Development Cycle Archive
Thread: Crafting Critical Failure Rates
so this topic has come directly to your attention and we still have no documentation on what exactly the quality of a crafting station or tooldoes? *wow*![]()
in all honesty, I have heard the exact same kind of wild speculation and 'well I guess it's this way' statements with regards to crafting staions as I have heard about the entire jedi system. of those two only one was intended to be a secret.
TH, try using a Bio Engineerand make creatures, there is NO way you get as many "Amazing"s as CF's(though I do understand the system works a little different when making creatures as opposed towhen you craft "normal" items like pet stims, as it does a "subcombine" for the two stats associated to a "trait" and the average of the result is what you see....meaning you'd need an "Amazing" in both for an "Amazing" overall).
Since the "new" BE system I'vehadtoo many CF's where the DNA used is "eaten" by the system.
Could you please ask Kel to rethink the system in this respect? It's very unfun to lose several hours worth of Mutant Rancor DNA in one click (initial combine) when you are also likely to get a run of CF's while modifying traits.
It can also lead to some very odd pets (level wise) when one stat drops to 1.
Thunderheart wrote:
Jei_Lightfoot wrote:
You can get a critical success?
Yes - - with the same frequency.
And thanks to everyone in this discussion. This has been not only a great discussion thread but a lot of great info has come up and its been interesting
There are a few different issues, but all of them are being considered for development improvement.
affect your crafting failure or successes rates?
I use my lousy droid crafting station all the time.
My results seems to have no difference when using
High quality 41.42 crafting station.
could you look into repair failure rates?
ArchmagiCaT wrote:
Uhh… no. Well, ok honestly make the text displayed is the same frequency, but in my experience a critical failure will basically turn the item to 0%, and ALSO will make you unable to experiment on that stat anymore (stays at 0%). If you get "amazing success" it goes up a little bit more than normal. Statistics are nice and all, but theydon't work in real life most of the time. I flip a quarter four times, I'm going to get 2 heads and 2 tails right? Well statistically I will.
The other main problem is the loss of resources. Though by that I mean rare resources. No one really cares of they lose 18 metal or anything. They do care if they lose Krayt tissue, or RIS armor peices, or Krayt Pearls. I am not a Jedi, but I really feel sorry for them. They have the worst crafting system in the entire game. They get 0 experimentation, and when they fail it really hurts. They lose their current weapon, which cost a lot to make, and they lose pearls. Worse than losing factory crated items and other nice rare loot we find. It shouldn't be 100%, that is a bit beyond what one should expect. The game should be fun though. It isn't fun when you lose hard to get items because the -master- crafter you brought it to somehow managed to break it.
Gotta chime in again with my architect whine! ![]()
I don't lose 18 metal a crit. Making a Heavy Natural Gas Processor I lose 10,240 metal a crit. And sure it says metal, not steel. But if the metal I use is not average stats of 950 in HR/SR/UT I'm basically making a paper weight because no one will buy it. On the BEST prices of Tempest that's 60k cr a crit for metal only. When you gotta buy steel to cover a schematic of that grade it goes for 10 cpu on server so that's 100k cr loss per crit.
Yes your items are inflated, yes they are critical, but no more important than my steel IMHO.
Fivo Asia
wouldn't you expect amazing successes to be at least as common as critical failures? I get about a 20:1 ratio of critical failures to amazing successes on droids and droid components. Now, either the crafting logic is bugged, or my character is... and I don't know which would make me feel worse. I use very good tools, stations, and materials. It is demoralizing.
On a side note... I've actually had amazing successes take my stats down to 0%, so I don't like amazing successes anymore either. That is wrong too... either I'm getting the wrong message for the actual result, or the wrong calculation for the actual result.
Yes, I've done full scan. Didn't help with this problem, and didn't stop me from having 15 CTD events on Dantooine yesterday either.
Tybalt Orion - Valcyn
Amazing success needs to have more impact.
Currently if I get an amazing success it doesn't really matter that much.
1 critical failure completely destroys a product.
1 critical success should help makean incredible product, but currently, it doesn't do much at all.
- Pahbi