Development Cycle Archive
Thread: Desired Rewards
I like the idea of the unique item schematic that is one time use. Just like the ones you get from random missions where you have to build something from components, then give that device to someone.
Also, there can be some things such as weapons, armor or clothing, that can have the same stats as some mid level crafter stuff, but it's look is totally unique. That way, it's not better then what a crafter can make, but if you are wearing it, people will know you had to have gotten it from quest/missions. If there is a big concern with putting dropped stuff better then crafted, then drop its condition waaaaayyyy down, and make it uprepairable. That way it will not last long, and won't stay in the market for long. That would help solve the problem of EQ where uber dropped items were a dime a dozen.
Also, I would like to see more skill enhancement tapes dropped in general. On the big difficult quests make them really good ones, like +15 or +20.
Mandolorian armour for BH's would be cool.And i'm not even a BH lol.Would benice if it had stats comparable with advanced composite ( but not better )But if it was decent stuff and more theneye candy then it should be a pretty darn hard quest.Like as hard as some of the harder epic weapons quests in EQ or the 9th shawl quest etc etc.
Legendary pets would be sweet for CH's.
Stuff that could be used as components by crafters would be good stuff too.
First off unique titles. This would be the easiest to implement I would think, but obviously it's limited in that you can only have one title out at a time so there's no real point in collecting 20.
Secondly trophy items, such as the paintings.Butthis would draw me only if a/move up/down command were implemented (I have no stairs).
Lastly schematics, possibly for uber items (weapons/armor), possibly decorative items like furniture. I'd even be happy with a schematic for a weapon (or armor) that was identical toa preexisting weapon in all but looks, so It could be an exact copy of the DX2 but with different art attached to it, or armor with the exact same defences as composit armor but thatlooks different.
And lastly, I really don't like the enhancement drops as they are now. I'm a weaponsmith and I'm not able to solo krayts, even in a group I'd contribute little and probably get only a small number of them. I'd like to see them either removed (not likely) or better still, more enhancements added so that they are more common. I don't want everyone camping krayts, it'd be nice if other creatures gave comperable drops.
best
/raster
Honestly, Q, the real reason why not that many people do npc quests is because they don't know WHICH ONES are bugged and which are not. They are afraid that if they do a nonrepeatable quest that's bugged they will miss out on their reward permanently.
Unique schematics are good, like the bug bomb quest. More of those would be nice. I'd also like to see strings of quests that offer at least normal levels of xp and credits that also give you information- hopefully even (and I doubt you guys would allow this but...) cryptic force sensitive slot opening clues.
If enhancement type items are made prevalent in loot drops just make sure you don't single out a couple of crafting professions. Make them useable for everything.
What I mean is if an item would give a bonus to defense vs. kinetic, for example, make the item so that it can be placed not only in a weapon or clothing, but also added to food or a droid. Every crafting class should be included in the usefulness or loot items.
As it is now, the weapons and armor crafting classes are much more utilized than the droid, BE, chef and tailor classes. These are the ones that need the most attention and would benefit tremendously from loot changes.
I would just hate to see them left out of these type of changes. It would add a great deal of return business for them.
Jumping in on this one late, but...
Since master class crafters 1) usually aren't uber warriors, and 2) need to be kept integral to the game (something I agree with 100%), the drops need to involve the crafters somehow. I'd say good drops that satisfy these requirements would be things like rare schematics (say 5 per server?) of some really interesting piece of armor, weaponry or furniture or some really high end componant used in making a bad ass weapon or armor. FWG Krayt pistols come to mind. Joe Uberwarrior could complete the dungeon, get his pile of Krayt tissue, then take it and sell it or provide it to a master weaponsmith to build Joe his swank gun. So, with some work, Joe gets his good loot and the crafters are kept in the loop. the only other thing I could think of that wouldn't cut out the crafters would be some unique item that has no real use, something like a cool trophy item or unique badge. BTW Devs, you guys should really be utilizing badges a lot more. Make completing a dungeon a badgable event!
Chris
I would like to see rare clothing (like Nightsister items, pieces of Queen Amidala's outfits etc) drop as a limited use schematic for master tailors only. Maybe a ten use per drop. Make them require very specialised resources.
Smi
Each of these items could have better stats then what is currently available because they are crafted items...
If they are really uber you could require certifications for them similar to epic quests in EQ......
Finally the REWARD.....have the rewards for the quests be items that are only found via quests and are a required component for the above mentioned new schematics.
That is my two cents...
Lobaca
Scylla Server