Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force PT II

Moriarti
Tue Jul 06, 2004 7:07 pm
#40




Thunderheart wrote:






Instructionson how to recreate the bug:




0/0 Items: For the most part, this is not an issue.If an item is appearing as 0/0, its condition is correct, except in the case of Ubese shirts.If you have any specific examples, please post them in this thread.There was some discussion of brand new items being 0/0, but we have no in house examples and could not reproduce it in QA.If you have any information, please post it.











Don't know if this will help:

After Publish 9 went live, I picked up Novice Medic, Got the Newbie-Droid, at some point I was given a generic crafting tool as well, This crafting tool came in the red box denoting zero condition. The tool given to me had a rating of 0.00.


It has remained in the Red-Box regardless of what I do with it, Drop and pick it up, put in a container and back out, saftey deposit...




Rook
(Infiltrator)
"Let my character and motives repose in obscurity and peace, till other times and other men can do them justice." justice."
Seomon
Tue Jul 06, 2004 7:20 pm
#41

The Weapon Switch delay has got to go. I understand the armor switch delay because you don't want Jedi macro'ing armor on and off, and I think everyone can deal with that. Making a delay to switch weapons kills the whole point of having other weapons w/ specials to go along with it.




§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Stoffer217
Tue Jul 06, 2004 7:21 pm
#42

Issue:
Title of dropped skills appering after disconnection

Server:
Infinity

Planet:
Correlia

Your profession:
Teras Kasi Master
Master Medic
4-0-4-0 Scout
0-0-3-4 Marksman
4-0-0-0 Brawler

Instructions on how to recreate the bug:
Set your title to any title. Loose connection (i know it sounds stupid). Relog. In cummunity tab your title will be "No title" but your character will display a title of a dropped skill in my case, novice doctor.

Its a minor issue i know, but still anoying



KRISEK - INFINITY


TERAS KASI MASTER | COMMANDO 2-0-4-0


So many professions, so little skill points...


TygerBlueEyes
Tue Jul 06, 2004 7:25 pm
#43

I think the bazaar fix didn't work. I still see lightsabre protection and I dont see the count # after the resource name (###), but I do see it in the detail.




[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
JoahSaett
Tue Jul 06, 2004 7:28 pm
#44





17) Jedi TEF’s:


What exactly do you mean reaccesing this change? What in gods name are you going to 'hotfix' now?


- First, during the Jedi'revamp', the powerlevel of this Profession that people have worked months to even get is loweredto an insultingly low level considering the amount ofpain people put in to gain it.


We pay far more in skill points and Xpfor attacks and abilites that can be gained with another Profession pretty easily. I remember you guystelling us that having an ability simular to the Teras Kasi powerboost would be unbalancingly powerful, chanelling the Force into ones self isconsidered a pretty basic ability of Jedi, one of the many we cant have.


- Nearly everyone in game has Teras Kasi Meditation I-IV, one of the most useful skill trees in game, and you tell us that givingthe Jedi a Powerboost-like or meditation abilityis overpowering.


The point is, why are you determined to continue giving an already diminished Profession more penalties, if anything more penalties should be removed. The point of assigning a penalty is to counter a high level of power, one thing we do not have. During the PVE portion of the game, the place where we will be spending a great dea of time, we are actually less that other Professions.


Now the Bounty Hunter Profession has been given a great deal of Power (which, to be honest, they should have). Its far more than we even have by a long-shot, placing our entire Profession back down another notch.


Its an odd thing to penalize unwarrentedly. I mean, why give us Visabiliy, Xp penalties, etc?, we arent even as powerful in the end as any other Profession cocktail. So why the punishment anyway? We are the only Profession that requires Grinding Professions/(and soon Quests)to unlock, a great deal of heartache for something less thn what can be Mastered in a few days.


Regardless of what Developement says, (and I really ask you guys to have the guts torealize that many players arent happy with what has been done to Jedi). Often, it seems from from our end,that you are working as hard asyou can to make Jedi so unattractive and low poweredthat no one will bother trying to unlock. That is not an 'organic system'. And few people have any faith you will listen to us.



- We arent doing very much damage with our sabers: Its miserably low. I have to break out Teras Kasi in order to survive, and that just isnt right lol.

- Warping seemed better today: it was horrendous this weekendand caused me a death, today warping barely happened.

- Lag is hideous on Dantooine: Business as usual for lagtooine, but, during the previous week and a half it had gotten better. What ever got fixed had been undone somewhere.

- Drop Rate of Junk Dealer Quests: Please do increase them, tons of mobs killed and I am looting not a thing.

- Xp loss in general: Please tie in the Xp loss system to the old death/decay system, try scaling the amount lostwiththe frequency of deaths multiplyinga number based onthe power level of the Jedi.

Message Edited by JoahSaett on 07-06-2004 08:40 PM



Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
Kazzar
Tue Jul 06, 2004 7:41 pm
#45

Overt Jedi Knights are able to duel Overts in the same faction (Dark Knights killing Overt Imperials to gain rank) and get Force Rank xp.


This is ahuge FRS problem as people in huge guilds are able to have all their players go Overt, duel and deathblow for easy FRS xp. Dark Jedi should only be able to get Force Rank xp from Overt Rebels and Light Jedi from Overt Imperials.


I know on Scylla a lot of people have been going up the ranks by using this exploit. I think Jedi should only go up the ranks when they actually fight a real PVP battle.


I recognize that there will always be Imperials who will let their Light Jedi friends (and vis versa) kill them, but this will at least stop the intra-guild killing that is getting many Jedi up the ranks quickly without risk.




Jantje
Jedi Master
Guild Elder of RAID
Ace Pilot x6
Rebel Colonel

Loot Vendor: Lok 1445, 5375

ArkonPhoenix
Tue Jul 06, 2004 7:44 pm
#46





Veteran Reward: In game – issue closed.


Please Reward long time players (Elders/Since Launch), not just try and keep new subscriptions.




Vehicles/ Droids accessible from Toolbar: This was an erroneous message that should not have been in the update notes just yet. This has been removed for the time being, but it will be available in publish 10 or sooner.Issue closed.


Simply make the 1st choice in the radial of a vehicle be Enter/Exit, this will help getting in and out faster.




Weapon and Armor Switching/Combat Cue: This is currently not appearing in the combat cue.We are working to see how difficult this is to add it to the cue.When that is known, we’ll know how to prioritize it.I know many of you don’t like it, but the delay is going to stay for the time being.I have asked the devs to look for alternative solutions.


This would be most helpful.

Junk Dealers and Loot Kits: We are looking to increase the frequency and types of mobs that drop the loot lit items soon.


An increase in drops would be appreciated.



Vendor/ Bazaar Resources Display: This was hotfixed this morning.



How about being able to Player Vendors from any Bazaar, it would save a ton of time for players.


when we can put this back the way it was, we will.
Dont know what you did, but this wont go over well. LOL




dot(poisondisease/fire)


We’re looking at the TEF’s portion of this issue and expect Combat Medics to be changed soon.I’ll post the proposed changes In Development as soon as I have the information.
You will make allot of players happy by nerfing the Combat Medic prof.




27) Vehicle exitwarping was terrible yesterday, so was server boundary warping.



The programming team is working to improve this if/where/when possible.


Yeah, this is very annoying.




28) Broken Hermit Quest



Reported Problems:



  • If a player completed some of the quests prior to the publish, then they cannot get all of the pieces of the reward (The 5 pieces of the hero’s sphere).

  • Pirate Leader not “conversing”

If you have any additional information on the quiet pirate leader, please let me know.I’ve spoken with the team about the Hero’s Sphere.You can look forward to a resolution on this.


I'm a little annoyed witht he hermit quests, I have tried for a couple days now and i havent found any of them. Quite dissapointed.





Confirmed and reproduced and we’ll code a fix as soon as we can.


Not a game stopping bug, but definatley strange.








I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Barb-Wire
Tue Jul 06, 2004 8:27 pm
#47

remove the armour/weapon switching delay. combat is just unfun with this in place. SWG was fun until patch 9. and it seems the bent is taking away what is fun for the sake of of the one or two people who think weapon switching delays andshuttle waits are fun. check my login times before patch 9 and after. you will see a marked difference in how much i play now that combat is a pain in the.... wookie....



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Limbonik
Tue Jul 06, 2004 8:31 pm
#48






Cliver wrote:





Limbonik wrote:







Jedi AFK-camping every dungeon and piece of content is another one.




Afk camping? how? Is it possible to kill creatures with 300-400 damage saber without specials?



It's called a macro. Anyone with half a brain can set a macro to flurry and kill indescriminately. And please don't tell me it doesn't happen, I've been seeing it all weekend long.




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Baalthazar
Tue Jul 06, 2004 8:43 pm
#49

I had an ubese **edit** and an ubese bandolier crafted after publish 9 went live. Both come out with no condition rating, not 0/0, just nothing listed, and both were highlighted red in my inventory.
Seshemw
Tue Jul 06, 2004 8:44 pm
#50

Issue: Graceful logout leaving you LD and in-world for excessive time.
Server: Kettemoor
Planet: Multiple. Confirmed on Yavin and Dantooine.
Location: Multiple. Hotel in Yavin mining outpost, multiple scout camps on Yavin and dantooine.
Profession: Jedi (Other professions on request. Only Jedi character having the issue)
Full description:
When one logs out ungracefully (shift-esc, disconnect or exit game, linkdeath, /sit /logout outside of a hotel or camp or house), one stays in the world for something like 30 minutes as a linkdead character.
When one logs out gracefully (/sit, /logout, wait 30 seconds, exit out of sever select), in a hotel, scout camp, or house, one is supposed to leave the world 'immediately'.
With three characters in world in the same place (three separate computers), two non-jedi, one jedi, no group formed.
Hotel, Yavin IV:
Jedi does /sit, /logout, starts to leave the world. One non-jedi does /sit, /logout, starts to leave the world.
30 second timer is up on both characters, they end up at their respective server select screen. /friends list shows both characters go offline immediately. Both avatars show 'LD' tags.
Less than a minute later, the non-jedi vanishes from the world (using the third character to physically watch for the avatar to vanish). The Jedi remains. Six minutes later, Jedi is still in-world. Ten minutes later, Jedi is still in-world.

Scout camp, wilderness, Yavin IV:
Same results as above.

Scout camp, wilderness, Dantooine:
Same results as above.

Wilderness, Yavin IV, no camp:
Both Jedi and non-jedi remain in world past the ten minute mark after logging out, as expected.

Wilderness, Yavin IV, no camp:
Same results as above, both characters remain in world.

I sent a PM to Arjun about this. He related to me there's a visual bug that can make it look like a character avatar's still in world if you were there when they logged out.
To check to see if this was happening (despite the fact that my third observer character saw ONE of them vanish, and it was always the non-jedi), I ran the observer out first to 155m and back, with no change. Then out to 250m and back, still no change (using burstrun to get out and back before the camp folded itself up). A third test ignored the camp (since it was there when the two characters logged out), and just did the run out-and-back to 255m at normal speed. I arrived back to the campsite (now just 'a campsite', since it'd timed out from the creator being away from so long) with the Jedi still around and in-world, showing a LD tag.

Ok, so not a purely visual bug.
Since you can be attacked and killed while linkdead, I presume the LD (and logged out) Jedi can be freely attacked by any bounty hunters with an active mission.
WTH? Isn't the point of the 'unsafe logout' supposed to be 'make sure you log out in a hotel or a camp or a home, if you don't want to be in-world and at risk after you log out'? Why is it only affecting the Jedi?
Tests were repeated multiple times, between the day of publish 9 and today. It was done in three play sessions, more than a day (and a server restart) apart, so if it's a bug unique to that specific Jedi character I have no idea how to fix it.

This was /bugged.
Comments?



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Seshemw
Tue Jul 06, 2004 8:45 pm
#51



Tavian_McMaster wrote:

lightsaber damage vs lairs seems to be bugged.

To test damage vs lairs and damage vs creatures I targeted a Thune lair and spammed 2hFrenzy, which is area attack.

Round 1:
vs Lair - 1606
vs Thunes 5706 *3803 4870 4688 4685

Round 2:
vs Lair - 1627
vs Thunes - 5906 *3319 4836 4630

Round 3:
vs Lair - 1303
vs Thunes - 5762 5600 5380

Round 4:
vs Lair - 1453
vs Thunes - 5834 4025 4342

*The damage #s in the 3000 range are vs the Thune Herd Leader, which has light armor.*

Is it possible this is intentional? I cannot see a valid reason for it at all.






Not bugged. Lairs don't get the 'low level creature damage bonus' that the creatures do. Just like you don't get the damage bonus in pvp, or vs. high level creatures.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Seshemw
Tue Jul 06, 2004 8:48 pm
#52



Camrux wrote:


Thunderheart wrote:

Personal Shield Generators: There are reports on the forums about being resistant to lightsabers.This is incorrect.If you find information to the contrary, please post it.




So having LS resists is incorrect?
I'm very disappointed in this, As a master armorsmith I cannot craft anything to protect my clients against lightsabers? (Not counting RIS or Mandalorian)
I was under the assumption that at least 1 mass produceable item would offer protection to LS damage, PSG's would be the most logical.
Can we at least have cortosis layers added to the game? Hell even make em tough to make - just make it reasonable.
Don't Jedi have enough of an advantage?





Worse than that. Unless something big changed, both RIS and Mandalorian armor is vuln: lightsaber as well.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
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