Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Oh yeah 1 other serious bug was that i couldnt get off my speederbike when i tried to get of to defend myself, which was not very good for me, and had to run away.
And, for God's sakes get rid of the stupid Decay/Insurance. It has never insured any of my items on any server 98% of the time, its wrong that decay is still around and we paid 13k for it to be saved in death, and im not exaggerrating about the percentage either,
I've been on a lot of Servers where Insurance has never worked and Millions of Dollars went down the drain in 1 single day (.
Thanx.
1. No damage on lairs with a saber
2. Polearm saber leg attack 3 does random pool damage
Until the bug is fixed u can still teach ppl, bye clicking on then then type /teach ).
I also have some problems with the Ranking system as Orvo was talking about that Jedi now r, or seem to be more powerfull before this, but I hope this changes as of course we've just started this Test Center.
ok well here's my 2 cents
Saber damage is too low and AP2 does NOT work
exp gained by pve combat is way low, a good alternative would beto take the saber skill exp requirment down IMO to enable a padawan to atleast get into the saber tree reletively easier while still requiring more exp for the more powerfull force abilities
you need to turnTEF & factionoff for testing this patch so we can do some actual testing(we're not here for the GCW revamp)
you need to let "normal" players choose a full250SP skill set so we can simulate a "mature" server for the next test patch for pub10
if you guys are testing the higher parts of the new system you need to make yourselves visable to us so we can see what we have to look farward too
Other than that i think you guys are doing one hell of a job ![]()
0rv0 wrote:A~ (and anyone else)Has anyone else noticed that in order to utilize all 250 sp during your Knight conversion, you MUST MASTER 2 SKILLSETS before you begin to dabble, or you will have between 4-19 sp leftover that simply WILL NOT WORK anywhere else...I also agree with others that the cost per box seems too high, but this apparent inability to understand basic arithmetic is MOST annoying...The structure of the trees themselves ensures the need for dabbling, but the fact is, my efforts at making the most complete template I could manage resulted in me being UNABLE to make the transition to KNIGHT as I am UNABLE TO USE ALL MY SP!(4444 Defender/0404 Saber/4400 Enhance/1004 Heal)I have 5 left over, with a minimum cost of 8 to advance...is it just me, or is this IDIOTIC? I tried /findmytrainer and traveled only to find out that is not workable...what can I do? Without at least 1 more sp, this system does not seem workable...not unless conversion is gated to REQUIRE 2 Masteries FIRST to ensure total sp usage and complete conversion. This is TWO tries to test the new FRS and Knight abilities...so far, 0/2 with about 6 hrs wasted ( how about 500k jedi xp in compensation?)And I have simply got to take a moment to say, much as change was needed, aside from tanking ability, my 4041 Apprentice is MUCH more balanced than a Knight in the new system...maybe something can still be done to address skill loss and balance before live, but wow....as is, what a cluster@*$%.
I am a master of nothing, and have 0/250 skillpoints spent in nothing but Jedi related skills. Works fine, though I hate having the weird allocation necessary to pull that off.
d0qtrX wrote:
After the reboot still have not received my gas or copper.
If they made it "available" great. Now just grant me survey and some tools and we'll be all set...
The way it seems is that you have to pick surveying in the Force Sensitive branches to be able to survey resources as a jedi ![]()
Sad, but true.
Basilia
Most Jedi Knights only recieved Colour Crystals , no Force Crystals for Damage..
almost everyone has no Copper or Culsion Inerts Gas which is nessecary to make 3. and 4. gen Sabers..
Vehicles , Saber Tool and all that stuff is ok..
but we still cannot experiment with the saber tool ![]()