Development Cycle Archive

Thread: IT 7-6: Vertical Item Movement

Galdara
Fri Mar 05, 2004 1:09 am
#40

Can items bemoved down lower than their drop-level yet?
eman7h
Fri Mar 05, 2004 12:49 pm
#41



Feisen wrote:


Karquile wrote:

So again, just a reminder that the workaround is to NAME the object:

/move glass up 20

As long as you know this trick, you should be able to move anything you're allowed to move. (They should still fix the targeting syntax.)



This does indeed fix my problem moving objects up and forward. Just a refinement on this, however...
I found that objects considered themselves named by the first word of their name, i.e. blue milk would be "blue" or painting of a krayt dragon is just "painting". A problem arises when you are trying to place objects like:
  • A broken decryptor
  • A camera
  • A decorative shisha
  • A photographic image
  • A recorded image...
All of these objects consider themselves to be named "A". Even worse, as you try to move them around you'll find they are targeted in alphabetical order rather than by proximity. So you'll never get "A Recorded Image" to move withthis workaroundif you already have "A Decorative Shisha" placed in your house. Thus to place all these items, you're going to have to work backwards alphabetically.
Feisen






Sorry that I quoted that entire thing, but I'm on a Mac right now, so I can only view in HTML, and I don't have the patience to read through it.

Plus the HTML (to my small knowledge) looks screwed up, so I'm not so sure about editing it for the part thats relevent.


To the point:
Have you tried
/move target up/down/forward/back XXX
while the item is selected?
(to work around the A Painting, A decrative Shista, ect. problem)




Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


Feisen
Sat Mar 06, 2004 9:25 am
#42






eman7h wrote:

To the point:
Have you tried
/move target up/down/forward/back XXX
while the item is selected?
(to work around the A Painting, A decrative Shista, ect. problem)




Yes, I did. Generally I target the object I want to move out of habit even when I am moving it by it's name. But I deliberately was aware of having the item targeted and attempting the commands (with and without naming the objects).


It's quite odd to target "a recorded image" in one room, issue the command a few times, nothing happens, and happen to walk into another room to find your "a decorative shisha" floating in mid air. That's how I discovered and then tested the alphabetical vs proximity aspects of this problem.


Good question though, I should have mentioned my targeting.





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Feisen
Fri Mar 12, 2004 5:32 am
#43

Test movement again this morning. It's working much better but still a little buggy if you have a Forward Outpost in the area.


With object targeted: /move forward 10 returns error :

Format: /moveFurniture <FORWARD/BACK/UP/DOWN> <distance>


With object targeted: /move up 10 returns error:

Format: /moveFurniture <FORWARD/BACK/UP/DOWN> <distance>


With object targeted: /move back 10 and /move down 10 continue to work with no problem. However, we still cannot move an object down below it's natural "drop" height, such as backpacks, wall data terminals, and torches. The latter would be particularly nice to lower to create fireplace effects.


Using the name the object workaround such as /move jar up 10 or /move jar forward 10 works fine. I note that you MUST have the object to be moved targeted now, or you get the error message "What do you want to move?" which is as it should be. There is an odd effect in this workaroundhowever...


I had two objects, a bone armor segment, which I had renamed "trophy," and "a striped fish". I moved trophy up the wall fine using the /move trophy up 10 command with the bone armor segment targeted. BUT I was also able to move the "a striped fish" up the wall with the /move trophy up 10 command when I targeted the striped fish. Thus, for the workaround to work, I didn't have to name the exact object I was moving, only have the object targeted and use some sort of name.


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Lotus Grill
, -4555 6860, Brethren City, Dantooine: 12-Point Food & Spirits
Lotus Industries, -6090 -3410, Tyrena, Corellia: Pre-Nerf Weapons and Loot


YodaMac
Fri Mar 12, 2004 9:20 pm
#44

I REALLY hope some attention is given to the inability to move items below their lowest point. Why cant they behave like walls and be able to move to a halfway point. There are some serious decorating issues unless this is altered.


Otherwise, stairwells will still rule the roost.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
Kalandra
Tue Mar 16, 2004 3:56 am
#45

Has anyone who has this problem attempted /move %TT forward 10 ?


I'm not sure if the %TT command works only for the spatial chat system, but it would be worth a try





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