Development Cycle Archive
Thread: Team Comments Kurt Stangl
Thunderheart wrote:
Just about everyone I've met got their start in QA.
/agree
And if you hang out on the forums posting bug reports and whatnot, you've got a leg up. The players around here do more/better QA work than many professionals do, if you ask me. ![]()
Monthigos wrote:
Thunderheart wrote:
I re-used parts of 2 paragraphs from my original intro post, but I punched it up
Monthigos wrote:
I swear I've read this before . . .
Oh okay, that's it then. Great story btw, gives hope to people like me who would like to work in the industry but in the meantime is doing something else.
Hang in there ![]()
Whatever you do, just keep making games. Make them in visual basic, make them using existing MUD engines, make them in Flash. Whatever you do, find a discipline that you love and keep doing it. Then go to all the big game development conferences - - thats big. Get out and network.
Another thing thats not obvious from the outside that is a good tip is to rembember the basic disciplines and what they do. Pick ONE discipline and focus on it.Work at it until you are really excellent and then get out and do that networking part I told you about. First are the producers. Producers know how to bring all the pieces together and manage the details. As a producer, you have to know a bunch about all the different disciplines and how all the pieces fit and most importantly, how to bring all those pieces together and make themwork...and get them published. Next are the programmers. These are the guys that code the raw engines. These guys and gals do all the low level nitty-gritty. They might also be database guys, UI guys orsome other specialty, but whatever they do, they code code code.Then there are are the artists. Artists have to be able to render the images, the animations and handle all the different graphics apps. If you want to break into the art side of things, make sure you have an extensive portfolio. That way, when a team gives you an interview, you have a big selection of work that they can see samples of.Then there are the designers. They are the world builders. Designers are the guys and gals that write scripts that tie all of these piecestogether and then script in the game mechanics. They do a lot of coding, but rather than code raw, low level stuff, they write scripts and thenhook them into the raw coded engine thatthe programmers build. Theytie everything together and layer on the game mechanics. Lastly, there are us community guys. For that, I would suggest making a fan site, putting up forums and waiting for the right opportunity ![]()
This is a pretty simple description, but knowing the different disciplines will help you discover which part of making games really appeals to you. Pick that ONE thing that you love to do and keep doing it. Keep doing it because its what you love to do and then get out there and network (did I mention that part? /smirk) .
Thunderheart wrote:
I'm not going to comment on anything like that, but I can tell you that people in this industry get hired for doing. If going to a school like that teaches you what you need to know to do what you love, then so be it. Everyone I've met though has been hired by working up through QA, CS, orhad agame theymade (whether its published or not), their art, their abilities and what they can do; not what any piece of paper says. Interviews in this industry tend to be very gruelling and at the end of an interview, you will have answered enough questions and taken enough competency tests to the point where you'll know if you are ready.
Thunderheart wrote:
I'm not going to comment on anything like that, but I can tell you that people in this industry get hired for doing. If going to a school like that teaches you what you need to know to do what you love, then so be it. Everyone I've met though has been hired by working up through QA, CS, orhad agame theymade (whether its published or not), their art, their abilities and what they can do; not what any piece of paper says. Interviews in this industry tend to be very gruelling and at the end of an interview, you will have answered enough questions and taken enough competency tests to the point where you'll know if you are ready.
Exactly TH.
Right now, at the job I do I started as an intern. Now I'm affecting IT security for the entire health sector where I live. They say I could do, and got the picture so they kept me on.
Alot of great info TH. And you are right WHO you know is a big part of it too, i met some great guys in the xbox live beta and they work at activision now, and they told me to start as a QA and i can move up if i stick with it.
Your awnsers just pushed me over the top to go back and turn in the application =) thanks again.
I worked as a QA analystat Microsoft for a few years in the late 90's. early 2000's. The Microsoft interviewswere all day long and will send you home to gibber and droolon the couch for a few days.
Thunderheart wrote:
Interviews in this industry tend to be very gruelling and at the end of an interview, you will have answered enough questions and taken enough competency tests to the point where you'll know if you are ready.
What I mean is, I live in Las Vegas myself. Westwood studio's used to be here, and I actually got interviewed/offered a job.... then they shut down like a week later. (can you call that luck or what?)