Development Cycle Archive
Thread: Test Center Bug Thread Jun 10, 2004
Newarr
Thu Jun 10, 2004 7:04 pm
#40
Light Sabers dont do damage to lairs.
My 2 color crystals had damage and force modifiers on them aswell as color (not sure if this is a bug but I havent seen this happen yet)
Force Experimentation doesnt work at public stations (havent tested on a private one yet)
Weapon delay also delay's spatial chat (happens on live aswell)
I'm going to keep looking, I'm sure there are more to be found (thanks for the buffs btw
)
Ragu_TIO
Thu Jun 10, 2004 7:10 pm
#42
Also, coverts are able to attack overts, I'm not talking Jedi TEF's but Covert Players attacking Overts. Also seemed to have lost the abbility to edit post.
Ranxero
Thu Jun 10, 2004 7:14 pm
#43
Got my message to begin Knight trials, said go to Lok. Did all 5 shrines there, just kept saying "Another shrine on this planet..."
So, no knight trial. Also, a lap around Lok=smoking swoop.
RainyMcD
Thu Jun 10, 2004 7:23 pm
#44
A problem that has existed since the first day of Jedi Testing is still apparent. Specials are not being calculated properly.
For example: I'll compare Fencer Specials and Current TC2 Lightsaber Specials
A saber autoattacking has a modifier of 1.5x meaning a 100-200 Saber will do consistently between 150-300 Damage.
This 1.5x mod is not in place when using a special.
A fencer autoattacking has a modifier of 1.86x meaning a 100-200 StunBaton will do consistently between 186-372 Damage.
This 1.86x mod works in addition to every special.
Now Let's take a Fencer Special with a 2x modifier and a Lightsaber Special with a 2x modifier.
*Using the same weapons as above, 100-200 Damage*
Using Saber1hhit2 with a 2x Damage modifier will be calculated as (SaberDamage x SpecialMod) or [(100-200) x 2]
This special will do consistently between 200-400 damage.
Using/melee1hDizzyHit1 with a 2x Damage modifier will be calculated as ...
(WeaponDamage x MeleeMod x SpecialMod) or [(100-200) x 1.86 x 2]
(WeaponDamage x MeleeMod x SpecialMod) or [(100-200) x 1.86 x 2]
This special will do consistently between 372-744 damage.
Saber Specials should have the inherent Saber Damage modifier incorporate like every other profession in the game. This calculation error is making a 1.5x special do the exact same damage as autoattacking as well as drastically decreasing the damage of every single special that we have.
This isn't even taking into effect that Armor Piercing is not working against Vulnerable mods.
I have done more testing with the saber specials in this thread:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=379186
Thanks for reading, and please look into this.
Jolo Darkmist - Shadowfire
Biggens77
Thu Jun 10, 2004 7:24 pm
#45
2 handed sabers are extremly slow. it took me more then 5 minutes to kill a 9k ham crystal snake.
FangbonerX
Thu Jun 10, 2004 7:30 pm
#46
/saber1hHit, /saber2hHit & /saberPolearmHit will not work with a dmg crystal in the saber. If the dmg crystal is removed, these attacks work fine.
GrekeJohob
Thu Jun 10, 2004 7:35 pm
#47
My character (Grewa Eldal on TC2) still has no force skills to choose from even though I have a jedi on live. Something isn't wokring in the conversion.
JobaHett
Thu Jun 10, 2004 7:35 pm
#48
-2H and polearm area attacks still arent area... (havent tested 1H)
-forcecurepoison doesnt auto-heal self, u must select yourself to use it (havent tested disease cure)
-ROBES DO NOTHING (only used in PvE so far)
alkahar
Thu Jun 10, 2004 7:36 pm
#49
ok i just died. and oh my freakin god. im a padawan and got 15k xp debt. that is insane. thank gods you upped the jedi xp. even now its going to take days to work that off. before it woulda taken weeks. might want to re-think that for padawans id hate to spend 20 some odd hours grinding just to have it blown away. especially if its not my falt. I.E. server kicks me out for some reason. or i log in and something killed me while loading.
Imsomewhat a fan of xp debt. had it in earth and beyond. thought it was one of the better options. you should however be able to work it off in a couple of hours of hard play not several days of hard play.
Biggens77
Thu Jun 10, 2004 7:49 pm
#51
saber 2h body hit is hitting random pools and not just health.
Mellissandria
Thu Jun 10, 2004 7:50 pm
#52
Intersting thing just happened. Hubby (who is *still* playing Tor'ka for me) just found a slew of 'force crystals'.. He decided to put two crystals in his saber....to add to the one he already has in there...
The first one he added wouldn't let him attack...
The second one (after he removed the first extra one, he put another in) started taking away 1 pt of Jedi xp from him for several seconds ( as long as it took him to peace and get the crystal out of there!)!!
These could be bugs. Thought you might want to know...
Tor'ka (TC2)