Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 2-16-04)

chembelec
Mon Feb 09, 2004 2:25 pm
#40


please get rid of the /loot command.


we are getting too many people camping loot drops (borgle bat cave anyone?) and afk killing for crystals on spawn locations (outside coronet - poor meatlumps).


This game is not EverCamp... er i mean everquest. please get rid of the camping!



Aleema Rar
SOE dictionary:
balance = nerf
improvement = dumbing down
enhancement = re-coding for xbox
veteran = the ones that will prolly cancel their accounts pretty soon
reward = something the new players don't mind not having
BleuDestiny
Mon Feb 09, 2004 2:33 pm
#41

Start with the simple...


1. Can we sit down without getting scooted across the floor and suddenly finding our face in a chair, or some beast's ass, or sitting midair in a chair that isn't there?


2. Caves and loot. Caves could bea lot of fun, but are only if you have someone with you that can open locked containers, which leaves out most people I know. It ruins what little dungeon element the game offers for most of us. Cut out the locked crap if you don't give us keys.


3. Storage in houses are way too limited. Can't store anything after decorating, so we waste our lots on non-residence houses when we need to harvest resources and need our lots. Either that or increase our lots beyond 10.


4. Art on walls... need it. Where is it?


5. Exterior decorations, how can i put a streetlamp in my compound if you only allow them in city propers, and limit the number so dramatically that no mayor will want to give up their precious alotment to allow me to plant a small garden or a statue?


Then the not-so-simple to tragic...


6. Harvesters reflecting erroneous information and dying out long before they're due according to stats.


7. How about some cut scenes to liven things up?


8. Skills cap at 250. As Master Doc, I can't profession with one weapon mastery, not even one, and still be able to at least have novice scout to collect the meat i hunt. It's too restrictively capped. It's one thing not to have Doc, Pistoleer and throw on master CH or Smuggler, but not even novice scout? Come on! Give us some fun and abiltiy to be effective!


9. This one is tough... but the jedi thing is ruining this game. First, there's no way in hell I'm going to grind through 15 professions just to get a force sensitive slot. That's plain stupid, and if it said that on the box there's no way I would have gotten into this dead end in the first place. Make it challenging, but not in such a way that it keeps people from conducting day to day business in the professions they have chosen in the mean time, which leads to my second major point on why jedi is ruining the game, most people are not playing their professions... they're just grinding through them. I'm sick of 3/4ths of the players I'm talking to, guilded with, and interacting with, if only by guildchat, that are not even playing the game, they're just grinding their way to jedi. How lame. So how many players does SWG have? Well multiply that number by 25% and that's probably the amount who are really playing it, the other 75% are grinding into oblivion. I play daily, more hours than I'm sure I should and more hours than many many players, but I refuse to grind away my swg experience. Lame lame lame. And for my reward of actually being a Doc and a hunter? I get left behind on the Jedi experience.







Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
RotorofCorRng
Mon Feb 09, 2004 2:35 pm
#42



Thunderheart wrote:

This is an item Im checking. I think furniture "dye kits" are a good consumable that Architects could make.



Not only no, but HELL NO!

I just want to make it, ala Armorsmiths and Tailors, not make some freaking kit.



Rotor - Will cease to exist May 3rd.
RaavenRomano
Mon Feb 09, 2004 2:38 pm
#43

By the way I have been a member for so long but I stopped posting when they edited the website and I had a bout 4-500 posts so if you see that it says I am new, it is wrong. I have been on this for a long time.
ElvisTheKing
Mon Feb 09, 2004 2:38 pm
#44

Can we get an explanation for why the Giant Dune Kimo's do not drop loot? You need one scale to make a piece of RIS, nine for an entire suit and I have yet to see even one and my group and I have killed many GDKs. Not a single scale. How are we supposed to get RIS Armor if they do not drop the loot?






__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

jedideaton
Mon Feb 09, 2004 2:42 pm
#45

How about we actually have a GCW? There is no real GCW besides attacking and defending bases that you waste fp on because they don't even help you.



Terribliz Ni'Chep

You can run, but you'll only die tired.

zeh Horny Twi'lek
Master Sharpshooter, Master TKA, Master Brawler
Former Master Scout, Former Master Marksman, Former Bounty Hunter, Former Master Medic, Former Master Dancer, Former Master Entertainer
Master Sergeant in the Imperial Army
Co-leader of the Imperial Strike Force

BleuDestiny
Mon Feb 09, 2004 2:50 pm
#46

OMG how could I forget...


10. The freaking useless waits at the starports and shuttleports. HELLO, do you really think I have 10 hours a month to wait sitting looking at a ticket collector? Allow me to be tactful. Fix it, fix it now. Make every starport and shuttleport like Theed with instant transport. You guys are insane to think people should stand looking at their monitors for 9 minutes and 58 seconds 5 times a day. Absolutely insane. Get a clue.







Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
scruftydog
Mon Feb 09, 2004 3:06 pm
#47

Fix the shuttle wait. Make it instant, or 5 minutes... but do somethings. It is horrible the way it is.




________________________________________________________
Ana Lightingfly has left the building

PsychoticChipmunk
Mon Feb 09, 2004 3:22 pm
#48






LadyLeala wrote:





Thunderheart wrote:




This is an item Im checking. I think furniture "dye kits" are a good consumable that Architects could make. I havent dug in deep yet to find out what the technological challenges are. If we can make them "colorable", it might be that only furniture from "this day forward" can be colorable, but there again, thats good for architect wallets...







I would much rather see the customization come at the end of the furniture design, much like customization for tailored clothes. Leave it in the hands of the creator.


I know this thread is to discuss some in-live stuff, but I thought I'd share my input here anyway.


TH-- Are you going to start an In-Concept: Architect thread soon? (please)






Actually as an interior decorator I would have to completely disagree with that. Coloring them via a kit will make it easier on every level and every stage. Why should you have to have 100 versions of 1 couch stocked just so people have a likely-hood of finding the right one, or expect to get a ton of requests via /tell or mail to get the color that people want. Also you have to realize that people won't know what shade it is exactly so you'll have to make a few "test" couches in order to make sure it matches equating to lost resources in essence. Anyone doing large decoration jobs (either for themselves or just people for hire like myself) will have an incredible headache in order to get things to look just right thanks to having to contact an architect in order to get the right color match/scheme for things.


Meanwhile if you just make a kit I can buy them en bulke and neither of us has any hassle outside of me being colorblind/forgetful of which square it was I chose last time



0000000000000000000000000000000000000000000000000000000000000000000000000
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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
RayRay00
Mon Feb 09, 2004 3:28 pm
#49


I've got one:


Care to comment/clarify your statement in the 10 Answers to the Pikeman community about Pikeman being a HYBRID profession?


The discussion has reached nearly 200 posts and I'm sure you're aware of dissatisfaction with your canned responses and avoidance of real, informative answers. It is painfully obvious that the Devs haven't a clue about the pains Pikemen feel in relation to other melee combat professions.


In case you forgot:


http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=16111



-Ray!!!

Snaafu Rayvoi
Beta II Tester
Master Pikeman - Master Doctor
Tombstone, Dantooine - Gorath Galaxy
PhazeDistortion
Mon Feb 09, 2004 4:12 pm
#50






Thunderheart wrote:







Zilrion wrote:

Im not an Architect but they realy need to be able to color custimize their furniture, all houses looks so alike now (and player cantinas... all the same..)



This is an item Im checking. I think furniture "dye kits" are a good consumable that Architects could make. I havent dug in deep yet to find out what the technological challenges are. If we can make them "colorable", it might be that only furniture from "this day forward" can be colorable, but there again, thats good for architect wallets...







The architect community would LOVE to see color palletes on furniture. Its been on our list of issues for quite some time. But cmon, a dye kit? Let us have that creative outlet. I seriously doubt that armorsmiths and tailors would like the idea of dye kits either. I could see doing 'Paint kits' for housing interiors however, as that is a much larger purchase, alhough still not as expensive as my armor.



Phaze Distortion
Kauri Architect of the Year nominee
MackAgp
Mon Feb 09, 2004 4:16 pm
#51

>I would like to know how future database issues are going to be resolved without further pinching the player >base. From the start of this game we have had our personal item storage, house storage, and upcoming >vendor storage all reduced to accomodate database issues.


>With new resources added every week, and tons of useless junk generated daily, are we to expect even >more reductions in our storage ability every few months?


Well, the cap is going to fall at 2,821,109,907,456 Items lol, since based on the current system for item serial numbers (how come some items don't have serials btw - eg your starting kit) which allows a-z 0-9 in an 8 char serial thus 36 ^ 8

And fair does that's a pretty large Dbase table!




Ehio The Ex-Purveyor of Quality GDK Scales and all types of loot to the Starsider Community
Vendor Closed due to CU (edit)
Please Leave All Auction Winnings at the Loot-u-Like Vendor

<img src="http://www.eq2fantasy.com/images/smiliesgif/jester.gif">
MackAgp
Mon Feb 09, 2004 4:23 pm
#52

Stoopid HTML msg board, Lost all formating BOO HOO




Ehio The Ex-Purveyor of Quality GDK Scales and all types of loot to the Starsider Community
Vendor Closed due to CU (edit)
Please Leave All Auction Winnings at the Loot-u-Like Vendor

<img src="http://www.eq2fantasy.com/images/smiliesgif/jester.gif">
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