jedi are established ymilsari (sp) should be introduced.



NON JEDI IDEAS !!!


NPC TEXT should be more diverse. I want to feel like these missions hold INDIVIDUALS not robots.


Stormtrooper helmet sound FX? Calling for backup with sound AND text?


Vehicle WEAPONS and SHIELDS and ENGINE MODS/BOOSTS


DROID FUNCTIONALITY ...R2 units, that all can use, that (at best) have a 33% chance of slicing terminals, or OTHER NEW functions (i.e. SCAN) for "average players" use.


PA Hall, City Residency MEANING!! It means nothing, to belong to these... i suggest the following...


PLAYER CITY/PA HALL Under Attack Missions!!:

REAL damage done to buildings that must be payed to maint pool.

All members of PA Hall or City Residents get an email... the cities/hall's sensors have picked up a communique... there is to be an attack by pirates who have been on a looting rampage. (Attack force size depends on hall/city numbers... or possibly the number of players logged IN) Those online who do not respond get a penalty for the remainder of the day. City militia (and a now proposed PA Hall militia) MUST defend or incur steep penalties!!


Once email is sent... there is an 18 min countdown to get to your city/hall. (there should be a city chat channel, if there isnt)


Attack should comein waves like the final act of deadeye. Attacks should show city buildings, or hall being fired upon.


If money is not payed to hall/ city... 2nd attack does MORE damage, until destruction on 3rd or 4th attack by enemies.


PA Hall member actions should have a small effect on the whole group... i.e. If one member of a PA Hall kills jawas... ALL members get a 1% faction trickle down. (Because the jawas now "know" your hall dislikes them)


MORE ANIMATIONS lean, drunk, burp, special moves need better animations too, etc.


Please fix Pistoleer! (moves that work, 2 Pistolas at master)


Small "to hit" bonus each time u repair a weapon? (.05%? .1%?) The idea here is a "favorite weapon"... something youve gotten the "feel" of. "Weapon familiarity", etc. Weapons will "eventually" decay.


Is it possible to make vehickes SOLID to other vehicles for racing purposes??? ...or maybe artificial walls that decay fast (1 day) so we could construct temporary race tracks!?


Killer FLORA!! Bio Engineered PLANTS!!


LAP DANCES ("private" dances where dancer gives more xp, and watcher gets more healing... no one else can watch)


Water critters that attack vehicles over water!!


FINALLY...


Can we get a "cycle through friendly target" key for easier healing?..


Pwhew... that's all I have now. I will post when I get back from my movie in March... I will test out the new droids, and combat system.. .and I am sure I will have a lot more to say.


Thanks to all the devs for all their hard work, and to Thunderheart for reading all our drivel.


Zeb










Zeb Stokes ....Sabbac, Pazzac, and Holo Chess...PLEASE!!!
sunstone1
Sat Feb 28, 2004 5:53 am
#633


I absolutely think it should be a solo quest. Act 3 was good in the aspect that it required some degree of teamwork. Jedi however os not really a GCW issue-sure it plays a part-but it is moreso a personal endevour. I also think that certain clues should be given-more to those who have completed holos-to start-then everytime a milestone is achieved on the quest-a new clue will be given. As the search nears its end the clues should decrease in number and increase in difficulty. But mainly I believe that if people are alowed to help each other-we will soon be knee-deep in padawan kaka.

larkdragon
Sat Feb 28, 2004 6:10 am
#634


1 lose the holos thous should of never made it to game.


2 force crystals should be harvested out of a jedi only cave on dantooine. called the force crystal cave and in side a some crystal spiders that you need to kill to get to the center of the cave to harvest a crystal. 1 crystal a day for jedi's


3 crystal should be the way you get the color of you sabar and artifaces and pearls should all be upgrade options items.


4 should have jedi only quest from trainer to set your path to light or dark. the out come of the quest determents your force side you'll be when you are ready to hit knight.


5. bounty hunters droids should pop on jedi and jedi should have the option to destroy a bounty droid to pervent a bounty hunter from finding you. this well lower the jedi farming that soon will come.


6 jedi only clothing (IE robes and and stuff with skill modes)some that are effective as armor. normal armor should give negitive stats to force powers and effectiveness to powers. might be able to be crafted by jedi or loot and quests


7 jedi should have a way to deflect laser fire back to a target at random and add skill modes to that as you lvl. IE blocks and reflects


8 jedi need deffence mods added to the knight tree and up to allow them to be more effective.


9 jedi master should have a specal force power to choose from that is different from light and dark side this should be obtained from a jedi master only quest from trainer (example: dark side rage, light side force deffence to force powers)


619-707
Sat Feb 28, 2004 6:11 am
#635

MASTER JEDI ---- GET MASTER BH ON MISSION TERMINALS !!

Dajaan
Sat Feb 28, 2004 6:25 am
#636

every post considered herein? hmmm well, you never know!


current situation: sabers = kinetic damage


what it should be like: own (special) sort of damage



oh and some maxed out resistances plus a neat pistol special, at padawan would be nice too





"in Yoda we trust"
Wiggyboy
Sat Feb 28, 2004 8:02 am
#637

for the people who still havn't worked it out, this is a thread about your path to unlocking your force sensative slot, it is NOT a rant about jedi damage types or lackof jedi content or anything else, you are wasting the devs times by making them read through all your stuff






Wiggyboy

Teras Kasi Master and jedi hunter


Page 49 of 122