Development Cycle Archive
Thread: Publish 7: Major Features
Nealoc187 wrote:
Anyone notice that when the questions start coming in about why they are adding pointless stuff like furniture movement but not helping wookies, fixing broken profs, etc, that the devs disappear never to be seen again until after the patch has gone live? I'm afraid all the good suggestions in this thread are falling upon deaf ears.
You might be right. I keep checking this thread to see if TH has replied to anything.....
Hi yall at soe!
have u thought any of changing tka cause its no use if your not tka/rifleman to take part in any pvp, u always get your a s s kicked everytime!
i mean im a commando was a pretty high lvl 1 too but i lasted for about 5 sec against one of those guys! and if u choose a combat proffession shouldnt their be somekind of balance?just a thought!
thnx for a great game anyhoo
WHERE ARE THE JEDI FIXES????
don't even act like there are none... please
BHs now can run us down easily and we have no chance without some Ranged Mitigation or a ranged attack....
Lightsabers decay???? Availability of Lightsaber crafting items... <pearls crystals>
NO terrain negotiation
I will put my jedi on the shelf if the devs don't help us out soon....
Jayded
TH wrote
Experimentation Resource Quality Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.
Now correct me if I'm wrong here but wont this mean crafting high quality items may become even harder to make if this system is implemented? I mean take for example buff D's, they are already frustrating beyond belief as the buff system is random irregardless of what quality buffpack you use although your highest possible range will be a bit higher using a 900 pack opposed to a 750 pack.
But making either packs requires some high quality resources, we're talking top of the line resources for 900 strenght packs, and now those struggling to make 750-800 packs with the highest quality resources available to them are going to have an even tougher time trying to realize the same goal?
If I am reading this right(correct me if I am not) one will need the best resources to make the best items, so unless you have a stockpile of resources the best you have available may put you at a serious disadvantage in relation to those who do.
And if you are on a server like Bria then you are really screwed as you are in the lower 25% of resource qulity availability compared to all the other servers. If I am reading this right I really hope you dont push this to live unless you plan on addressing the different ressouce spawn qualities throughout all servers, and things like the fact that using even the best quality resources ever to hit your server to make the highest quality packs in the universe is absolutely useless as you are still reduced to the fact that even as a master your skills are aparently random.
FragRock-Creatures wrote:
What about Carbineer HAM usage? If carbineers are supposed to be the standard infiltry fighting class, they should be able to fire a good range of shot before incapping themselves. OUr only defense against TKMs is to stop them from getting to close with either supression fire or a charge shot, which now has time constraints on it. A Master combat profession should be able to at least last a good minute before getting owned by a TKM
For once the carbineers get some love and you are still complaining? Every profession has HAM issues. I agree Carbineers arehorrible with HAMbut the fixes you got in the patch are awesome. Getting a dizzy that sticks and a group dizzy is a big time improvement. If you look at every profession boards, it wont be long before you see someone complaining about the HAM for that profession. HAM across the board needs to be adjusted. Hopefully this is part of the combat revamp. As a swordsman using my best weapon (powerhammer) I have a Health cost of over 100 per special! I've never seen any of my carbines with HAM cost that high.
JediRhino wrote:
New Mounts: Players have two new mounts available to them with Publish 7; Banthas and Cu-Pa’s!
This has got to be a joke. Banthas???As mounts??? Have you even seen StarWars? Do you have any idea about anything regarding the history and the built up story of the universe?
Are you going for a StarWars themed game or a StarWars game?
Sorry but i'm a little confused here. What exactly is the problem with Banthas as mounts? ![]()
If I recall correctly, one of the EU books had Han and Luke riding Banthas.