Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Wallopin
Wed Feb 04, 2004 8:43 am
#534

So the next time you die, youreceive 5% decay becauseyour itemsare not insured? Or does this mean that our items will still be insured and continue to take 1% decay every time we die? You've already stated that there is no way to determine PvE vs. PvP death. This doesn't make any sense. I have no problem with re-insuring my items after I die. The only problem I have is that our items still decay even though we've insured them. Please keep pushing toremovethe 1% decaywith insurance. Thanks.
supa187
Wed Feb 04, 2004 8:43 am
#535

Insurance is supposed to INSURE your items. That means they should take NO DAMAGE. its REALLY SIMPLE devs....



Goodfella


Vashner
Wed Feb 04, 2004 8:43 am
#536

DECAY BLOWS



--------------------------------------------------------
Marenski
Wed Feb 04, 2004 8:44 am
#537


  • PvP Death Penalty reduction: PvP deaths will no longer suffer 1% decay if items are insured after the player's death.


  • That is what the update says on TestCenter, but we arn't getting this now? Is it not working on TestCenter?

    AcidRaineV
    Wed Feb 04, 2004 8:45 am
    #538

    Buy insurance = No Decay



    Are you *trying* to keep the PvP players away fromof this game?








    hRainh
    hCommander of KoNHh

    fsuchan
    Wed Feb 04, 2004 8:51 am
    #539

    Thunderheart:


    With all due respect, I understand you're just the mouthpiece for these decisions. This change is a major deal though and I for one would like to hear what those with authority have to say. Can we get comments on this from JustG or someone at his level?



    Tholl
    TC-Prime
    Cry4Dawn
    Wed Feb 04, 2004 8:54 am
    #540

    I dont like this idea at all. If I am paying for insurance that means I AM COVERED against everything. Insurance normally means if you get in an accident you are covered. So by this meaning that would mean you dont get decay when you die because you paid to NOT have decay kick in. If I am paying I should not have to worry about decay. if I dont pay then ok I suffer. I hate this idea, if you pay period NO DECAY! Please consider changing it to the way the original post was and not this one



    Col. Cry for Dawn, Imperial Navy
    Imperial Weapons and Tactics Guild (IWAT)
    Storm Trooper Squadron Imperial Ace
    Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
    Cry4Dawn
    Wed Feb 04, 2004 8:55 am
    #541






    emtfl wrote:

    Take away decay.


    Here are 2 solutions I thought of instead of crying I am trying to offer solutions.


    1. Bring back corpse runs. With the introduction of vehicles people can get to there corpses quicker then walking, and it will offer a viable solution to the train effect in PVP, where ya clone run out die, reclone. When you clone naked with only your datapad (Where Vehicles are Stored) you go to your corpse, in battle your corpse holds the TEF for 5 minuites so if you loot it, you get flaged.






    Corpse runs are never gonna happen again due to the simple fact they cant fix the item decay bug on corpses. Has been an issue since the start of beta, so its clear they cant figure out what the problem is. Its not worth the time to fix it so forget about that idea.




    Col. Cry for Dawn, Imperial Navy
    Imperial Weapons and Tactics Guild (IWAT)
    Storm Trooper Squadron Imperial Ace
    Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
    Ypiana
    Wed Feb 04, 2004 9:01 am
    #542






    Thunderheart wrote:







    The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


    I sincerely apologize.




    Garva is always looking out for you guys and mentioned that it was still a little confusing.


    He rephrased it and it sounds better like this...


    Ok so this is what you mean...


    There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.


    This is correct and clearer I hope.



    Message Edited by Thunderheart on 02-03-2004 07:27 PM




    A: If you suffer faction loss from a deathit was a PvP death.


    Why do people suffer decay if they insured in the first place? Isn't 2 - 3k credit loss per death enough anyway? Get rid of that at least.


    -- Ypi





    I killed my parents... You're next!
    /godmode 1
    oulad
    Wed Feb 04, 2004 9:02 am
    #543



    The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


    I sincerely apologize.




    There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.


    This is correct and clearer I hope.



    Message Edited by Thunderheart on 02-03-2004 07:27 PM



    This is bs. Then remove decay until you can figure it out.




    Torgo Ecry
    Magnus Instruo - Rogue Squadron
    Rebel Sharpshooter + some other stuff

    Ypiana
    Wed Feb 04, 2004 9:04 am
    #544






    Thunderheart wrote:


    *hangs head*


    Nope. It really was wishful thinking...


    They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


    The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.









    The clothes are still wearable at 0% - the only thing you lose is your SEAs.


    Weapons don't get insured and don't decay.


    Please just drop the 1% decay if you're stuff is insured.


    -- Ypi




    I killed my parents... You're next!
    /godmode 1
    Kanehokuokalani
    Wed Feb 04, 2004 9:10 am
    #545

    I just wish they would have posted a poll maybe at the top thatthe "tailors, armorsmith's, and other crafting professions whos items suffer decay" on what they thought about it and how it effects their business.

    supa187
    Wed Feb 04, 2004 9:10 am
    #546

    Here is a wild idea. Take decay all together if you are insured. Armor gets broken down taking hits.


    So you have...



    Armor breaking and armor needing repairs also (business for armorsmith)


    Uninsured armor suffers the 5% penalty.



    I dunno but to me it sounds like the armorsmith will be doing fine still. The devs have to realize how bad they are hurting the GCW with this. This should be TOP priority for them because the GCW is the very essence of Star Wars and what this game is supposed to be about.





    Goodfella


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