Development Cycle Archive
Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown
erikAceman
Tue Feb 10, 2004 8:56 am
#40
Great.... the 5% TEF covert greifers have nothing to worry about. Now they can greif all day long with no pentalty!!
What a shame you can't send out VOTEABLE emails to ALL users for a TRUE tally of user input. I would bet only 5-10% of the user community even comes here.
BaalZamon
Tue Feb 10, 2004 8:58 am
#41
Thunderheart wrote:
BaalZamon wrote:
Not to look a gift horse in the mouth here TH, but what can be done for those PAs that want to PvP by going to war with another PA?
I think thats a great topic for "Meaningful PvP". I'll be putting up an In Concept for that topic soon.
Thank you for the quick reply on this TH. When it was initially announced that all PvP would lose the decay, the PAs of JUGANOTH and The Ominpotent Eye on Chilastra decided to use the PA war function to once again have a friendly war to add some spice to the game because now it was not high stakes. If you want to have a friendly conflict such as ours, it is difficult when a member might die many times and what was a good time for all starts to sow seeds of bitterness because of the game mechanics. When the news came out that it was not for all PvP actions, our war agreement could've easily been thrown on the scrapheap if it were other PAs involved that do not have the friendly relations that our two PA have. I never hear of the PA war function being used, and look forward to having it as an alternative to factional PvP with the same decay rules as it's big brother.
dragonisthedoor
Tue Feb 10, 2004 8:58 am
#42
Thunderheart wrote:
Oracle74 wrote:
Thanks TH and to the rest of the team for listening and reacting
One question: does this apply to general dueling deaths?
I dont know. That will be a good thing to test. Its going to depend very much what the faction status is when players duel and how the flags are handled...
In case players don't know, you never HAVE to die in duels, the /endduel command will keep you from being incapped if you are about to go down, or keep you from being deathblowed if you are down (just make sure you are quick, those snipers are deadly!)
Krayvex
Tue Feb 10, 2004 9:04 am
#43
Look at it this way Er'ik. At least we might actually get some real action in Dark Trench. I'm getting tired of just blowing up people's vehicles when they pass through the minefields.
erikAceman wrote:
Great.... the 5% TEF covert greifers have nothing to worry about. Now they can greif all day long with no pentalty!!
What a shame you can't send out VOTEABLE emails to ALL users for a TRUE tally of user input. I would bet only 5-10% of the user community even comes here.
destrkta
Tue Feb 10, 2004 9:05 am
#44
now it's actually getting close to perfect, now less armour destruction. either way i was going to stay overt.
Burnham
Tue Feb 10, 2004 9:17 am
#48
Translation :
Death due to DB = no decay
Death due to 3 incaps = decay