Development Cycle Archive
Thread: IC4: Path of the Jedi
Ireally likedyour idea of Force-Sensitive XP. One response below in green.
Zbyma wrote:
This post is (mostly
) about becoming a Jedi, NOT content for characters that are already Jedi.
What about something like this?
Step 1: Force-Sensitive XP
Some variations on the FSXP idea:
b) There could be Light-side and Dark-side points.
Excellent idea. How about Light and Dark Side faction points? How about you have to have to achieve a certain number (5000)? And how about they're not available to look at under my profile. Perhaps holocrons could shed some hints on to how well you are proceeding on the path by showing you a progress bar, but no numbers. Many missions could earn you either depending on how you finish it. Some would get you points for one or the other and might have something to do with the NPC that gave you the mission.
Ok one the quests should be soloable, and not for groups to do. Groups can add so much fighting and loot stealing. Static spawns are a BAD idea as that can also lead to campers, loot stealers, etc. The quests should be a series of npc's that need a player to complete certain tasks. For example i go to naboo and there are choices to the quests like i can choose to try and save the girl, or kill her, or talk down the people ,etc and depending on what is done is what determines advancement to the next stage. Also you can add light and darkside points here like saving gives you a light side point where as killing give you a dark ide, kinda like what KOTOR did.
What should not happen is going to an npc ands him saving i need a dx2 pistol which forces u to master ws, then the next npc says i need a wookiee blah blah which forces you to master tailor, because thats the same old holo grind.
It is a general idea, which is dynamic and does not make a person change their professions, but rather focus on what they have. There is a lot of room to work with an idea similar to this while still keeping the general idea. It would also allow people who have done holocrons and multiple professions certain advantages. For instance, allowing them to skip to a much later point in the quest by a "review" of badges. This way could reward you for your work to date, and give you new things to do. It also would incorporate doing already existing Theme Parks and quests into the main idea.
First I have not read all 20 pages of this thread. I did read the first three however.
Here is my input...
1) The path to you force senstive slot shoud not require you to be a combat profession.
2) In the starwars galaxy there are 4 types of Jedi. 3 light and 1 dark.
A) The Dark Jedi
a)The Dark Jedi is all about distruction, power, and greed. This is a primarly combat only profession. To unlock a Dark Jedi slot your toon should be mainly combat orintated.
B) The Light Jedi
a) The Protector Jedi Class: Thisis acombat geared Jedi class. They are the best with a lightsaber. The Protector Jedi class should also be obtained by combat toons. This could be one class of FSSs where the Protector Jedi can fall to the dark side more easly the the other Light Jedi types.
b) The Healer Class:This well it speaks for itself. This class should be obtained thru the Medi/Entertainer profession types.
c) The Diplomat Class: This is that class that should be avalible to general crafters, scouts, ect. The Diplomat Jedi class were found interceeding in disputes. The crafter class with there knowedge of resources, structures, other matarial things and scouting class with there knowedge of terain and wildlife are best suited for this type of Jedi class (yes Polatisions are included in this class too butI think that is self evedent).
note: Crossing over between classes was seen, so you are not bound to the class you start out in. Also it was posable for any Jedi to fall to the Dark Side. However, it would be easyer for a Protector class Jedi to fall the a Healer and the Diplomats fall somewhere in between.
3) Each class should have its own method of obtaining there FSS. Some combat should be required for all the types as well as the other aspects. However, the Protector/Dark classes should be combat intensive with a little of the other thrown in from time to time. The Healer should be mostly medic/entertainer work with some combat and some dispute sutleing. The diplomat should be, well you get the idea.
4) Quest granting NPCs should be dificult to find. They should move every day or two. The quest given should take into the primary profession of the toon requesting the quest. This may be done by looking at the title the toon wairs. On page two of this thread was this bost by TygerBlueEyes...
"Well I was hoping that it would be something like the mark of heroism quest, no not bugged...lol
I mean a multi staged quest that has random spawn with long intervals. That leads to getting a ‘mark’ towards opening the FS. Each ‘mark’ has 4 sub-quests and then the final ‘mark’ quest. Each planet would have its own ‘mark’ quest and it 5 marks to able to visit a hidden Jedi Master to request initiate trail. Passing this trail will open your FS. Failing you will have to repeat the process over."
To expand on this a little the Jedi Master at the end of the quest should ask you trivia questions like the Theed Libraryon. However a wrong answer shoud spawn a quest to find the correct answer. Once you have it you may return and try again but not before. This keeps you from getting to the Master and random guessing your way thru the question (like i did for the trivia badge). The question could have to do with the nature of the jedi, the jedi code,the galaxy as a whole, and the force.(This could give a new use to those Holocrons. The corect use might I add as the Holocrons where a knowedge base for/off the Jedi not instruction on how to become a Jedi.)
5) Once the FSS is obtained the player the should be forced to gain differnt types of Jedi xp. This xp could fall into catogories such as, Saber xp, Nogocation xp, Healing xp, And Force Useage xp. The differnt types of Xp allow the assening of the apropreate tree. At level four then the High-Bred and elete professions start. At that time you may chose to go into one of three professions (stated under #2) and the fourth tree grants an expanded force knowedge profession that ades in the other profession types. Now what is the point in the three paths if they all lead to the same place you might ask. Well here it is. Like wookies have trouble earning IMP faction points, the Protector Jedi class has trouble getting Healing xp. Yes they can cross over but it takes longer to get anywhere in this way you have differnt classes of Jedi that are semi set by there playing style before they obtained there FSS.
6) After obtaining the FSS Jedi should have the ability to "scence" trainers. To a standard passer byer it looks like a player toon having a conversation with a noble. To another Jedi though he can see thru the force that this Noble is a jedi trainer. Training for Master/Novice skill equils (or title skills) should require the Player to run a quest and return with an item, data disk, or after solving a crises. Then the trainer will train, for free, the skill asked for. Players should not be able to train each other in Master/Novice skill types (title skills). This "sience" could be as simple as the trainers name being in blue instead of white for Jedi.
7) Titles... ... read the books and use the proper titles. they are easy to find.
Thanks for asking for are input...
May the force be with you...