Development Cycle Archive
Thread: AT-ST changes on Test Center
Is it considered Farming for holos when you use an AT-ST to hunt FS NPCs. Lord Vader has made it clear they should all DIE. If I want to take my AT-ST to kill some FS NPCs, to do my duty to the empire, I should be alowed. The problem the FS NPCs are not factioned, so I can't use the heavy support of an AT-ST against them, since they are PVE. Why is this wrong???
Is it considered Farming for holos when you use an AT-ST to hunt FS NPCs. Lord Vader has made it clear they should all DIE. If I want to take my AT-ST to kill some FS NPCs, to do my duty to the empire, I should be alowed. The problem the FS NPCs are not factioned, so I can't use the heavy support of an AT-ST against them, since they are PVE. Why is this wrong???
***Hmm... maybe because I have seen on more then one occasion, where 2 Imps show up with 3 AT-STs apiece, and begin to steal all the kills from the full group of 20 that was in place before hand (read "jedi caves"). I can understand where the Imps are coming from, I would hate to have to spend that much faction just to get a pet that is severly flawed in PvP. On the same token, I know how tired I am of having my kills stolen from jerks that think it is okay to steal the kills (and holos) from those that have been already hunting in a location.
Again...if your in a group of 20 people and your a rebel..BALLS UP AND DECLARE AND KILL THE GUY.
If they would just allow only 1 out at a time first before they make these other changes I think things would clam down. Every post I see about AtSts involves someone saying at some point "Imperial with 3 AtSts, and/or Krayt killing"
I still say this whole issue came up from people getting mad cause some guy with 3 AtSts would come in and kill dragons for tissue. I find it funny that people would rather log out and come to these boards and piss about it rather then just take the guy out.
Vamp up Krayt's, allow 1 AtSt out at a time, problem solved.
AtSts can kill Krayts no problem, commandos can kill AtSt no problem.
Dragon< AtSt < Commando. What needs nerfing again?
PLEASE READ DEVs.
The last thing that we had been told is that ATSTs, along with other faction pets, are considered PETS and that we will only be able to call out one Pet (either Faction or Creature) after patches. On the other hand, if you are a Master Creature Handler, then you will be able to pull out and have 3 creatures or 3 faction pets at a time, including having 3 AT-STs. Therefore, to use more than one faction pet at a time (i.e. Rebel Commando, Stormtrooper) you have to be a creature handler.
There was a long, long string of messages after the dev's post regarding how much this new idea was not liked. Nevertheless, we never got any feedback to the specific issue of the number of faction petscalled being related to your creature handler skill. The idea that you have to be a Master Creature Handler, with a rank of private, to control 3 stortroopers is not logical. But a Master Commando or Squad Leader, with the highest rank, can only call one trooper?
A response to this post would be greatly appreciated.
For the fellow players out there.. please show your support by voting on the following:
WHIICH IS BETTER:
A) The old system of 3 faction pets for anyone
B) Creature Handlers can have up to 3 faction pets (i.e. stormtroopers, rebel troopers, ATSTs) and EVERYONE else can have only 1.
C)Number of Faction Pets should be based soley on RANK
I would vote C (over and over again)
"It's not the Muon Gold that makes you puke mate...its the Boofa treat."
I'll throw a suggestion out there that I've been thinking a long time that bound to get some people up n arms and get no response from the devs what-so-ever, but I'll post it just the same.
Everyones complaining about the AtSts and who uses em and for why. I finally got one and as a PvE machine it is a tank, but it doesnt always protect you from attacks. But thats neither here or there. It is a vehicle. I think it should be treated as such, but in the current build there is no room for vehicles. So heres the plan:
Take out the ATST. There I said it. I'm Imperial and I said take it out. Everyone hate me. Ok now the solution:
The Empire is the mass army at this time period yes? Ok BASED ON RANK, which is the best idea ever, Imperials can command up to 6 troops at one time at highest ranks. Yes 6! Ok Rebels Hate me once again. Hear the reason:
The Empire is about endless, low cost infentry. Obviously in the movies(yes Im using the movies to back me up, the game is at least based on them) the Imperial army is made up of massive amounts of troopers. The Rebels however are made up of the few with valor and courage. High ranking officals of the Empire can call forth and support up to 6 troops, dependant on skill of the troop. That is to say, and Imperial in his right mind would call forth 6 Dark Troopers if he had no ATST to choose. This would be limited by some kind of point system where a Dark Trooper is as effective as 2 normal troopers therefore only 3 of them could be called at once. The are of course more expensive and better soldiers. Any normal trooper would be worth 1. So you can combine an army until you reach 6 man points so to say. 1 dark trooper, and 4 normal/scout could be pulled out at once for the highest rank. I think you get the point. Commando Troopers fit in at 1.5 or something. Ok, Ok I havent iron it all out. But you get the idea.
Ok back to the Rebels cursing my name. Rebel troopers need to cost you more faction points. (ducks flying objects) The Rebel army cannot afford to lose troops. Therefore the Imperial penalty that aliens get, are also applied to the Rebel troops as they are not as expendable as Imperial soldiers. Rebels still only get 3, as once again they are lacking funds and soldiers and to issue 6 to one field commander would be to deny others their support and the Rebels are to goody goody to do that. Ok heres the benifits(looks for an opening in the oncomming projectiles)In return, Rebel soldiers get more HAM, and are equipable with weapons by the player or you can by weapons upgrades from the recruiter. Whichever is easier to program and be sensable. I would suspect the latter. These weapon upgrades would compensate for the number disadvantage. I.E a Rebel Trooper going on on one with an Imperial Trooper would most often win if left to their own devices. However a rebel trooper and two imperial troopers would be a fair fight. Its a little twisted but I think its more intune with the way the galaxy was. Personally it pains me to say this as I know the Imperial stormtrooper is the highest trained soldier in all the galaxy, and they are supposted to be an unstopable force, but then again If I refer to the movies once, I must in fairness do it again, in ANH the troopers there cant hit the broad side of a barn. Despite all their training. I mean really, if that trooper on the bridge in the deathstar had spent just a little more time in the shooting range the whole war would have been over, because luke would have had a hole in his head.
Think about it and get back to me...
Lord Nefarious
Radren wrote:
[snip]
>> So after dropping master CH to try somethign new I quickly
>> released what most people have been saying.
>> The only class in this game that has any hope of doing
>> anythign alone is CH.
[snip]
>> Why amI saying this.
>> Easy. I don't want to get CH Taming and Trianing 4,
>> I want to play somethign new.
>> Yet I like many others here don't wan't to have to play all
>> the time grouped with every other player just to survive.
Hasn't EVERY SINGLE POLL of the game continued to tell the
devs this? We want single play that is viable. As things
stand now this is only viable for a VH or someone with
AT-ST support. Why do you devs think there are so many rebel
CH's? Certainly not for the awe of the profession. It is
a tank professon guys that is WAY too cheap in cost to achieve,
even WITH the new rules, for the advantage that it gives you
in the game. For discussion:
Master Bounty Hunter = 217 skill points
Master Commando = 169 skill points
MCH = 106 skill points
Master Carbineer = 92 skill points
Master Fencer = 92 skill points
Master Pikeman = 92 skill points
Master Pistoleer = 92 skill points
Master Rifleman = 92 skill points
Master Swordsman = 92 skill points
TKM = 92 skill points
Can no one see that MCH is more powerful in day to day
use than any of these classes? Yet, you can master CH and
get another master class without skipping a beat. The ONLY
thing I wanted them to change in CH, EVER, is to require
it to encompass ALL of Scout. That would make it 140 points
and IF you wanted to master another fighting profession you
would almost have to do only that. They have made the entire
game dependent on CH, but not the other way around. They say
they want to promote social groups, but make one single class
capable of surviving without support systems by making the
cost too low. Did I say nerf anything? NO! I said make the
cost comensurate with other classes values to game play.
AT-ST's gave the imperial faction a means to explore other
class sets without the CH. Now you take that away to make
those that did not earn the perk happy. Where's the trust?
[snip]
>> Sure my At-St has had the crap beat out of it, Sure its
>> useless but hey My graul got the crap beat out of him too
>> and incap but I can get him up and goign quick enough Why
>> shouldn;t other players be able to have pets that can also
>> do this.
>> Make Droid Engineers viable for this. Let them create
>> droid/FP repair modules/packs. I can buy them like vitality
>> packs heal my pets wounds and go on about my business.
/agree
>> I have no prob with FP Pets having reducing Vitality each
>> time the incap thats in line with the CH.
>> Rank being able to decided FP pet usage. This has been
>> covered so much there is no need to beat a dead horse. I
>> have read Th's thread saying this is a future plan.
>> Please implement it .
If the 9000 FP remains, I agree. But, seriously, get the
database fixed before doing any of this please. Lost 2 million
on vendors, all suppliers on Tempest on strike, you (devs) say
you want to make gameplay better but continue to destroy
everything we work for, whether it's AT-ST's or businesses.
>> CH controlling pets. I have been a MCH, There not
>> overpowered, By no means the best or most powerful class it
>> the game, and cannot take down everyone easily. What they
>> can do is survive. They can survive longer than anyone
>> becuase they have a means to fend off attckers by use of
>> tanks. This is great, please don't take that from them,
>> but allow others in the game a means to have some ability
>> to fend of an attack also.
Last time I check survival meant loot grabber and not db'd and
running 6000m from the clone center to whether the FS grabs are.
I'd say they are the most powerful class in gameplay. There
are no consequences to losing for them. Kinda like all rebels!
Creatures die, magically reborn after calling and sitting in
the fairy datapad a bit. Oh, you only get 100 deaths? At 150
credits per FP (going rate) the recent AT-ST loss cost me
(including necessary rank to get it) 2,205,000 credits. A
rebel with a hammer that grabbed me while I was reading a
mission terminal ganked me with kd/dizzy/db and then killed my
AT-ST in 3 hits with a hammer. I literally seeth when I hear
CH's whining for pet deaths.
>> Exmaple. I decided to drop MCH, try somethign new. SO I
>> completed master CM made soem killer Mind poison and romped
>> of to help my buddy on Yavin get Avian meat for buff packs.
>> Within half our I was dead 5 times. Why what was I hunting.
>> Whispering birds. (yes those pathetic cheesy no CL birds
>> on Yavin) Why, well even as a Master CM that can heal myself
>> constantl,y throw great poisons and shoot a descent bowcaster
>> I could not overcome 4,5,6 or more creatures mass attacking
>> me. And these guys are really not what I consider a slightly
>> difficult Creature. Image how long zI owuld last on Dant
>> taking on say Hurttons. 2 mins max the oops back to cloning
>> staiton once more.
>> I needed a tank. Something to buffer me from the mass attack.
>> I woudl have happily used a droid. (whoops no descent ones
>> availbale). A FP pet. (wait that cost me a ton and he can't
>> be repaired) or a creature. (got none dropped CH).
>> In turn what happened. I quit started over human dumped
>> Wookie got some armor and started my way back to novice CH.
>> Ch pets adn Fp pets the same. Please and you want me to give
>> up beocming CH why? New % of CH's on server to rise by 30% or
>> more following new patch.
>> Sure allow Ch to control 3 pets at master heck give them 90
>> cl they need it to be moe ejoyable and have more options.
>> But to make it so i cannot pull but 1 non healable pet. Again
>> I reiterate you want me not to go CH why?
>> Give me a tank of some sort. Not apet but a FP pet that is
>> healable. AT-ST Droid Trooper they are all great choices.
Again it seems easier to nerf people's earned perks than to
fix a broke system. I'm amazed that ANYONE actually plays a DE
in this game at all. We got major bugs, fixes that need a
fixin', a database system that seems incapable of handling this
game, and entire classes with no value to existence. Yet we
see sunglasses and AT-ST's as the devs focus. AND NO FEEDBACK.
Wait, one devs did give feedback and admit there had been a
problem. KUDOS TO HIM! Blair! That's it! Went to look it up
quickly. KUDOS TO BLAIR! Set the standard mate!
>> Having a point system in place for control of fp pets would
>> be far better to me then buying personal support.
[snip]
Anything other than CH! Sheesh
[snip]
>> Also make it so someone who wants to switch sides can. If
>> someone has mastered say captain in the rebs then the not only
>> have to loose all that but works backwards to get rid of it.
>> Why would they change. They shoudl be allowed to come to
>> IMperial Outpost recruiterrequest assilume and loose all
>> negative FP and start from scratch. (perhaps allow side
>> swapping once evry thirty days)
Can't say I agree with this. Why should traitors get preferential
treatment from either side?
Cafa Asia
I am NOT a wookie!
> Cafa,
> Can you explain to me what exactly what are you
> complaining about in my reply ??? I assume its the
Your post add nothing to the discussion but a show of someone who has not earned the perk nerfing my perk. End of story. You want to compromise with something you have not earned. Doesn't seem fair to me.
Cafa Asia
I am NOT a wookie!
Thunderhawk, im a reasonable guy but this is the worst idea you've ever posted...
The big complaint about the at-st is the farming of the FS and Krayts.... 2 at-sts and a bounty hunter vs a krayt... the krayt doesnt have a chance.... (before this idea goes in).... now lets have some rebs come and ambush the imp... 4 commandos, a medic, and a tkaVS. 2 at-st's a bounty hunter, not to mention a krayt roaming around attacking the bh. Now the tables have turned.... the bounty hunter and his 20k - 50kfp worth the pets are gone... He will die - use tatics.
- To refuse allegiance to and oppose by force an established government or ruling authority.
- To resist or defy an authority or a generally accepted convention
Now if they outnumber us that badly, then we must not be a functioning goverment body (generally accepted convention, usually means that more people go with that than the other thing)... but, aha! We have a strong at-st to use for our discrestion... that evens the playing feilds slightly, so now its almost, if not, even. Now we have a civil war on our hands - thus the theme of the game. But lets lower our at-st's to almost half their former potential - (not even taking into consideration that most people are so paronoid about losing it that they wont even bring it into pvp) if the playing feilds were more or less equal now they are back to the rebellion's advantage... If I remember correctly the rebels had an advantage in this time period - but not a 2 to 1 advantage.
Now - we as imps are at a MAJOR disadvantage - and we are the "generally accepted convention" and "ruling authority". Is it just me or is the dictionary, for the first time ever, wrong? or is it the game thats wrong? You decide....
Heres what I'm thinking based on the responses so far:
Have a modifier called "Factional Control".
For each rank of faction you advance in, you get a +1 to that skill.
Squad Leaders have several bonuses to the skill, maybe around 12 or so for a Master Squad Leader.
Each faction troop you call takesa certain amount of Factional Control, for example:
An Imperial with 10 Factional Control calls a stormtrooper, which takes 2 FC. They now have 8 left. They call an AT-ST, which takes 6. They now have 2 left, which they spend calling two basic Troopers. They may no longer call any faction pets until they store one.
I think this system is the best composite of what I've read on these boards, and of course the numbers may be tweaked for effectiveness (you nerf herders out there may want 1 AT-ST to take 10 Control or more). I think this system will be effective in limiting the number of AT-STs someone can control at once, and give a little help to the Squad Leaders out there (God bless you). I am unsure as to my position on some of the other issues, with the exception of the Flame DOT, which I think should be weakened significantly. As it stands now, Commandos are getting a HUGE advantage on the AT-STs, and I think this should be balanced out.
I hope this is useful for the developers and gives the rest of youguys some new ideas.
-Troupe
Way to go SOE. It is very obvious that you do not know what Star Wars is. Everything has gone from good to crap and now this will be what? the 2nd or 3rd nerf to the AT-ST? Everything has gone to biological stuff. An AT-ST is a piece of technology that should be able to be fixed (Which is still not possible) and have a significant amount of armor (Which if you actually saw any Star Wars movie it took more than 1 Commando with a flamethrower to destroy) As an Imperial player I agree and disagree with some of the ideas with what you are TRYING to accomplish with an AT-ST, however, you have not put any thought into what you are about to do. Now, with non-CH players only being allowed to have one pet makes some sense but when it comes down to Factional Pets, no WAY! If you want this galactic war to go the way a war should then you should allow certain ranks be able to gain more pets, just like a CH does when he gains more skills. If I am a Sgt in the Empire/Rebellion then I should be able to command 1 or more pets. Make rank more useful!. Back to the AT-ST....well, why should anyone join the Empire now? ST armor is not to great so why buy that? Stormtroopers are not the best and they do not listen half the times so why buy them? and now an AT-ST that takes forever to replace or get 1 that cannot be fixed, has perma death, and can be taken down in 3 hits from 1 single player why buy that? What the heck would the sense of having any factional items at all?
Here's an idea: Leave the Imperial Faction/Rebel Faction stuff ALONE and give the Rebellion a vehicle that could compare and compete with the Empire. You guys made up TK things just by getting general idea from books and novels and such...well, look into developing a tank or something for them Rebels so the war could be more fun.
I have said my piece for now......maybe some of these ideas were good or not, but, as a Star Wars fan I think certain things are not going the way it should with development and certain things are going in one direction from one source ................