Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

AnXdiety
Fri Feb 06, 2004 1:09 am
#547

Thunderheart....

Something I think the majority of the community wants to know is:

Why when we were first promised a no-decay PvP scenario is now being replaced with a Per use credit/fp sink one?





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

fluidscrrcom
Fri Feb 06, 2004 1:11 am
#548

still seems like a stupid idea to me. the only people heavily involved in PVP are diehard grinders, power gamers, and exploiters. i do PVP every now and then...i play the game all the time. if this type of system went in, id probably never pvp again. its just not worth it. make pvp worth something...thats all you can do to make it better. i could care less about 1% decay. truthfully, its just not that big of a deal...i can get more faction from a single faction mission than i can from an entire night of PVP.


this wont bring in new GCWers, and it wont make PVP itself any better. btw, if insurance was eating you alive you need to stop hauling everything you own around






Thunderheart wrote:








nolan007 wrote:


Do we purchase it with faction points or with credits?


If it's for credits, I believe it should be maybe... 5,000 credits for the day..?


If it's purchased with faction points, maybe 100 faction points?


Maybe the price should be less if you purchase while you are declared?


Being declared is key to having a healthy GCW.






  • 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.



  • The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.



  • It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?










Aakhperkare
Fri Feb 06, 2004 1:11 am
#549






AnXdiety wrote:
Thunderheart....

Something I think the majority of the community wants to know is:

Why when we were first promised a no-decay PvP scenario is now being replaced with a Per use credit/fp sink one?





Yeah, i'd like to know the answer tot hat also. If a day pass is possible, then completely removing it should be too...
Mordechia
Fri Feb 06, 2004 1:11 am
#550






Thunderheart wrote:








nolan007 wrote:


Do we purchase it with faction points or with credits?


If it's for credits, I believe it should be maybe... 5,000 credits for the day..?


If it's purchased with faction points, maybe 100 faction points?


Maybe the price should be less if you purchase while you are declared?


Being declared is key to having a healthy GCW.






  • 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.



  • The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.



  • It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?










I Think you have no idea what this game should be. PvP or PvE -- how to be "starwars" without being l33t d00d uber template players.


Should you pander to Uber grinders? OR Make Jedi Quest based? -- This game rewards grinding AFK / Expoiters and does not nothing for those who try to "play" the game.. Lets reward those who macro grind 15 professions with a Jedi , while those people who help others and aren't in for combat get screwed.


Then those who are trying to keep the JEDI population down are rewarded with a 100+ hour movement through 1 tree to get what? Broken Droids (+1 DROIDSPEED -- Got IT? -- it works in inverse).. Good job.





________________________
Master Bounty Hunter
Carbineer 0/0/0/3
Novice Medic


Rizzaka
Fri Feb 06, 2004 1:11 am
#551

I propose that it be based upon the number of items you are insuring at the time. When you gotoan insurance terminal as it is they know which items can and cannot be insured that are on your person. Even though there could be an easy work around for this (ie dump your items at your house, insure, the go get them) maybe make it that you insure each ITEM for a day, say 500 per item for the day or 50 Faction Points for the day per item. Attempting to find a flat fee that all will agree upon will be difficult and therefore should just be a modified version of the current insurance policy.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

sgx
Fri Feb 06, 2004 1:13 am
#552

> It seems like 50-100 faction points is a pretty good rate

It's a good rate for a bad idea.


Honestly TH, are you hearing everyone that's saying it's a bad idea, and that there are bigger problems with the whole death/decay/insurance system than adding a pvp ticket dispenser?


Lorell
Fri Feb 06, 2004 1:15 am
#553

Why don't you listen to the will of players and implement a version of what was originally offered? If you must go through with this ridiculous 24 hour pass idea, at least make it cost effective. I think it should be like 10 faction points or 2000 credits. If you don't want to spend faction you should be able to pay a higher cost in credits.



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OnlyMaestro
Fri Feb 06, 2004 1:15 am
#554

I still agree with whoever said...


"I Think my 15 Dollars per month should cover me."



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4"Never stop fighting till the fight is done."
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Lotussutol
Fri Feb 06, 2004 1:19 am
#555






Thunderheart wrote:








nolan007 wrote:


Do we purchase it with faction points or with credits?


If it's for credits, I believe it should be maybe... 5,000 credits for the day..?


If it's purchased with faction points, maybe 100 faction points?


Maybe the price should be less if you purchase while you are declared?


Being declared is key to having a healthy GCW.






  • 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.



  • The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.



  • It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?











what do i think? I think do away with decay in pvp like you said...


FallOut1214
Fri Feb 06, 2004 1:21 am
#556

Is there any way that the cost could be scaled based on your rank?

This could be especially nice if it's decided that the insurance will cost credits instead of FP.

Also, it might help to lessen some of the sting Rebels are currently feeling for seeing no benefit whatsoever from attaining a high rank.

Just a thought....

Regards,



__________________________________________________
Rayvik Garrison

Thank God for WoW.
PlayeroftheDay
Fri Feb 06, 2004 1:23 am
#557

I am a 100% supporter of Decay just to let everyone know. It's time to move on and get over it, otherwise state a valid argument to decay other than "You Lied!" or "My 15 bucks a month should cover it." TH will listen if you post something intelligent, and that's the truth.


kayxfour
Fri Feb 06, 2004 1:23 am
#558

Decay shouldn't even **edit**ing exist. You've implemented the penalty part of a large system that doesn't even exist. Shame on the devs for such a stupid, stupid move. This insurance pass crap won't cut it. Pull it all out until you hire programmers who can get it right.



=============================================
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Ohove
Fri Feb 06, 2004 1:23 am
#559

Personally I enjoy the realistic aspects of the game. Remember this is MY opinion. But I am in favor of the decay rate as it is. And the pass will work, we will get used to it being there and having to access it. But for those who aren't all that great at PVPing (especially those who have put a lot of their points into Artisan skills) I hope the pass is not too high and is easily able to pay off the faction pts spent on the pass. I vote 50 faction for the day pass


When the game was in development the developers were responding in articles that their goal was to develop a realistic game and make you feel that you are in the Star Wars galaxy. If I am not fighting...everyday use of my armor will weaken it. If I am fighting, not only will everyday use wear it down....but the blaster bolts and wacks of the pikemans weapons will tear it up too. I was excited about the fact developers were going to put their all in the reality of the game. Hence why I got it and am playing it. Now if only they could make it feel like the Empire is in control..... Can't wait for the new publish and to see if it makes a difference!


My last half a cent.....


I'm in favor of PVP awards as well though. Be nice to have more than faction to be happy about accumulating.


Sergeant Ari


Member of Army of Darkness





Ohove Ari
Currently: Master Marksman, Scout 4040, Pistoleer 2244, Bounty Hunter 2244
Former Master Commando
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