Development Cycle Archive
Thread: IT 7-17: Additional GCW Changes
Theres still room for improvement, but this is a major part of the issues with bases you resolve in this patch.
Most noticably IMO is now the ability for members of the same faction beeing able to view the vuln. times... this should be changes so only selected members can view it.
But im eagerly awaiting whatll happen in patch 8, since its been labled GCW revamp... sounds promising looking at the changes that went in this patch.
Koops wrote:
CmdrFel wrote:
has anyone thought about the fact that someone could stand inside a base with an inventory full of smuggler-purchased turrets and keep adding them one at a time as they go down to keep the base up for the longest time possible?
This is going to make it hard to get a well-prepared base =)
Donations to bases should be disabled during vulnerability times. If you want turrets to defend your base, plan ahead.
This was in one of the TC patch note. Only one can be added during vulnerability if memory serves me correctly. Or was it one an hour. Hmm...
Anyway, a few thoughts to add a little realism.
looks great, but how do you plan on fixing the shutdown sequence?
example: imperials set a rebel base to detonate, there are 8 minutes left. A Rebel burst runs into the base and double clicks on the main terminal, now the base is shutdown. Seems a tad too easy to shutdown dont u think?
So since you openly admit that people were using exploits to destroy factional bases...
HOW ABOUT GIVING THOSE OF US WHO LOST DETACHMENT HQ'S TO THE EXPLOITERS OUR FACTION PTS OR OUR BASES BACK??
Ispent allmy lots, tons of time, tons of credits, and tons of faction pts to get those bases to only have them wiped out by a group of 4 exploiters. Hell I have screen shots of cheaters doing this.
BAN them or give me back my FP or my Base.
Main question is, why did you let this go on for so long?
That sounds like a real base/assault situation to me. But then, that would be to much fun for us.
Naquiel wrote:
Wow, look at all the complainers. You think that this is bad, why dnt you try taking a relic keep in DAOC. You have to:
1. get into the keep wile being fired upon by archers and any spell casting npc/yahoo that is inside the keep. And if you get past the melee thugs waiting outside the gate. Oh and did i mention that there are 2 sets of doors you have to get past.
2. get past the respawning of npcs (and rezed characters) to get to the keep lord/relic to win control of the keep/relic. And this is if you survive the painfull challenge of giving it a chance.
You might not like the changes, but there good for the fun.