Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
How does decay present penalise my death? It doesn't - nothing I have decays - I don't use armour often it's expensive for the damage it takes and when I have it (rare) I insure and it's still wrecked after one night. So the death penalty as it stands is utterly useless and just stops people from PVP'n and keeps my money away from armoursmiths.
They all knew we thought this was the case NO DECAY IN PVP and they wait until now to correct it?
Wonder if George Lucas knows at all aboutthat SOE did toSWG, instead of fixing issues SOE does nothing but nerfs good things, take for example Group TEF whoring, nothing been done to fix group TEF, SOE just does not listen.
you got to be kiding ....
what diference does it make to the devs if decay is off pvp or not?
and it makes a very big diference to all that want to pvp and try to have fun in this game
stupid idea ever , youre just grieving youre players base
Heck, right now, my generic crafting kits don't apparently insure. I've got 86% on all equipment since decay went live... and for some reason, my generic kits are all at 5%. Bah.
The no penalty for PvP death came up long before your miswording as something that was coming for the GCW community, and was looked at as encouraging taking the risk of death and PARTICIPATING (since dying to an NPC stormtrooper would decay you still, but dying to another player wouldn't) in PvP. I'm sad to see it wasn't as portrayed from the start, though it is nice you won't have to burn money on getting killed by another player, that the insurance system can tell the difference between PvP and PvE suggests it shouldn't be hard to inform the decay system the same thing.
FallOut1214 wrote:
Very disappointing.
Item decay is the only reason I don't PvP. I was really looking forward to engaging in that aspect of the game with the removal of decay from a PvP death.
Bummer....
Same here...
Thunderheart wrote:
Gravez wrote:
So how do you lose Rebel or Imp faction in PVP when you die if the game can't tell the difference between PVE and PVP death?Its a faction subtraction. You suffer the same faction loss regardless of what kills you (MOBs have faction as well.)
Dont think of the system process death, the challenge is in measuring what kills you - - a laser blast is a laser blast and a slash from a blade is a slash from a blade.
When an NPC surface marshal kills me, I don't remember losing imperial faction.
When a Rebel PC kills me, I absolutely do lose faction.