Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

JTGAlpha
Thu Jan 08, 2004 3:08 pm
#573

A 6k cap on the bazaar is seriously going to wound merchants. Hands down. It's going to hurt the spice market for smugglers. I know that for a fact. Hands down. I don't know how low crates of powerups sell for, but if they didn't sell on the bazaar before, they will now, for lower price. Hands down. Crates of molecular clamps? Possibly. Lots and lots and lots and lots of items that we put on vendors are going to end up expensive enough for the bazaar and that means:


1) their prices will drop to fit on the bazaar


2) people will not need merchants to sell them on their vendors.


3) which will be fine with merchants cuz they'll be barely able to fit THEIR items on the vedors.


4) which means less people will BUY through merchants.


5) which means merchants GET SCREWED




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
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Mystyrys
Thu Jan 08, 2004 3:09 pm
#574

Oh yeah. I was so furstrated and fuming I forgot this:


People can't or won't "dig through" the listings eh? Do you know how many people do not even know they CAN!? I cannot tell you how many times I have had to explain to someone to use the NEXT ITEM button or how to sort by the categories. Make the NEXT ITEM button bigger, more prominent, make it blink and glow or RED or something! And make the category search easier to see, understand, use and sort correctly too!


Crafting and merchant are what I have most enjoyed about this game and this new change to vendor limit and bazaar cap just ruined it for me. I am NOT in my happy place. Grrrr! Hate it.


Argh! I am too angry to continue.





AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

WhiteSaber
Thu Jan 08, 2004 3:10 pm
#575

I like the Bazaar Cap. But I don't like the vendor cap of 150.It will make things more difficult for casualplayers. We'll have to restock our vendors more often and with the limited time that we have, it will make this game seem more and more like work. If you are going to have to implement a cap on vendors, increase that 150 to somewhere around 300. Besides, raising the Bazaar cap may directly reduce the items that are now sold on vendors. I'd suggest trying the Bazaar Cap first and see how that affects the vendors.



Diem Elocin
Resource Miner/Master Doctor/Master Bumper
HALO Resources & Buff Pack Vendor 923, -4858 (Located 1000M outside Coronet, Corellia)

Everything ever given to you will at some point be taken away. - Diem
xRavX
Thu Jan 08, 2004 3:13 pm
#576

YES to both of these changes.


The Bazaar caps need to be fixed. The cap is currently said to be set to 10k but is only actually set to 3k. The 6k cap is just fine. There will still be plenty of vendors to sell higher priced items!


The vendor cap needs to be placed (I actually thought it already was)...to prevent people from using these as personal vaults (1 billion credits for a backpack??)


What I would like to see is selling on the Bazaar taking Novice Artisan as a cert, along with the ability to place harvesters...but one fix at a time =)





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Shop located in Smuggler's Rift, LOK
4444444 R A V X 3333333
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Force Sensitive Quests 1/6

Arakinas
Thu Jan 08, 2004 3:15 pm
#577

I like the raise to 6k on the bazaar. I would also like to see a cap of maybe 200 items placed on each vendor.



Arakinas (FOH)
Master Smuggler, Master Pikeman
Redrumm
Thu Jan 08, 2004 3:20 pm
#578

I like the idea of bazaar price caps being raised. Some of us may not have a shop but come across a good quality item we want to auction off or sell for more than 3000cr and this allows us to do so. Also as an artisan, when you're in that between stage of owning a shop and selling on the bazaar, it became more beneficical for me to sell some of my items on the bazaar that I couldn't sell out of a shop because people don't seem to look for you unless you're a master in your trade. At the same time it was kind of upsetting to sell good stuff that still took a lot of resources for only 3k. People got some darn good jumpsuits because of it :-). I'm also ok with the vendor limits since I never put that many clothing on a vendor at one time anyway...Veridia DeAmic/Master Tailor



Two wrongs dont make a right...but three lefts do.
Felonous
Thu Jan 08, 2004 3:21 pm
#579

THIS WOULD SOLVE THE DATABASE BLOAT ISSUE


This idea may solve a lot of the database bloat issues tied to vendors:


Make is so that I can stock a factory crate on my vendor, set the INDIVIDUAL per item price for the contents of the crate. Then when a vendor user goes to buy the item, theyget two options: they can buy the whole crate (price = # items in crate * individual item price), or they can buy JUST ONE ITEM from the crate and the database adjuststhe quantityin the crate appropriately.


You could go ahead with a 150 item limit and as a crafter I wouldn't be forced to micro manage my inventory restocking. I would just stock crates of the items I sell. The users would get to see a bigger picture of what I have in stock on the first vendor inventory page, since I would only need to stock one or two crates of the same item. The database wouldn't be bloated because instead of 50 individual entries of the same item, there would just be two entries for two 25 quantity crates to have 50 items stocked on my vendor.




Eason Slyhand
F Master Weaponsmith E
Hooded Nomads @ -1060x120 Mos Nevah, Tatooine
We travel the world, both near and far. We are a hardy bunch of friendly adventurers. Woe to them that fight against us. Peace to those who ally with us. From the depths of our hearts, our creed rings true...
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Vexus
Thu Jan 08, 2004 3:23 pm
#580






SueDenim wrote:
"This is exactly the point - not that you won't be able to sell all the weapons you want - but that you will be forced to specialize your vendor even more than in the past."

Bear in mind what this would mean for clothing.

Need a new outfit? Well, first head out to Worldwide Pants, where you'll be able to choose from several different styles and colors (though mostly black.) Want a shirt to go with it? Take a hike to Just Shirts, where they might have a shirt in a color that sort of matches the pants! (Probably not, though, if you went with the "non-black" option.) Then hope the proprietor of Simply Gloves bothered to restock this week....

Sound like fun?





Heh, yeah, but think for a moment, as a tailor, if you weren't forced to be a MERCHANT! Wow, you could actually pick up a combat class, or CHEF! Setting up a shop should say, "I have quality items of this type available for purchase." In fact, if you were a tailor/merchant, you may decide to name your vendor "Sue's Blue Shoes" and let everyone know you're the place to go for blue clothes.


That's really just the easy fix. I did say that vendor limit would be better off in the Tailor/WS/AS skill trees. Tailor, for example, should have a larger "storage" limit but only for clothes. There's no one fix for everything. Micromanagement needs to be done. There's too much to say- I'm not getting paid to THINK about how to fix stuff, unlike all the devs - and there's no way to cover it all right now, personally.


BrenWaynero
Thu Jan 08, 2004 3:23 pm
#581

I am in favor of the increase in the Bazaar price cap.


I am not well versed enough in personal vendor works to have a valid comment on that issue, so I'll refrain from commenting.

SaintGadreel
Thu Jan 08, 2004 3:24 pm
#582

I totally agree with the Bazaar cap raise, however, many merchants I know, including myself, may be running vendors for other people, guilds, etc, which, even as a master limits them to a product output FAR too low to meet social demand. I also have a feeling the devs would do something shortsighted like make it so you can only offer 150 items PERIOD, across all vendors you own.... so in all I wouldn't support this change unless it was per vendor, and the cap was at least 300. Of course this is prolly inevitably impossible as development has already started. Better get rid of all my stuff.....



OH and what about armorsmiths? Each piece of Armor is a single item. So if i put 15 suits up, I hit my limit.....thats a BAAAAD idea.




Thyran Gadreel_________________Ariman'zen Gadreel
Lazy Master Armorsmith - FoE____Useless Smuggler - FoE
Official FoE Meatsheild __________Semi-Official FoE Meatsheild
Bastion Minister of Commerce ____Bastion Minister of Drug Abuse
Vendor Located In Bastion City, Naboo. Armor Hall by the TIE Fighter
BatosaiB
Thu Jan 08, 2004 3:26 pm
#583

Raise the Value to 100k, I'm tired or buying the things I want in the middle of Dathomirs Jungles , For example I bought Armor and right after I exited the house I got attacked by 5 Vritor Lizards and I died and DB'ed and guess what 5% decay on my new Armor, CAUSE I DIDNT GET TO AN INSURANCE PLACE. so I would love the caps to be 100k or higher, I dont see why the cap would be set low, Who ever wants to sell higher can sell higher. If you dont like the price dont buy it!!! he will have to drop the price later to sell it.



Good luck with the change




Batosai-x
~ Master Swordsman ~
~ Master TKA ~
" And there was much teasing.............."

TON-E
Thu Jan 08, 2004 3:26 pm
#584

Here are my thoughts:

Raising the price on the bazaar from 3000 to 6000 is fine, personally I'd rather you left it alone or only allowed it to be 5000, but I'll go along with it. I do think there should be no upper limit on the price of Auctions though, that has always bothered me.

Setting the Max number of items on a vendor to 150..No.

I think the idea of having the max number of items be related to skill level is a better idea. Say 150 items for Business III, then increase 50 to 100 items per level of advancement in Merchant Skills (spread it out like the CH taming levels). This way true Merchants, those who have bothered to Master Merchant and keep the skills will be rewarded. Others will still get to use vendors, but will be limited in not only the number of vendors they can have, but the amount of items they can place on them.

Really there isn't much of an advantage to being a Master Merchant now, the 20% reduction of building costs and addition of Tents are nice, but aren't really that much of an incentive to master the class or keep class mastery after you have. If at all possible I would also remove Merchant from the potential skills needed to open the FS Slot, this would mean that only people who want to be merchants would be merchants.

Frankly, I am also concerned that when any limits are imposed on vendors, we will have problems with lost items. There is no way people will be able to pull the 300+ blasters off their vendors and store them. Please be VERY VERY careful with any changes you make here (a full 30 to 60 day testing period on Test Center would be ideal, as well as SEVERAL warnings to all players with Vendors through in-game e-mail and Patch Notes).

Thanks for listening
Cafa
Thu Jan 08, 2004 3:27 pm
#585






raz1337 wrote:

why not a bazaar that can be placed at metropolis into player cities, that crafters can access, with no item limits and no price limits....


but restrict the use of this bazaar terminal to the player's merchant skills







Apparently you have never had to be a Master Architect. How many items do you need to craft products? I have a minimum of 48 items necessary for any single line. Condemn me for wanting to store some of it because I want to do more daily than visit every freakin harvestor a day!


Fivo Asia
Master Artisan - Master Architect - Master Merchant
Tempest - Dantooine - Vesnia (City Manager)




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
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