Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Elminster1
Wed Feb 04, 2004 4:51 am
#443

Lame... very, very lame. I was soo looking forward to the removal on 1% decayon insurance...



~Elminster (Yes! That's my ingame name!)
Rebel Colonel
Master Swordsman and Master Doctor
My vendor is located just 600m outside Bestine on Tatooine at -2035 -3756.
"A door is a mystery, it is. Though most would think, 'tis a mystery to find what lies on the other side. The fundamental question is always, whether 'tis there to keep something out or to hold something in."
krac1
Wed Feb 04, 2004 4:53 am
#444

hrm, I don't know how to edita message, so i can't get rid of what I posted, but I should point out I personally think DECAY is a good thing, and should STAY in PvP, but, "can't tell the difference between PvP and PvE?" ??
TheNymon
Wed Feb 04, 2004 4:54 am
#445

How does decay present penalise my death? It doesn't - nothing I have decays - I don't use armour often it's expensive for the damage it takes and when I have it (rare) I insure and it's still wrecked after one night. So the death penalty as it stands is utterly useless and just stops people from PVP'n and keeps my money away from armoursmiths.


They all knew we thought this was the case NO DECAY IN PVP and they wait until now to correct it?





Saido
Force Extra-Sensitive Call Girl

Osadukah - Master Smuggler
- I support a family of cardboard cut-outs
Mahnovetz
Wed Feb 04, 2004 4:56 am
#446

Wonder if George Lucas knows at all aboutthat SOE did toSWG, instead of fixing issues SOE does nothing but nerfs good things, take for example Group TEF whoring, nothing been done to fix group TEF, SOE just does not listen.










Stroi Samodelkin- his majesty's tax collector


One of the angry gun wielding people
ex-expert weapon smith, ex-master artisan, ex-bartender,novice medic,ex- novice creature handler, novice marksman, sniper
Apolo13
Wed Feb 04, 2004 5:03 am
#447

you got to be kiding ....


what diference does it make to the devs if decay is off pvp or not?


and it makes a very big diference to all that want to pvp and try to have fun in this game


stupid idea ever , youre just grieving youre players base


Billiz
Wed Feb 04, 2004 5:04 am
#448

REMOVEDECAY FROM THE GAME TOTALY! since the devs cant make it work..



TSA
The Swedish Alliance
http://www.tsa.nu
Noukie
Wed Feb 04, 2004 5:14 am
#449

We lose faction pointsif we get killed by a player so it is hard to believe you cant tell the differents, maybe try and connnect a free death to when you lose faction after you die since you only lose faction if you get slain by a player. Stil then you can get killed 3 times in pvp not lose faction and die, but it should be possible to recognize a player kill it just needs some extra coding/time/money and if you ask me allot more money is probebly spend on nothing (profit) then that money spend in devolpment. There are over 50k players that pay 12 bucks a month thats a total of 600.000 dollars and all we see a month is a few minor changes and i wont believe maintaining the servers cost that much or custimor service. And you talk about fixing little things, i stil lose ham costs when i use a special on a mob i cant see or last 2 times i used force of will i got 900, 1200 and 1800 wounds (no joke) and you are upgrading the fking user interface? comon you guys are either to lazy or to stupid to know what you got to fix first.



It's all for the nookie.
Deady
Wed Feb 04, 2004 5:18 am
#450

I find it really worrying that we cannot do something simple like this (remove decay on a PVP death) because "its not possible" to code it.


I'd have to agree with everyone else and suggest globally removing decay for insured deaths (remove insurance after a death of course, requiring re-insurance).


Everyone knows that decay is causing people not to participate in PVP. Crafters are rich already, lets give the fighter professions a chance now hm?
Seshemw
Wed Feb 04, 2004 5:23 am
#451

Armorsmiths need to make new armor and sell it, because armor currently DOES go poof (far too frequently) during repair. Current decay does nothing for tailors, and is truly irritating. The money sink of insurance still remains and was (presumably) the core reason.

Heck, right now, my generic crafting kits don't apparently insure. I've got 86% on all equipment since decay went live... and for some reason, my generic kits are all at 5%. Bah.
The no penalty for PvP death came up long before your miswording as something that was coming for the GCW community, and was looked at as encouraging taking the risk of death and PARTICIPATING (since dying to an NPC stormtrooper would decay you still, but dying to another player wouldn't) in PvP. I'm sad to see it wasn't as portrayed from the start, though it is nice you won't have to burn money on getting killed by another player, that the insurance system can tell the difference between PvP and PvE suggests it shouldn't be hard to inform the decay system the same thing.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
robpro
Wed Feb 04, 2004 5:25 am
#452

using car insurance as an examplelol if you wreck your car as much as it sounds like you die in game thenyour insurance company wouldeither cancel your insurance or your rates would go up so high you could buy a new car every month


somaybe they should do it like car insurance. insured items get 0 decay but after every death your insurance doubles in price


lol



------------ VOID ------------
------------ Cron ------------ Faction ------------ Rcon ------------
------------ Vakee ------------ Mercenary ------------ Kavee ------------
------------ Dcon ------------ Support ------------ Xcon ------------
------------ Shadowfire ------------
MrBo666
Wed Feb 04, 2004 5:26 am
#453

I'm going to post again because I feel this is such a huge topic. The people lacking money in this game ARE NOT CRAFTERS and any belief by the devs that crafters seem to need more money appears to have no base. I SHOULD NOT have to spend 95% of my time in game hunting to afford a set of 200k armor every week, and btw I PVP on bloodfin, and any bloodfin player knows you'll pay much more than 200k for a good set of armor. I gave 200k as an average of whatI've seen on other servers.


I want to PVP, I dont want to run missions, I dont want to do hunts with groups of 20 people, I want to fight battles with groups of 20 people. You limit the playing ability of ALL combat classes in this game so crafters can make an extra 50 million credits a week. God I'm lucky if I make 50,000 credits a week as a combatant with the way I play.


How many times did Luke say "Sorry guys, I cant help you launch an attack against the Death Star, I spent too much on this Xwing and dont want to have to kill Voritor Lizards for the next week to afford another one." Yet I hear this far too often as a reason why people dont PVP that much.


I stick with this game because I understand that it was released early, and every month it gets better and better. This "Imperial Crackdown" patch is a HUGE step in the right direction. I agree with every aspect of it BUT the continued decay of items when they are insured. Devs, please listen to Thunderheart, please listen to the outcry from your player base. I swear those screams Obi-Wan heard upon the destruction of Alderaan were "END DECAY UPON DEATH!"



WarNerve5776
Wed Feb 04, 2004 5:27 am
#454






FallOut1214 wrote:
Very disappointing.

Item decay is the only reason I don't PvP. I was really looking forward to engaging in that aspect of the game with the removal of decay from a PvP death.

Bummer....





Same here...



Baiyne
Seshemw
Wed Feb 04, 2004 5:27 am
#455



Thunderheart wrote:


Gravez wrote:
So how do you lose Rebel or Imp faction in PVP when you die if the game can't tell the difference between PVE and PVP death?

Its a faction subtraction. You suffer the same faction loss regardless of what kills you (MOBs have faction as well.)

Dont think of the system process death, the challenge is in measuring what kills you - - a laser blast is a laser blast and a slash from a blade is a slash from a blade.






When an NPC surface marshal kills me, I don't remember losing imperial faction.
When a Rebel PC kills me, I absolutely do lose faction.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
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