Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
Something I think the majority of the community wants to know is:
Why when we were first promised a no-decay PvP scenario is now being replaced with a Per use credit/fp sink one?
still seems like a stupid idea to me. the only people heavily involved in PVP are diehard grinders, power gamers, and exploiters. i do PVP every now and then...i play the game all the time. if this type of system went in, id probably never pvp again. its just not worth it. make pvp worth something...thats all you can do to make it better. i could care less about 1% decay. truthfully, its just not that big of a deal...i can get more faction from a single faction mission than i can from an entire night of PVP.
this wont bring in new GCWers, and it wont make PVP itself any better. btw, if insurance was eating you alive you need to stop hauling everything you own around ![]()
Thunderheart wrote:
nolan007 wrote:
Do we purchase it with faction points or with credits?
If it's for credits, I believe it should be maybe... 5,000 credits for the day..?
If it's purchased with faction points, maybe 100 faction points?
Maybe the price should be less if you purchase while you are declared?
Being declared is key to having a healthy GCW.
- 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.
- The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.
- It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?
AnXdiety wrote:
Thunderheart....
Something I think the majority of the community wants to know is:
Why when we were first promised a no-decay PvP scenario is now being replaced with a Per use credit/fp sink one?
Yeah, i'd like to know the answer tot hat also. If a day pass is possible, then completely removing it should be too...
Thunderheart wrote:
nolan007 wrote:
Do we purchase it with faction points or with credits?
If it's for credits, I believe it should be maybe... 5,000 credits for the day..?
If it's purchased with faction points, maybe 100 faction points?
Maybe the price should be less if you purchase while you are declared?
Being declared is key to having a healthy GCW.
- 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.
- The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.
- It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?
Thunderheart wrote:
nolan007 wrote:
Do we purchase it with faction points or with credits?
If it's for credits, I believe it should be maybe... 5,000 credits for the day..?
If it's purchased with faction points, maybe 100 faction points?
Maybe the price should be less if you purchase while you are declared?
Being declared is key to having a healthy GCW.
- 5,000 sounds a little steep. One of the reasons I was glad to hear about the change in insurance was that it was persistant insurance. I could burn through 50,000 credits in a few hours of PvP and thats where it really hurt me.
- The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.
- It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?
what do i think? I think do away with decay in pvp like you said...
This could be especially nice if it's decided that the insurance will cost credits instead of FP.
Also, it might help to lessen some of the sting Rebels are currently feeling for seeing no benefit whatsoever from attaining a high rank.
Just a thought....
Regards,
Personally I enjoy the realistic aspects of the game. Remember this is MY opinion. But I am in favor of the decay rate as it is. And the pass will work, we will get used to it being there and having to access it. But for those who aren't all that great at PVPing (especially those who have put a lot of their points into Artisan skills) I hope the pass is not too high and is easily able to pay off the faction pts spent on the pass. I vote 50 faction for the day pass
When the game was in development the developers were responding in articles that their goal was to develop a realistic game and make you feel that you are in the Star Wars galaxy. If I am not fighting...everyday use of my armor will weaken it. If I am fighting, not only will everyday use wear it down....but the blaster bolts and wacks of the pikemans weapons will tear it up too. I was excited about the fact developers were going to put their all in the reality of the game. Hence why I got it and am playing it. Now if only they could make it feel like the Empire is in control.....
Can't wait for the new publish and to see if it makes a difference!
My last half a cent.....
I'm in favor of PVP awards as well though. Be nice to have more than faction to be happy about accumulating.
Sergeant Ari
Member of Army of Darkness