Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
May as well make my comment on this too.
Tailors don't get repeat business due to decay. The clothes don't poof at 0/0. And I HOPE you meant Armorsmiths. Besides, Armorsmiths DO get repeat business because armor does "poof."
Either this is another "mistake," or more telltale signs that you don't actually play the game...
AWW cmon all I read is people saying How much they paid for their ARMOR!!! How about Us WOOKIEE's?
We dont have armor? and we also get owned by even a marksman pistoleer, Not a Pistoleer just the pistol line with a 70% armorAnd I do PVP all the time? I never said anything about why they removed all the bonuses we had at the start and they took it all away from us!! (And no I am not going to master 15 profession all over). Live with it they can change whatever they want and I think our opinion counts like 3% in everything they do ![]()
Good luck Dev's
i would really like to see a REASONABLE response from a dev or sombody,
20 pages of pissed off customers HAS to say something.
Other games have had no pvp penalty ![]()
I just don't believe this can't be done. So you can die during in pvp and not lose your insurance? Er so how does the game know then?
Sounds like a fib
Thunderheart wrote:*hangs head*Nope. It really was wishful thinking...They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Taylor clothing that is not enhanced is un effected by decay to 0, Weapons decay on their own with use. Weapons don't show up on the insurance menu (at least the last time I looked
-Indene-
P.S. How bout 15 min time in the cloning center. Then when there is a PvP battle one side will actually feel like they have succeeded in vanquishing their foe.
If I understand this right (forgive me in andvance if I'm wrong)-
When you die from PvE you *still* have to re-insure.
When you die from PvP you *do not* have to re-insure.
The insurance system knows you died via PvP, but it does not talk to the death & decay system.
What if:
The insurance terminal was given a new ability to REPAIR all items on a player by 1%.
If it can tell that your last death was PvP, couldn't it acknowledge whether or not to allow you to have the 1% repair done? Heck, even if repairing the items removed the insurance from the item, I'd pay to re-insure them to avoid the decay.
If the insurance system *knows* that you died via PvP, there has got to be a way to make that work for us. Maybe it doesn't work automatically, maybe the player has to do something extra to reverse the decay since we can't avoid the decay, but as long as there is something in the game that knows how we died (via PvP), can't we use that somehow?
Or did I misunderstand it- is a death a death no matter what and the process of re-insuring won't take place if you die via PvE either? Is the insurance system just as clueless as the death and decay system?