Development Cycle Archive
Thread: Daily Test Center Bug Thread: Friday, April 16th, 2004 through Sunday April 19th
Bug on live, not sure if it's been addressed on TC.
Have two players get tickets to the corvette. ie: I get rescue, partner gets destroy.
Go to corvette with partners ticket.
FaceInTheCrowd wrote:
EnnovyFW wrote:
just a small bug :
I logged out with /logout and let the character selection screen open. I was afk for about 1 hour and when I came back, I selected one of my chars. A window appeared : connecting to login server .... and that's it. No chance to login again. I had to close the client and to login the normal way to get online again. That is happening everytime.
Are you using a firewall? Sometimes when I do this (TC or live) I get a message from my firewall (ZoneAlarm)that the program has changed and do I want to allow it access to the internet. Changing the firewall permission allows me to connect normally through the character select screen. What seems to be happening (for me at least) is something in the client is changed when you /logout sometimes and the firewall detects it as a changed program.
yep, I use a firewall, but I normally get the messageafter the first start of the client after a new patch, not when the client is already started. But I will take a closer look at this. Thanks for the hint.
1) The bridge (-5230 4207) at Theed is still catching speeders. I will dismount at the starport and watch my speeder warp back 430m. Then it autostores after a second.
2) When Imperial and Rebel Transmissions are being assembled for hand in they are coming up as Rebel Title 1 and Imperial Title 1.
3) Went to the Lost Aqualish Cave saturday. Badge still doesnt work, guildmate got the Kobola badge.
4) POI waypoint on Talus is listed as Giant Flynock Cave, shouldn't this be Fynock?
5) Repaired speeder in New Unity's garage, then went to Theed. Got caught on the bridge in #1. Bike Autostored within a second. Repulled the speeder out to check it, same damage as before I repaired it.
Oddities with /maskscent and /conceal
When I first got the skill /conceal, /maskscent started to break A LOT (50%) on Dantooine. Half of that (50% of the time after it broke) the agressive critter will attack (why would /maskscent suddenly have a chance for the critter to attack? never did that before). Using /conceal worked better, but not better then as a Master Scout /maskscent. As I progressed it was as tho I was starting over from novice scout in this ability. Last night it stopped working altogether, while masked I would not get exp, nor would there be any added effect on the mob. I used /conceal on Corellia w/o incedent earlier. I found that I was "stuck" in conceal mode somehow, and could not use /maskscent (I was not in this mode after the shuttle trip, it was the first /maskscent that tripped this effect).
I was in the wild when I noticed this effect, so I plopped a camp down and wrote out a /bug report on it. After I did that /maskscent and /conceal started working again, altho the skill levelfor chance to succeed is still the same "odd" 'starting over from here' skill level it seemed to be from before. Ether you guys work fast or someone was having fun messing with the ranger on Dant last night ![]()
No, it's Flynock. The boss of the cave is a Giant Flynock.
---Stootee
*bugs pulled and logged*
Thanks for your hard work everyone!
I was accessing a vendor, putting items up for sale from inside a backpack that I had in inventory. I finished, dropped that backpack and picked up another. Accessed vendor again... and attempted to sell. It still showed the contents of the backpack I had just dropped and there is now no way to go back up one level to main inventory.
I relogged and it blanked out the list... and still doesnt show my main inventory. Looks like I cannot place anything up for sale until this is fixed. ack!
Im thinkin this is a new bug... have never noticed the sell from "Datapad" tab on that screen before.
-Jv