Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
People want to PvP -- but we don't want to lose stuff that we have to make up with extra work. Faction points based on rank is just perfect. It's a little so it stings, but neither onerous nor difficult to replace.
So I guess my vote is absolutely no more than 50 points.
Thunderheart wrote:
After Tuesday/Wednesday? LOL I made very sure that it means NO 1% decay when you buy this insurance "day pass" and yes, it is for PvP deaths.
Is there a clear definition of "PvP death" yet? Do these count?
Third incap in PvP combat?
Third incap in PvP combat due to DOT after end?
DB by faction NPC after PvP incap?
DB by non-faction NPC after PvP incap?
Third incap by faction NPC after PvP incaps, but not recovered fromended PvP combat.
Third incap by non-faction NPC after PvP incaps, but not recovered fromended PvP combat.
The first of those certainly should count as well as a direct DB, I really don't think the last one should. The ones in the middle I am not sure of, but would like to know the dev's decision.
But like the many others, I don't like this idea. If I had it my way the decay for insured items would be 0% and 5-7.5% for uninsured items.
What happened to we are removing decay on insured items and PVP will no longer uninsure your items.. dammit I am sick to death of this crap!
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
so this is only for PvP...
and yet you said the other day that the game can not tell if you died in PvP or PvE...you said a blaster shot is a blaster shot....
Weasel7479 wrote:
so this is only for PvP...
and yet you said the other day that the game can not tell if you died in PvP or PvE...you said a blaster shot is a blaster shot....
Exactly - - which is why its flagged towards "Faction Death"
AWThirdup wrote:
The entire 'decay' system is a joke. There was nothing wrong with the original system of insure/clone/or corpse recovery that we had in beta and release (nothing that a patch or two of tweeking couldn't have fixed). Instead of making a few backpacks and maybe an equiped weapon no-drop, you guys came up with this mess.
It doesn't help the crafters. I've not worn nor purchased a single piece of armor or clothing since decay went live. There is just no excuse to see good equipment simply ruined in a matter of a few days. Repairs are a joke (do the devs even have a CLUE how screwed up repairs are?!?!?!?!)
You took a system that at worst needed some tuning and threw it out the window. Then replaced it with a totally crap system that everyone hates. Now you're spending months refining a turd with all these clever new twists?
Step away from the pipe, devs.
Just say no.
Seek rehab.
See. The thing people continue tof ail to realise about corpse runs...
You could possibly die near a covert faction scanner, inside a base or a mine field where multiple, camped deaths would occur. Corpse runs are not the answer...
TH, don't forget about crafters... making credits for them is easy/normal, however asking that they go find 100+ faction points a day is pain in the butt. Especially if they are rebel and subject to the crackdown, therefore they must get the insurance.
I really think credit's is the answer. You guys always complain of too much money in the system, i've never once heard, "wow, there's too many folks with too much faction", nor do i think we'll ever hear that.
-tessaline
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
Anyone home? 100 faction is about 10k in credits. Therefore, for no decay vs 1%, you are paying 9k! Seems like for that 1 Death each time. For those who arn't running around in Coronet overt, it would be cheaper just to buy new armor.
P.S. I don't PVP at all because of that 1% decay. That 1% decay that you call "needed" is what drives me away from PVP. Every TKA or Rifleman can kick anyone's butt, and I am not out lose my armor for nothing at all in return, other then the meaningless faction (I'm at 12 now, so I don't lose any. Any I build up is gone right away) and the abality to say I beat some noob.
Simple not worth it to me
You remove the 1% decay, and I'll join PVP again.
Still a little confused here... does this mean that i could but one of these passes and go hunt NPCs or run missions? You say it's exclusive PvP, but they're still factioned NPCs
Thunderheart wrote:
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.