Development Cycle Archive
Thread: Schematics limited to 100
------------
So, at 50 stims to a crate, my factory can make 2 whole crates, after the several runs necessary to assemble the components. Great. Nobody wants their damage healed anyway, right?
------------
Sorry Ryan, with a limit of 100 we CANNOT get two full crates of advanced Stims, at the best it would be 99 (1 50 and 1 49) THAT IS IF the very first components you used got the desired result (Amazing).
In reality its more like 50 and 40 crates.
I burn threw a crate of 50 advanced stims in 2 days of hunting (healing pets, me, group members, group members pets).
I left DAOC cause balance usually ended up being whoever bitched the most to get things nerfd and I will not hesitate to leave this game because the developers believe that crafting should be tedious and we should be tied to this game 24/7 and that their database cannot handle the load of a multiperson game (In case they read this its called FORETHOUGHT! and beta testing, oh wait your still doing that).
Just leave it be, fix the multitude of other bugs that really effect the game, like the client crashing when you try and submit a bug report (that's a freakin classic if you ask me) or the map displaying the last planet when you shuttle to a new one, or the datapad not working when you are surveying or the datapad being blank and not loading when you die or.... Well I think you get the picture.
Devs, you can see by simply skimming this thread who the most vocal subset of your membership are.
The vast majority of Artisans are probably quite unaware of the exploit, and are busily crafting items within the constraints of a 100 unit schematic limit.
Thosepeople who don't consider a game fun unless they have some exploit or other to use to their advantage infest the discussion boards, terribly anxious that someone somewhere is going to get whatever bug they're using repaired.
You cannot please these people. No matter what number you set the schematics to, short of unlimited schematics with zero resource cost, they will be dissatisfied. Should you make the schematics unlimited and zero cost, they will begin lobbying to maintain whatever other exploits they currently employ.
The spiteful accusatory tone they direct toward you is indicative of their true approach to gaming. Unless you make the entire game a simplistic stroll resulting in their every desire being handed to them with zero effort, you are considered something wicked.
And if you give them that, they will simply begin to complain that it's too easy, and move on to another game.
Those of us truly interested in crafting don't want it to be easy. We don't want every uberkid swamping the market with exploit-driven product. We don't care much for the fact that every dabbler has large mineral harvesters and swamps the market with resources.
The simpler a task is, the smaller the sense of accomplishment, the lesser the pride of being a master.
P.S.
When I speak of "other exploits they are using", what I mean is things like using the macroing commands to create unexperimented products.
By using the macros, they are able to eliminate the possibility of ever experiencing a critical failure and the resulting loss of resources.
The vast majority of Aritisans are unaware of this exploit. So you have the dishonest getting 100% success, and the honest put at a disadvantage.
I'm hoping that exploit will also be addressed at some point.
osrop wrote:
In my opinion, it is all about balance. Do we really want, or need, the 1000's of items created by this to be floating around. These excess items devalue all other items and create a large disparity between the rich and the poor. There is plenty of credits flowing in from missions that any increase in price, because of limiting schematics to 100, is easily offset.
I can see the architechts point of view and possibly the medics. So why not limit the schematic by what item is being made. Increase the maximum number of the schematicby the number of identical or similar items are required.
-------
good point. My need for higher total schemas is all about components. I have items that require 9 of one factory component + 6 of another + + + etc. How about components having a high total and final products being low?
Ok I now vote toraise it at 1000! but also raise the maintance fee since the most crafters were taking advantage of this bug ![]()
Nuldien
shadowfire
This change would hurt - a lot. In regard of database issues; if this issuch a huge issue and load on the databse, why has it remained so long? Even if it is, I can't see how changing it would do anything but make the database problems worse. Moreitems would be floating around in the form of more schematics and more (unfilled) factory crates.
I don't run my factory very often, but when I do, I don't want to be tied to it. I want to be able to set a large run of items and then go and PLAY the game.
Kanai Tatum
Doc/CM (I'll get a real sig when I learn how one day)
Haha well seems you have touched a nerve
Umm yeah the while not myself being a DB programer I wouldn't hesitate to say that if your DBA is telling you reducing schematic size to 100 will make it work and that it isn't his fault its slow or buggy he's blowing rather a lot of smoke up your asst. What you will end up with is just a whole lot of partial crates that people won't throw away untill they hit thier absolute cap in all their factories, (input and output hoppers both) their banks,backpacks and homes. (Note: factories make better storage than houses in this case since they hold 100 per lot and automaticaly sort everything inside).Now had they come to you with an idea of 64, 128, 256, 512, 1024, 2048 etc at least they could have told you they were trying to make better use of diskspace and depending on the size of the block in the sectors on your drive they might have even been right.
Is it an idea that a large part of your player base will consider stupid and harmful?
YUP
Will reducing theschematic size fix your database problems?
Only if your playbase hires ninja assasin hampsters to do in your currend DBA
Will you listen to us?
We can hope but only time will tell.
Arkkanon wrote:
Now had they come to you with an idea of 64, 128, 256, 512, 1024, 2048 etc at least they could have told you they were trying to make better use of diskspace and depending on the size of the block in the sectors on your drive they might have even been right.
Since a database is a single file, typically thousands or millions of times larger than a single block, you merely exhibit your ignorance by saying things like this.
You "database experts" should really give it a rest. You don't have the information to comment on how their database backend operates, and I seriously doubt any of you have any real experience in enterprise level database implementations.
To those of you suggesting "keeping" the schematic size at 1000. It's not 1000 now, it's 100. Only habitual exploiters would make a comment like "keep it at 1000".
Everyone in this thread speaking about how they make 500 or 1000 items per schematic is identifying themselves as an exploiter.
I can think of no easier way to identify a bunch of exploiters than reviewing a thread in which the author is directly tied to his account in the game. Herein we have dozens or hundreds of self-admitted, self-identified exploiters brandishing a million excuses on why they should not only go unpunished, but actually be rewarded by making the exploit a "feature".
I think the team should simply ban all of your accounts.