Development Cycle Archive
Thread: Publish 7: Major Features
- There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
Why? This is a very long time to sit and wait. You can't be in combat when you call them, so why the delay? I can see a 30 second delay to recall one after it's been stored, but not initially.
Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket. To balance out the Fire Blanket, using the blanket drains the “mind” of the doctor.
Why not have the doctors/medic/combat medics make them, whoever, but let anyone use them. Why should only a doctor be able to throw a blanket around someone?
New Mounts: Players have two new mounts available to them with Publish 7; Banthas and Cu-Pa’s!
Good news on the new mounts, but I have a couple favorite ones I've been waiting for forever, and they seem quite logical...the gualama and tybis. Are these two being considered for inclusion?
Overall, I'm very excited about the changes. I'm not sure about the crafting experimentation one, since I didn't understand it, but the fact that we'll be able to finally move things up/down (although I'm disappointed about no twisting), and lights/candles that actually work, makes me drool over this publish. Woohoo!!! Thank you. ![]()
I have 2 questions in regards to the droid portion of the update...
first, would it be possible in this update to allow Master DE's to call more than 1 droid at a time like the Master CH's are capable of doing? This would help alot when needing to repair a damaged Combat droid. At this point in time, if I need to repair my combat droid I have to find another person who happens to have a droid with the repair module.
Wow 5 whole minutes to get rid of an entire class. What WOULD you do with that 5 minutes back?
2) the /undeclare function
You have to let your superiors know yr going covert. Makes sense to me.
3) Vehicle customization
These won't be permanent so that artisans have a steady stream of biz. If they were permanent, someone would buy a kit once, use it and never again. Not what the artisans or devs want.
4) Spy Ops in Player Cities
Uhm....what?
5) Shuttle/Transport terminals
I agree this would be nice. Allow you to make a package trip and place stops wherever.
6) Slot Tieups
Personal lots will never be raised to 15-20 I don't think, unless spaceships take up lots, which would be silly.
7) Faction Recruitors in Player Cities
Would be cool
8) T-21, Flame Throwers, and other High Lvl Wpns
People who have made it to teh Elite professions ARE high level. You can't advance up the flamethrower tree at all without access to the weapon. The T21 is a great weapon, but it's also slow. By the time someone reaches master it's blazingly fast.
9) Remove the Imperial Faction Hatred to all races non-human
So you shouldn't have tried to be an Imp Wokiee. Get real here, the Empire HATES non-humans and doesn't really consider them people. Why teh heck would it cost the same faction points to buy something? If you really wanan be a top level Imp, you should make a human.
10) Wookie Armor
Wookiee armor would indeed be a nice thing to have in game.
11) Themeparks Loot
While it would be neat to see varied loot based on your class, since someone could have a crafting class and a combat class as master which would it give? The easy answer when you get something you can't use is to sell it.
12) Themeparks Recorders
Uhm..loot farming isn't a good thing necc. There are reasons they don't allow you to do all the theme parks as many times as you want.
13) Player Cities Faction Scanners/Turrets/Mines
I don't care about the GCW so ignoring this
14) Faction Scanner Area Removal
I don't care about the GCW so ignoring this
15) Cross-Galaxy Chat
Actually, except with occcasional glitches, this works great. You're probably not capitalizing things right. it's /tell Galaxy.Friend not /tell galaxy.friend
16) Rank Markers
This would be an improvement indeed for overt players.
17) Ability to Rename Vendor Placed Items/Titles
The examine info is always corect, ignore any title you see for an item and look at it more carefully before you buy it
18) City Banning Folks
Again with the not caring about the GCW
19) Resource Grind Professions
Big no here. Unattended macros are against the EULA. Moreover, they're lame.
20) Player City Streetsigns
Would be nice
21) BH Jedi Camping.
Don't care about BH or Jedi
Astu (Valcyn)
i would like it if you guys could find someway to repair wounds of At-St's cause getting 9k faction points is really hard and then have someone burn your at-st while ur incaped was really sucky. Here are some ideas, you could develop a at-st repair kit or you could have at-st's repaired at a vehicle repair garage cause they were used as vehicles and also as death machines in the movies.
thanks please consider these ideas
Thunderheart wrote:
Camp Restrictions Removed: After Publish 7, players will no longer be required to be in camps to pull out Vehicles, Mounts, Droids or Pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. The basic rules of calling Vehicles, Mounts, Droids or Pets are:
· A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
· There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
· A player will not be able to call a mount/pet/droid while mounted or on a vehicle.
· A player will not be able to call a vehicle while mounted or on a vehicle.
Personally, I like this idea, to an extent. You can get your vehicle, mount and/or pet anywhere, which is very cool. You can't get them immediately after combat, which is a very fair trade-off for being able to call them anywhere. However, you don't get your pet/mount/vehicle for 30 seconds after you call it? What is the idea behind that?
Someone may have already said this, I don't know, but I think a minor addendum for this is in order. I feel it should be changed so that the 30-second delay happens only if the player is not in a city zone or camp. There should be SOME reason for camps to exist, because as it stands now, nearly no one uses camps just to heal, they head to town and get it done there. And making us stand outside a starport for 30 seconds while we wait for our vehicle to generate for no apparent reason seems dumb, when it is supposed to be a safe zone, of sorts. After all, in my line of thinking, if you're not going to be attacked, you shouldn't have to wait, and if you are going to be attacked, then you have to finish the combat and wait 60 seconds to call your mount/vehicle/pet. However, if you're in the wild, and could be attacked at any second by who knows what beasts and/or NPCs, it makes more sense to enforce a wait.
Just my opinion.
player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
AND
There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
This is my only problem with publish 7...
player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
AND
There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
If I completed my destroy mission I would have to wait a minute and a half before I can go anywhere. The downtimes in this game are unbelieveable making the game not fun because I'm sitting down more then playing. First the 10 minute wait for a shuttle or transport. (time to use the bathoom and get something to drink and hope you don't miss the shuttle again). 1 minute and 40 second incap which sometimes if you are lucky you get a 2 minute incap... (time for another drink). As you can see, sometimes I spend more time out of the game than in. Now another minute and a half to call your vehicle AFTER you have completed a mission. Mission complete, wait 60 seconds, call vehicle, wait another 30 seconds. Now you have to hope something else doesn't spawn to incap you. Which makes it another 2 minutes and 10 seconds for you to move on. How about not adding the 30 spawn timer or reducing it to 10 seconds and taking the timer out completely for people in camps.
Please for the love of God, don't make us sit much more then we already do.
"There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate."
So you no longer need to be in a camp or in a city zone... but even if i am... do i still have to wait 30 seconds for my called pet or vehicle to generate?