Development Cycle Archive

Thread: Publish 8 Feedback: Manual Turrets

BristaAB
Fri May 07, 2004 3:57 am
#40

I've spent most of the week attacking a base which the defenders try to keep protected by two turrets


It's been very good fun and very challenging


From my perspective as an attacker the manual control of turrets has added both to challenge and immersion





[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
galahad646
Fri May 07, 2004 7:38 am
#41

If the turret shot him 24 times he should be a steaming pile of hamburger and not medding in a house. It was looking like all the damage was being blocked by his armor.



Mael Starchaser



Mael Starchaser - Master WS/ Master AS/ Master Artisan
Knathrak - Jedi Padawan
Dystructa Starcrusher - MBH(All original. No respec here)/ Master Pistoleer

"Do you believe a man can change his destiny?
I think a man does what he can until his destiny is revealed."
bmorris69
Tue May 11, 2004 8:26 pm
#42

hmm
galahad646
Thu May 13, 2004 6:12 pm
#43

That would be sweet. I hope they do that with some of the transports that have turrets in the space expansion.



Mael Starchaser - Master WS/ Master AS/ Master Artisan
Knathrak - Jedi Padawan
Dystructa Starcrusher - MBH(All original. No respec here)/ Master Pistoleer

"Do you believe a man can change his destiny?
I think a man does what he can until his destiny is revealed."
P-Nice
Sat May 15, 2004 4:57 pm
#44






Chianti wrote:

I stated this in the other Turret thread, but since this is the live one I'll repeat it.


Manual turret control is premature. It's a nice little addition that allows non combat classes to participate in base defense. Aside from that it's useless.


A single master swordsman can solo a large turret. Their HAM is too low, and their damage is too low. In order for manual turret targeting to be effective, we would first need to make TURRETS EFFECTIVE. They have no use right now other than to delay a raiding group long enough to call in reinforcements.


I suggest raising the damage output, and raising the HAM of large turrets. 500-600k sounds reasonable. As it stands, even large turrets dont last more than 70 seconds (its been timed).






Agree 100%
P-Nice
Sat May 15, 2004 5:02 pm
#45






Mikhail24 wrote:

TH, I hope you guys really listen to everyone responding here. Turrets are a joke...and moreover, there is no reason to place them other than they look cool.


How do you rationally explain the fact that some NPC's have over 200,000 HAM with medium armor + resists, but a LARGE BLOCK TURRET has only 100,000?


Getting down to brass tacks...do you see, as many players do, these ultra-NPC's with high resists and even higher HAM as a quick-fix to the large combat inbalance in this game? Like with most Corvette NPC's and the ill-fated NovaTroopers, seems like the Devs just said to themselves..."Hmm, players seem to be killing things too easily...ok, we'll just up their ham 1000%, give them crazy resists to the most common damage types dealt by combat classes, and then laugh!"


I hope your combat& GCW rebalances address these serious issues. 250,000 HAM NPC's make it seem like that idea was thought up over lunch.












Another VERY good point. A Nightsister Elder allmost 1/2 a million HAM, HEAVY Armor, and 100% to all RES. but a turret is only 100k???

However, if you guys plan on leaving the turrets weak as they are, then i suggest a MAJOR price drop to:

Rebel
-----------
2000 FP - Large Turret
1000 FP - Small Turret

IMP
---------
1000 FP - Large Turret
500 PF - Small Turret

P-Nice
Sun May 16, 2004 4:25 am
#46






galahad646 wrote:

If the turret shot him 24 times he should be a steaming pile of hamburger and not medding in a house. It was looking like all the damage was being blocked by his armor.



Mael Starchaser






This is a turret EXPLOIT - there is a MACRO floating around that causes the turret to spin in all directions doing massive damage. A 12 person attack on the <RIP> guild (intrepid/naboo)was leveled by 1 person running this MACRO in the base!
AntoineSpotter
Sun May 16, 2004 9:38 am
#47

Good info Thunderheart,


Though a good thing to use for most of whats happening is to add doors to the bases. The doors should have Ham statsor they cannot be opened until outside defences are destroyed. That would help alot for the defenders.I am no expertin any means to this but I think its a soundidea.





Foolish are those that fear nothing, yet claim to know everything.
biffanizering
Mon May 17, 2004 3:52 pm
#48






If the turret shot him 24 times he should be a steaming pile of hamburger and not medding in a house. It was looking like all the damage was being blocked by his armor.






Well that screen shot of his combat log was taken after the battle. and as far as his armor blocking most of the damage, think about this. The damage that a turret does, does not show up in the combat log but the amount you block does. So if his armor blocks 320 damage then the turret did 400 and the player took 80 damage. OK 80 damage is nothing to a fully buffed person. BUT, lets now multiply that 80 damage by the 24 times that it hit this player in 1 second. 24x80=1920. Ok, so even with really good buffs and full armor this person wont last long enough to even shoot the said turret. So you say this is good because it should take 20 people to take down a base. So weve got 20 people now dropping at a rate of about 4 seconds a person and they start getting hit when they are 80 m out. With in 60 seconds everyone is dead. half of which would probably die before they even damage the turret. Now this is if only one turret is getting manned. Imagine what would happen if two turrets were being manned. Everyone would be dead in 30 seconds or less. Do you think 20 people can kill a turret in 60 seconds? Or 20 people kill two turrets in 30 seconds, and this is with your group getting quickly smaller. No, i dont think so,



Ibiesc Eineaj
Colonel of the Imperial Army
Relic
pen is?


Benpimpin
Mon May 24, 2004 10:44 pm
#49






P-Nice wrote:





Chianti wrote:

I stated this in the other Turret thread, but since this is the live one I'll repeat it.


Manual turret control is premature. It's a nice little addition that allows non combat classes to participate in base defense. Aside from that it's useless.


A single master swordsman can solo a large turret. Their HAM is too low, and their damage is too low. In order for manual turret targeting to be effective, we would first need to make TURRETS EFFECTIVE. They have no use right now other than to delay a raiding group long enough to call in reinforcements.


I suggest raising the damage output, and raising the HAM of large turrets. 500-600k sounds reasonable. As it stands, even large turrets dont last more than 70 seconds (its been timed).






This is 100% true. HAM in turrets is FAR to low and damage is FAR to low. PLEASE make it worth running 500,000 REB missions to buy one!!!!!!






/agree







Remo' Zildjian


Loot Vendor located at 220 -5628 Outside Coronet on Corellia


Sexay A-Wing
GrubTKA
Tue May 25, 2004 12:51 pm
#50

There is a bug whereby you can unload many many shots per second into one target. Fix it please.



MY SIG-I fight for the unconventional. My right and it's unconditional. I can only be as real as I can. The disadvantage is I never knew the plan. This isn't just away to be a martyr. I can't walk alone any longer. I fight for the ones that can't fight. And if I lose, at least I tried.

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certifiedandrew
Thu Jun 03, 2004 12:10 am
#51






GrubTKA wrote:
There is a bug whereby you can unload many many shots per second into one target. Fix it please.






There sure is. A couple nights ago, I went with 5 friends and attacked some Imperial bases. We destroyed 2 turrets and cleared out all of the bases, and one large tower turret remained. We were doing fine against it until someone got behind the controls and killed us all in about 12 seconds.



*edited by admin*
frylee85
Thu Jul 08, 2004 8:45 am
#52

The million credit question is this: Why would a person, made out of flesh and bones, have a big fraction of the HAM that a concrete and durasteel tower, reinforced by rebar, has??????


Make their HAM HUUUUUUUGE!!!!!! It should take 10-15 people to take out a few turrets. They should kill anyone (buffed or not) in less that 3 shots. Kill ATST's in 6 or 7. And they should kill ATAT's in 30-40 big shots.



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
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