Development Cycle Archive

Thread: Current Live Issues

Buxley
Thu Sep 02, 2004 9:41 am
#40






Vikassi wrote:

What about the old man and sith issues? I think you forgot to add those in their? Jesus.







What issue? The fact that the old man hasn't visited you yet? Patience my very young padawan-to-be.


Buxley

AngryHoopJumper
Thu Sep 02, 2004 9:42 am
#41



speardancer wrote:


Lebbeus wrote:
Could a post explaining Force skill mods be created? I finally got to the village, got Crafting Experimentation branch and Vehicle Control branch and I can tell no difference...no macros...nothing.





Heck, i'm not a dev and can answer that.....

They're all passive enhancers to the skills. there are no macro's or anything to get. However, if you go craft a bit, you should notice it's a little easier to get amazing successes... Dunno what the vehicle control really gets you.




You've highlighted a broader issue. Neither you, nor I, nor the Devs (!) appear to know what all of the various skill mods do.


"Luck +1"? (Of course, I have no idea what "Luck" is... so my "documentation" in this post purely hypothetical.) Saying "It makes you more lucky" is not documentation. Saying "Luck: An attribute that affects experimentation by X% per roll, combat to-hit by Y% per roll, combat damage by Z% per roll, experimentation probability by W% and has a range of 0-100, with a starting base of 0" would be, because depending on the valuues of X, Y, Z, and W, a player could make an informed decision as to whether "Luck +1" was worth getting over something that's better-understood like "Melee Defense +5".


"Force Vehicle Control" is another good example of an utterly undocumented "skill". Maybe it'll be good for JTL. Maybe it'll be like Armor Attachments for skills that existed in beta, were deleted in Live, and have no effect whatsoever on current gameplay... but the attachments keep dropping.


I commend the devs for taking a look at the overall quality/polish issues in the game (fixing typos is a good fix.) If I spend $100M to develop a game over four years, I can bloody well afford to ask a technical writer to look at the dialog trees for 30 seconds.


And I sincerely hope that "improved cluster stability" is a euphemism for last night's Mongolian Cluster Pfark of red swoopers in Mos Eisley, and the... situation... with vehicles, pets, and droids. Otherwise, tonight's gonna be comedy gold again.

garilu
Thu Sep 02, 2004 9:42 am
#42

i unlocked a few weeks before publish 10 hit and its now thursday and i still have not had a visit from the oldman although many people that i know have and they did not unlock. Am i bugged or is the "time" everyone receives the visit randomor are thepeople that unlocked being forced to wait for everyone else to get a visit.
RazorBlade79
Thu Sep 02, 2004 9:46 am
#43

Docs not being able to heal seems to be related to havla food.



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
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Fluke_SillyWalker
Thu Sep 02, 2004 9:46 am
#44






Thunderheart wrote:







































Does Drop shadows not showing concern the issue with the Sith Camp not appearing also. In my case whenmy first camp waypoint got changed by the system because it was on a house or in the middle of a city the camp didn't spawn/







"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

Avari, "Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete,!"
*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
Denate
Thu Sep 02, 2004 9:49 am
#45

Items I Noted Last Night:


1. Red Agro NPC's not always attacking

Situation: camp of swoopers random spawn in wilderness, all red agro, my faction with Swoop is only 355, none attacked me when i was standing in the middle of them poking them in the ribs. I attack one, the others just watched, one actually pointed an laughed. This could be due to the server lag issues, but not sure.


2. SUPER SPAWN of Yellow agro NPC's. Between 0 and 1500m of the City hall of NON-player cities, you will find a super spawn of NPC's, all with the same name.

Situation: was traveling from theed to my house 2500m away, after going over the hill to the east of theed, there where 50 plainsfolk (the forgetful chick) and 5 philosophers (the snooty one) all spawned in the same 10m location. EXACT same name, EXACT same model, all doing random animations, some of the plainsfolk where sitting there watching the others dance, etc... After killing 1 or 2 of them, more spawned in the same location within 20-30 seconds of the corpse decaying (either by loot or time). I would have tested this sooner, but the premature server restart for Tarquinas stopped it, so i headed to my house.


3. Unable to "carry" power

Situation: A guildmate of mine spent 3 hours and god knows how many trips trying to put power in his 3 factories, he would pickup the material from his house, drive out to the factory, and as soon as he clicked on the factory, his power would disappear from his inventory. He then would drive back to his house, where it would then magically appear in his inventory upon entering the house he had it stored in. Again, this could be due to server lag.


4. Albeit the message for ticket use is better then nothing, but when i have been standing in one spot for over 2 minutes, I am still unable to do that in my current state, sometimes longer, sometimes shorter, should I type /stand or /wave first so that the server registers my "STOPPED" location?


Thats it so far, pub 10 glowy, no oldman in 2 days of wilderness travel, but... I hope to get visited tonight.



Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

Flanertard
Thu Sep 02, 2004 9:49 am
#46

I picked up vehicle control last night .. im a post 9 unlocker.. the vehicle mods GREATLY improve vehicle acceration and control .. fro example .. i used to have to make great big turns while trying to manuver my way up a guild halls steps or into an outpost.. and turning around was a big circle .. however now i turn on a dime and i start off at max speed .. no ramp up of speed. Flan
Mike199422
Thu Sep 02, 2004 9:49 am
#47

The Force Ranking System is still a piece of **edit**



Where is that in the post of issues?
3brotherwilliam
Thu Sep 02, 2004 9:51 am
#48

My TKM couldn't meditate away her wounds



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DarthDrogseth
Thu Sep 02, 2004 9:51 am
#49

Please for the love of god someone answer me. Last night somebody killed my sith spawn before I could get there. I have been up all night waiting for a respawn.


My first CSR ticket was closed with no response, and my 2nd ticket is now like 8 hours old and no response.


Maybe this is not important to you but come on, all I need is a couple dang words telling me your working on it , or that I am SOL.


Its not asking to much.



Only Asota and Kasota survived the NGE, and just barely! But YaSota was born into the fury!
Buxley
Thu Sep 02, 2004 9:52 am
#50

How about giving us a way to turn off the /findFriend "feature"?


I had to delete dozens of people I know (but don't necessarily trust) from my list on the off chance that one of them would sell my location to a BH. The "friends" list is now useless to me and many others.


Buxley
Orryhazard
Thu Sep 02, 2004 9:53 am
#51






WookieOgre wrote:

Hey TH, how about comment that its day 3 and I still did not get a visit from the old man. I'm a post9 unlocker and was glowing. Really would like to know if its worth my time to log in for hours to do nothing but look at clouds (since I can't go to dungeons or ride a speeder what else do I do)






Why can't you ride your speeder or go do a dungeon? You may as well go do some fun stuff. When you go back to get healed, maybe the old man will be waiting for you.
Buxley
Thu Sep 02, 2004 9:54 am
#52






DarthDrogseth wrote:

Please for the love of god someone answer me. Last night somebody killed my sith spawn before I could get there. I have been up all night waiting for a respawn.


My first CSR ticket was closed with no response, and my 2nd ticket is now like 8 hours old and no response.


Maybe this is not important to you but come on, all I need is a couple dang words telling me your working on it , or that I am SOL.


Its not asking to much.







On Test Center, the first group of Sith for me spawned inside a building and were unattackable. I got a second group not too long later so I don't think you're out of luck. More Sith will come...


Buxley


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