Development Cycle Archive

Thread: Desired Rewards

Negate
Tue Sep 30, 2003 7:53 am
#456

How about Jedi Lore with hints towards how to open the fs slot?
Squidwalker
Tue Sep 30, 2003 7:53 am
#457

I like the idea of the unique item schematic that is one time use. Just like the ones you get from random missions where you have to build something from components, then give that device to someone.


Also, there can be some things such as weapons, armor or clothing, that can have the same stats as some mid level crafter stuff, but it's look is totally unique. That way, it's not better then what a crafter can make, but if you are wearing it, people will know you had to have gotten it from quest/missions. If there is a big concern with putting dropped stuff better then crafted, then drop its condition waaaaayyyy down, and make it uprepairable. That way it will not last long, and won't stay in the market for long. That would help solve the problem of EQ where uber dropped items were a dime a dozen.


Also, I would like to see more skill enhancement tapes dropped in general. On the big difficult quests make them really good ones, like +15 or +20.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
vaderbaiter
Tue Sep 30, 2003 7:56 am
#458

Mandolorian armour for BH's would be cool.And i'm not even a BH lol.Would benice if it had stats comparable with advanced composite ( but not better )But if it was decent stuff and more theneye candy then it should be a pretty darn hard quest.Like as hard as some of the harder epic weapons quests in EQ or the 9th shawl quest etc etc.


Legendary pets would be sweet for CH's.


Stuff that could be used as components by crafters would be good stuff too.

Lacamii
Tue Sep 30, 2003 7:57 am
#459

ubber loot and ubber shematic
tao42
Tue Sep 30, 2003 7:57 am
#460

First off unique titles. This would be the easiest to implement I would think, but obviously it's limited in that you can only have one title out at a time so there's no real point in collecting 20.


Secondly trophy items, such as the paintings.Butthis would draw me only if a/move up/down command were implemented (I have no stairs).


Lastly schematics, possibly for uber items (weapons/armor), possibly decorative items like furniture. I'd even be happy with a schematic for a weapon (or armor) that was identical toa preexisting weapon in all but looks, so It could be an exact copy of the DX2 but with different art attached to it, or armor with the exact same defences as composit armor but thatlooks different.


And lastly, I really don't like the enhancement drops as they are now. I'm a weaponsmith and I'm not able to solo krayts, even in a group I'd contribute little and probably get only a small number of them. I'd like to see them either removed (not likely) or better still, more enhancements added so that they are more common. I don't want everyone camping krayts, it'd be nice if other creatures gave comperable drops.


best


/raster


babakhan
Tue Sep 30, 2003 7:58 am
#461

Honestly, Q, the real reason why not that many people do npc quests is because they don't know WHICH ONES are bugged and which are not. They are afraid that if they do a nonrepeatable quest that's bugged they will miss out on their reward permanently.


Unique schematics are good, like the bug bomb quest. More of those would be nice. I'd also like to see strings of quests that offer at least normal levels of xp and credits that also give you information- hopefully even (and I doubt you guys would allow this but...) cryptic force sensitive slot opening clues.

ogreb42
Tue Sep 30, 2003 8:00 am
#462

Giving "uber"parts and schematics that can be used by crafters as loot is a great idea, which in the end actually helps to perpetuate the importance of crafters rather than minimize it. Sure, it'd be gratifying to get a sweet gun drop from a mob, or an awesome suit of armor from a quest, but it would be just as useful in the end if high level creatures routinely (not as in every other mob, but finding these parts shouldnt take a decade)dropped parts that were at least marginally better than what can be produced in that profession at master level. As there doesnt seem to be a huge market for components, outside of perhaps synthetic cloth segments, this shouldnt hurt the crafter economy at all.
Jowekie
Tue Sep 30, 2003 8:02 am
#463

If enhancement type items are made prevalent in loot drops just make sure you don't single out a couple of crafting professions. Make them useable for everything.


What I mean is if an item would give a bonus to defense vs. kinetic, for example, make the item so that it can be placed not only in a weapon or clothing, but also added to food or a droid. Every crafting class should be included in the usefulness or loot items.


As it is now, the weapons and armor crafting classes are much more utilized than the droid, BE, chef and tailor classes. These are the ones that need the most attention and would benefit tremendously from loot changes.


I would just hate to see them left out of these type of changes. It would add a great deal of return business for them.




______________________________________________________________________________________
Ketic Darkstar ~ Flurry ~ Teras Kasi Master ~


DarthIguana
Tue Sep 30, 2003 8:06 am
#464

"What reward would motivate you to do a long, hard quest or dungeon?"

Jumping in on this one late, but...

Since master class crafters 1) usually aren't uber warriors, and 2) need to be kept integral to the game (something I agree with 100%), the drops need to involve the crafters somehow. I'd say good drops that satisfy these requirements would be things like rare schematics (say 5 per server?) of some really interesting piece of armor, weaponry or furniture or some really high end componant used in making a bad ass weapon or armor. FWG Krayt pistols come to mind. Joe Uberwarrior could complete the dungeon, get his pile of Krayt tissue, then take it and sell it or provide it to a master weaponsmith to build Joe his swank gun. So, with some work, Joe gets his good loot and the crafters are kept in the loop. the only other thing I could think of that wouldn't cut out the crafters would be some unique item that has no real use, something like a cool trophy item or unique badge. BTW Devs, you guys should really be utilizing badges a lot more. Make completing a dungeon a badgable event!

Chris



~ Liavuss Mekka of Chilastra ~
jayedub7423
Tue Sep 30, 2003 8:06 am
#465

when it comes to killing npc's, personally, i like getting credits. and it would be great if the group loot bug was worked out. but, as far as doing npc missions, or even the theme parks, make the loot, or rewards class base. my friend is a combat medic, and when he finished Jabba's missions, one of his rewards was a LLC. then he finished the Emperors retreat, and one reward was a flamethrower. nice to have, but can't use either. it seems that npc missions are wothless because the rewards are not class based, or lvl based. also, an idea is that certain npc's only give missions to certain types of classes. often times the credit reward from an npc mission is not very good, one thing that could off set that is if it has a good roleplay feel to it, a good story. or even linking missions together with a few npc's, or having multiple tasked mission.



_____________________________________________
Jai Dredd -CL90 Commando
Elder Bounty Hunter, Carbineer, Marksman, Scout, Chef

JayeDubb -CL90 Medic
Transplant from Corbantis
Elder Fencer, Swordsman, Scout, Medic
_____________________________________________
Daekan
Tue Sep 30, 2003 8:09 am
#466

Just thought of a new one as well. Why not have a drop of some type that will allow you to attach mods to clothing without sockets. Like I have a flightsuit that Wedge gave me from one of the theme park quests. It would be great if I could add a resist to it in the event of a permanent upgrade. Not a ribbon but a permanent upgrade that could stack on top of ribbons or any other attachments. I mean MAN there are so many things you could add as loot that it is endless.



_________________________________________________________
Daekan Sin
My underwear don't decay?
Rebel Second Lieutenant of Aeon
Devs: Uh that's broken too? We will address that next week.
Crudson
Tue Sep 30, 2003 8:09 am
#467

I would like to see rare clothing (like Nightsister items, pieces of Queen Amidala's outfits etc) drop as a limited use schematic for master tailors only. Maybe a ten use per drop. Make them require very specialised resources.


Smi




Smi
Lobaca-Scylla
Tue Sep 30, 2003 8:13 am
#468

I think making a special set of armor schematics for armorsmith, a special set of weapon schematics for weaponsmiths, etc etc.....these schematics could be master only and quested for by those crafters even possibly???

Each of these items could have better stats then what is currently available because they are crafted items...

If they are really uber you could require certifications for them similar to epic quests in EQ......

Finally the REWARD.....have the rewards for the quests be items that are only found via quests and are a required component for the above mentioned new schematics.

That is my two cents...

Lobaca
Scylla Server
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