Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
Penguin-X wrote:
LeBob wrote:
Penguin-X wrote:
We need a better group system for entertainers...
If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny
very simple
- disband
- regroup
Have you been an entertainer?
If you arent leader /disband just makes you leave. The other AFK people don't come with you... you are better off with the broken group than alone.
- KaptainKrude wrote:
And should this be /reported when encountered?
Thanks!
- TH wrote
- I'm wondering
did TH miss his last question or it's perfectly acceptable and "legal" to do this sort of thing while "discussions" are ongoing?
HAVE YOU? The fact that your more worried about the xp an afk group would give you verse anything else would leave me to belive no.
Penguin-X wrote:
LeBob wrote:
Penguin-X wrote:
We need a better group system for entertainers...
If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny
very simple
- disband
- regroup
Have you been an entertainer?
If you arent leader /disband just makes you leave. The other AFK people don't come with you... you are better off with the broken group than alone.
sweatyclimber wrote:
HAVE YOU? The fact that your more worried about the xp an afk group would give you verse anything else would leave me to belive no.
Penguin-X wrote:
LeBob wrote:
Penguin-X wrote:
We need a better group system for entertainers...
If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny
very simple
- disband
- regroup
Have you been an entertainer?
If you arent leader /disband just makes you leave. The other AFK people don't come with you... you are better off with the broken group than alone.
FYI...All you people attacking Sensi, suggesting she's an AFK ent are making fools of yourselves. /rollseyes
I'd also like to have an option to take over a group should the leader go AFK or, in my case, be out of range. Many times people come to me for training and my leader is unavailable to group the applicant. Leaving the group is a pain as it would mean I would be solo til my leader came back. Maybe if there wasn't a distance limit on /makeleader or if the leader goes AFK after a few minutes the second person in line will automatically become leader.
Oh, before you jump on me and say I'm an AFK holo grinder...I've never mastered a holo profession, never macro'd to grind a profession...for that matter, never gound a profession. I earned all of mine the hard way, long before holo grinding existed.![]()
Just take out skill tapes of that quality (anything higher than +1 bascially) from the loot table on the containers and have high level NPCs drop high level SEAsagain.
Thunderheart wrote:
KaptainKrude wrote:
Has there been any discussionor proposed solutions to the AFK macro looting going on at static "containers" in dungeons?
And should this be /reported when encountered?
Thanks!![]()
Its something they are working on, but I dont know the details atm. I know its something that they want to address.
KMitsuko wrote:
sweatyclimber wrote:
HAVE YOU? The fact that your more worried about the xp an afk group would give you verse anything else would leave me to belive no.
Penguin-X wrote:
LeBob wrote:
Penguin-X wrote:
We need a better group system for entertainers...
If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny
very simple
- disband
- regroup
Have you been an entertainer?
If you arent leader /disband just makes you leave. The other AFK people don't come with you... you are better off with the broken group than alone.
FYI...All you people attacking Sensi, suggesting she's an AFK ent are making fools of yourselves. /rollseyes
I'd also like to have an option to take over a group should the leader go AFK or, in my case, be out of range. Many times people come to me for training and my leader is unavailable to group the applicant. Leaving the group is a pain as it would mean I would be solo til my leader came back. Maybe if there wasn't a distance limit on /makeleader or if the leader goes AFK after a few minutes the second person in line will automatically become leader.
Oh, before you jump on me and say I'm an AFK holo grinder...I've never mastered a holo profession, never macro'd to grind a profession...for that matter, never gound a profession. I earned all of mine the hard way, long before holo grinding existed.
seems to me that it's obvious... I guess I'm a fool...
but I really think we are hijacking THs thread here and I'm sure he'd like it back
although I totally disagree that this thread should exist in the first place but that's a moot point
*attempts to hand the thread back to TH*
A few things I'd love to see... piddly, yes.. but I'd still like to see them. ![]()
1. Another hotkey bar, or the ability to "pull down" a couple more rows. I love using the hotkey icons, but feel a little limited by the two rows we have available. (if this is already ingame, smack me upside the head and educate me). ![]()
2. A platform for the Ticket Collector to stand on at the major spaceports (*cough*Coronet*cough*). This way he can stand proudly, seen by all,above the masses of beings waiting to board. That, or get rid of the wait..
3. More, simpler, icon choices for macros. The letters A-Z or simple numbers would be great. I recently made 3 macros to harvest each typeof organic resource, but had to place funky faces as the icons instead of using a "B" for Bone, "M" for Meat or "H" for Hide.
Thanks ![]()
Nym's themepark. The reward is a Carbine. Though I think it's the wrong damage type. It should be kinetic (slug thrower) but it isn't.
Nerj wrote:
2) With all of the new dungeons I have noticed that there are no carbine weapons or schematics. In addition, we have the smallest range of weapon types Acid, Heat, and Energy (Which alot of MOBS have high resists to). Why?
Waste93 wrote:Nym's themepark. The reward is a Carbine. Though I think it's the wrong damage type. It should be kinetic (slug thrower) but it isn't.
Nerj wrote:2) With all of the new dungeons I have noticed that there are no carbine weapons or schematics. In addition, we have the smallest range of weapon types Acid, Heat, and Energy (Which alot of MOBS have high resists to). Why?
Damage types? Pikeman has kinetic and electricity... energy if you get that UBER rare looted lance...
Maybe you should answer some of the questions and discuss some of the topics before you just move on.
- The Vehicles don't seem fast enough.
Self explanatory. If anyone's watched ROTJ, you'll know that speederbikes are extremely fast, MUCH more so than the vehicles we have right now. I understand that this is needed because the planets aren't actually planet sized, but the vehicle speed issue brings me to my next issue:
- Vehicle upgrades?
If races are to be incorporated nicely, I'd like to see upgradeable vehicles in the future, such as an engine that would increase the speed and acceleration of a Swoop, but make it far less durable, and vice versa. Or you could have simpler additions, such as a temporary boost to speed, or a manuvering fin to improve handling.
- NPC Tracks?
Ok, I'm just going out on a limb now. How about static vehicle tracks?Theycould be placed in certainstatic cities suchas Mos Eisley, Doaba Guerfel, and other cities that recieve little attention. Races could be held every ten minutes orso,and would berelatively easy to implement:Racer registers with NPC,goes to starting line, and races onelap around the stadium.To prevent griefing,anbarrier could be put up behind the racersonce the race starts.
- Improvement upon existing system?
PCs already set up races, so why not have the ability to set up "Racing Vendors"? I.E., a vendor-like machine/NPC that can be placed anywhere (eliminating the need for lots being wasted every time you want to hold a race). A player needs to "use" the vendor, and a time will be saved and e-mailed to the vendor's owner. I don't think this would be too hard to implement as the code already exists (in a sense), the only adjustments made would be: A) Making theracing vendor seperate from the owner's vendor count B) Allowing the racing vendors to be placed outdoors and C) Having the racers need only use the vendor on a mount to have the time sent to the owner.
That's allI can think of right now,and I'm going to bed.I hope this gets considered for a later publish. Or at all.