Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

rexan
Thu Feb 12, 2004 1:48 am
#443






Wargfang wrote:

I wish these friggin smugglers would just get off it.


The imperials are in charge. Thus imperials are not the target of the crackdown.


Now lowly imperials need to be wary and guess what a lowly imperial smuggler would benefit over a lowly imperial droid engineer.


Now if your a reb. your in trouble unless you are a smuggler and the better the smuggler the better the odds of beating the scan (cant make much more sense than that).


Oh and if you group with a smuggler then you get a benefit (loadsa money for you there).


So stop your whining you whiney gits.


Wargfang...wookie, rebel bounty hunter, armourless spice addict with sliced weapons on inv III (im doomed)







Money has nothing to do with this. Smugglers are upset because not that contraband is in the game; we finally have skills to allow for smuggling. Check my title. I'm a smuggler. My profession is supposed to be able smuggling contraband from point A to point B.


I spent 121 SP to reach master smuggler. And I am able to evade scans with a 95% success rate. But what’s this? High ranking Covert and Overt imperials are able to evade these scans too. They are able "smuggle" contraband from point A to point B. And all they have to do is spend a couple thousand FP to do it.


Its not about money. Its about a skill (moving illegal items) which should be unique to a specific class (smuggler) being given out as a factional perk.




Rexan Ryu
Master Smuggler
Flurry Server
Strikke
Thu Feb 12, 2004 1:52 am
#444

The Borvo section of the Krayt Skull Quest is still broken for me.


To recap, before any helpful people tell me, "I started it yesterday/last week/last monthand I was able to finish it with no problems!":


I gaveBorvo Thale's briefcase in October (during the Quest's 2 months of near complete brokeness - October & November) and he said, "Good." After that, he would only say, "Next." He gave me no missions and no gun. I couldn't do anything at Darklighter's Estate, because I needed the gun and Thale wouldn't give me another briefcase to give to Borvo.


Now (as in, I spent my playing time today re-testing every step of the quest), Borvo says he doesn't know me and to see his guards. Borvo's guards say they don't know if I've finished on Corellia, but if I have (I have) go see Borvo. Thale won't give me another briefcase, he tells me to get busy. Huff and his crew won't talk to me, because I don't have the gun.


I used the'record keeper' on Tat to reset my Tatooine quests, in the vain hope that it would reset the quest (since part of the quest takes place on Tatooine), but it did nothing to help.


So I seem to be in the same place I was back in October: a little POed at having wasted my playing time for the day on broken content and disappointed with the apparent lack of follow-through by SOE.





Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

Sten_II
Thu Feb 12, 2004 1:54 am
#445

Is anyone else having problems with HAM bars not updating to reflect their true values?




STEN
EX-Leader of SMEG, RIP
Proud ex-member of EEVIL, RIP


"It's all about the Jedi..."
ceptacon
Thu Feb 12, 2004 2:36 am
#446

If you already thought there were alot of TKA before the bleed nerf, just wait and see how many people are now going TKA. SWG was ruined by this bleed nerf. There's no point in being any other class than TKA with mitigation in place and bleeds in place. Give me back my bleeds, please I beg you! I don't want to have to go TKA.
Cailid010
Thu Feb 12, 2004 10:09 am
#447

As a 'crackdown' this patch is a joke. All I see in every city are rebels farming the imp npc's.



As for the rest of the patch:



If you have to relog for any reason while buffed, the new buff icons disappear. The window for them stays there but the icons are gone.


Creatures now spawn as non agro and then switch to agro. Baby voritors were staying non agro even though the parents are agro.


Angerian Fishak now has a delay of 20-30 minutes to reuse after the effects have worn off.


Pet pathing is screwed up.....again. Half the time now they will stand inside you instead of behind you(very annoying with larger pets) If you take 1 or 2 steps to move away from them they just follow and stand inside you again.


Somehow a Piket Plains Walker managed to dizzy me 1 min after it died. There were no other live creatures within 128m.


When using the TKA /meditate your character sits down, stands up, then kneels. When you try to stand up your character will switch to sitting position and then stand up.


Rubber-Banding is now worse than ever. The last few days on Dantooine I would just about always teleport up to 80m ahead of my bike when I dismounted. Now I can teleport ahead or behind my bike. The game seems to know enough to leave my bike there but it can't figure out that I should be next to my bike.




---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Quadork
Thu Feb 12, 2004 1:43 pm
#448

This is a perfect example of what happens when too much emphasis is placed on the effect and not enough placed on the cause.

I do not claim to know why the dev's decided to lower the damage on DoT's by 80% in some cases but I *DO* know that this will have serious reprocussions throughout the game.

Every class had its "power move" be it swordsman w/ MH1 and 2 or Rifleman w/ MH1 and 2 and now those classes are going to be FORCED into groups in order to play the way they have become accustomed to.

A few months back, the dev's looked at what was being solo'ed and said, "holy crap, we've got to up the HAM of these creatures, lone wolves are soloing pikets!!!!" The playerbase found ways to kill them regardless. Now, the DoT nerf has hit and I can guarantee that even if you can still solo a piket type mob, it will take you 3 times as long at any level except master.

IMO this is SOE's way of trying to FORCE us into grouping w/ other players. *NEWSFLASH* NOT ALL OF US WANT TO RELY ON FINDING A GROUP EVERY NIGHT TO KILL THINGS!

The sad thing is that now it will take 3 times as long to achieve master status in any combat-related profession and one of the DRIVING FORCES of this game upon creation was to make it "NOT like EverQuest in space"

Where we are now is the exact same place that EQ was after everyone hit level 50. We've got nothing to do except persue Jedi AND just making mastery in one class has become exponentially more difficult (unless of course you play the game the way SOE demands you play it, in groups).

I don't know why I honestly expected anything different then what is playing out now... It has been SOE's track record since they entered the MMOG business and as long as the subscription rates stay within the projected range, why bother innovating...



N PercH N
KoA: We're so uber that people take out restraining orders on us!

fgetce
Thu Feb 12, 2004 2:58 pm
#449






Leelak wrote:

Um, hello...if stormtroopers have the ability to tell if someone with contraband is a rebel, why can't they tell that the person with no contraband is a rebel?







You have got to understand this is a Massive Multi Online ROLE PLAYING Game.


When a stormtrooper scans someone imagine the dialog like this.


RK-235: "Citizen halt. Let me see your identification!"


Player (covert Reb): "Sure. Here you go sir." Covert rebel hands over forged identification given to him by the rebel recruiter to pass Imperial Scans.


RK-235: "Says here your from Mos Espa. You own and run a swoop repair shop. Is this correct?"


Player (covert Reb): "Yes sir. Oldi's Repair shop. That's me."


RK-235: "Alright citizen. Move along."


Or it goes like this.



RK-235: "Citizen halt. Let me see your identification!"


Player (covert Reb): "Sure. Here you go sir." Covert rebel hands over forged identification given to him by the rebel recruiter to pass Imperial Scans.


RK-235: "Says here your from Mos Espa. You own and run a swoop repair shop. Is this correct?"


Player (covert Reb): "Yes sir. Oldi's Repair shop. That's me."


RK-235: "Wait a minute. Oldi's repair shop was burned down a month ago."


Player (covert Reb): "I err...had it rebuilt." Rebel starts sweating.


RK-235: "This identification has been tampered with...wait a minute...this serial code was stolen by the rebellion a month ago. You rebel scum! Blast'em!"


Player (OVERT Reb): "I've got a bad feeling about this."


That is what is represented by the crack down from the role play element. Even though the crack down is a joke. I did not see storm trooper one in Bestine last night asa rebel with sliced gear out the whazzoo.



Proud Member of the Level 1 Club
RasoC
Thu Feb 12, 2004 3:44 pm
#450

On a more positive note, I love the new examine feature - As a Bio-engineer I often have a back pack full of creature DNA and in the past it was extremely painfull trying to stocktake what DNA I had from what creatures. With the examine feature the headache has been taken away. WELL DONE!! My heart felt thanks!





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