Development Cycle Archive

Thread: Test Center Bug Thread: Friday May 28th, 2004

Egeis
Sat May 29, 2004 10:50 am
#40


Most of these bugs have been (/bug)ed and most are know, Its earier for me to list them all.


Faction Equipables



  • AT-AT helmet equipable while covert and by other factions


    • The AT-AT survival suit runs the proper faction and overt chech

  • Factional Armor is equipable while covert and by the opposing faction.

Combat


  • Speed is capped on all combat proffessions regardless of the amount of speed you have from your skills.

  • NPC enemies will attempt to go prone and shoot you through a hill, damage does not accure but you can see the shot go through the hill.

  • NPC's expoit and still run through walls and buildings [spawn type buildings].


Tokklyym
Sat May 29, 2004 11:47 am
#41

I started a new Char on TC yesterday, and ran some Novice Brawler missions.

- More than half of my mission target lairs had Random Red-Con Aggros within a few metres. Rouge Fambabas and Greater Mountain Womp Rats and stuff like that. So when I would wander up to my Novice missions, I'd get aggroed and incapped by 10K Ham creatures.

Note sure if this is a bug, but I know it doesn't work that way on Live.

- The Mineral Survey Device I recieved as a Novice Artisan was red in my inventory. When I re-logged, one of the traps I created was red, too.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Dajaan
Sat May 29, 2004 4:38 pm
#42

LS can only be experimented using the spec. weapon crafting tool - not the LS crafting tool.


all chats but spatial is missing.


crystal decay is bad =(


skills can not be properly rechoosen - surrendering all but progress tree, will allow to reskill ALL standard professions, but not jedi professions - eg: can instantly build master tka / rifleman


too few crystal drops (if any)





"in Yoda we trust"
TommyBoy73110
Sun May 30, 2004 12:57 am
#43

Some other Jedi Bugs:

1) lairs can't bedamaged by light sabtres


2) no combat exp isawarded to jedi chars even if theyuse normal combat skills.


3)When fighting with Ligthsabresthe LS exp for the type of LS you are using is given andthere seems to be nothing you can use this for.


4)Jedi Initate tree is still there,I think this is the old one. And when you try to train you get the message only for this.


Rao


Ackehece
Sun May 30, 2004 5:47 pm
#44

MAJOR BUG: (as of 6:50pm mst sunday may 30th)

STARPORTS: many are missing (such as theed and moenia, mos espa)

STARPORTS: the missing ones appear to be treating themselves as shuttle ports.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Dajaan
Mon May 31, 2004 12:37 am
#45

Force Skills from the "Crafting Mastery" are not working - both Experimentation & Assembly (verified they are NOT WORKING for Master Amorsmith / Master Weaponsmith / Artisan - you only have a total of 10 experimentation points)



"in Yoda we trust"
Ackehece
Mon May 31, 2004 9:29 am
#46

Starports are again working on monday- server restart maybe?


but anyway the bug of starports reporting themselves as shuttleports appears to be fixed





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




NJ62
Mon May 31, 2004 10:05 am
#47

Bioengineer: DNA samples will not load into the generic dna template. In fact DNA samples will not even show up when objects are filtered. When objects are not filtered, DNA samples will not load into the slots of a DNA template. This bug is serious because pets cannot be crafted without a generic dna template.


Commodities market:


  • 300 items show up on a page of a vendor instead of 100

  • no way to "turn page"

  • descriptions do not show up in "details"

  • pictures do not show up in "details"

  • items that appear on a vendor's display are not necessarily located in that vendor - you can buy items from any vendor in the galaxy



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Rasputan
Mon May 31, 2004 9:07 pm
#48

I am unable to do any of the crafting missions. I get the mission, and the components, open up my appropriate crafting tool, bring up the schematic and none of the components will fit into the schematic. I know they are the right items, and that I am using the right tool. I've gone to crafting stations to see if it would help, and tried different tools, but all with the same results. I've also attempted on several different types of missions, whether they be from the crafting terminals, or from NPCs about the world.



Qued Jai'Lang
JadedSkywalker
Tue Jun 01, 2004 8:50 am
#49

Any idea on when the Vendors/Bazaars are going to be accessible? It is kind of difficult to get resources and other needed items when I can't access them.


Thanks





Tyria Nyriese
Master Combat Medic
Master Rifleman
Star_Ranger
Tue Jun 01, 2004 10:09 am
#50

Weekend report -


Force powers:


Enhancment has no base ability to use to gain Jedi XP without a lightsaber.


Survival I allows the use of basic camp kits (gonna be popular for 1 point). You also get wilderness survival experience even without having the scout profession.


Jedi Luck did not seem to grant any benefit. Btw, I chose it because I am a scoundrel and there is no such thing as luck


Created a macro using center of being and healhealthself1 that granted 20 jedi XP every 20 seconds with a novice TKA (granted I needed to raise my mind substats to continualy do so).



Force Crafting and surveying:


Force Experimentation, Force Assembly - Bonus does nothing. After more failures then I am used too I feel these two abilities do not add to anything. I tested these in New Unity that has a bonus to assembly (manufacturing) and still got two critical failures in a row on assembly. I also had more experimentation moderate successes or failures then I have before; perhaps the force is not with me


The survey enhancement of +20 does allow you to set any quality survey tool to 384 resolution. The numbers look a bit crunched on the display but it does work. Funny thing is though when I untrained the tree those tools I had set to 380 remained at that extended range (even after I logged). However, the tools could not be traded and retain that range.



Personal Shield Generators:


I made a couple of MK.1 PSG's to test out the lightsaber resistances (showed 12-14%). I didn't get any messages of resistances when being attacked by a lighsaber; Thanks Leno. Also, after I logged out and back in the stats shifted Lightsaber resistance to vulnerable.



Misc:


I have a resource in my vault that is highlighted red: 2750 agrinum aluminum.


I actually finaly used a Holocron the message I got was: "Continue along the path you have chosen". As a Padawan I guess I have made it


Thank you for allowing us to test this,







}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Jwmc4
Tue Jun 01, 2004 11:50 am
#51

Cloneing has ceased to work !!!!!!!!!!!!!!!!!!!!!!!6-1-2004



**TEKSAS**

**TOURNADO**

Jedi Guardian 4444

sciguyCO
Tue Jun 01, 2004 1:23 pm
#52

A couple non-Jedi bugs I ran into on TC2 this morning:


1) Inventory is bugged when updating. If I retrieve items from safety deposit or bazaar, craft an item, or purchase a travel ticket it does not appear in my inventory until I toggle the "change view" button. The inventory space is getting updated properly. I'm not sure if looted items are also having this issue, will check back later.


2) Bazaar and player vendors are filtering item lists as if you picked "Entire galaxy". Picking "This Region" or "This planet" does nothing for the listing. It's a little easier to pick up bazaar purchases, since the NPC city is listed in the location column, but player vendors only list the planetary region like "Correlia, Correlia". I suppose if email was working, we could use the waypoint sent with the purchase message, but right now it's rough finding the right player vendor to pick up your item.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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